Game features

What Pokemon SoulGold Changes & Adds

A structured look at Pokemon SoulGold's Pokemon, Mega Evolution, expanded Johto, battle systems, quality-of-life changes and postgame progression.

Last updated

9starter choicesall can Mega Evolve
Gym 3Battle Factory accessfacility play starts early
121trophiesprogression and optional goals
Completedmain game statuscurrent release v1.1.4
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Pokemon & team building

More choice from the first partner onward

Pokemon SoulGold starts with 9 starter choices instead of a single trio, then supports wider team building through expanded encounter pools and modern Pokemon systems.

Nine starter choices

The larger starter selection makes the opening team decision more varied and gives repeat playthroughs a different starting point.

Every starter can Mega Evolve

All nine starter lines have access to Mega Evolution, so none of the available starters is left outside one of SoulGold's defining battle systems.

Expanded encounter pools

Wild encounters are broadened while keeping progression in mind, giving players more team options as they move through Johto.

Facility variety

Battle facilities can draw on Pokemon from across generations, creating team matchups beyond the main adventure's regular encounter pool.

DexNav route tracking

DexNav shows caught counts for both land and water Pokemon on the current route, making local collection progress easier to check.

New ability interactions

SoulGold adds custom abilities and Innates across updates, including Acidic, Trueshot Aura, Ogre Force and newer options such as Resonance, Tempo, Controlled Burn, Crossfire, Hot Tag, Bull Rush and Mind Float.

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Mega Evolution

A major system, not a one-off bonus

Mega Evolution is woven into Pokemon SoulGold's progression and roster. The Mega Ring arrives during the Johto story, while the stone system is simplified so the mechanic remains practical as the number of available forms grows.

All nine starters are included

Every starter option can reach a Mega form, including starter lines that needed new SoulGold Mega Evolutions to make that possible.

New starter Megas

SoulGold adds Mega Evolutions for Typhlosion, Meowscarada and Primarina alongside the wider set of Mega forms included in the game.

Type-based Mega Stones

Mega Stones are organized by type rather than requiring a separate species-specific stone for every Pokemon, reducing inventory clutter.

Megas are obtainable

The Mega Evolutions included in SoulGold are designed to be obtainable rather than appearing only on opposing teams.

More ZA Mega follower sprites

Clefable, Dragonite, Hawlucha, Raichu X, Raichu Y, Starmie and Mega Delphox have dedicated follower sprites, while newer ZA Mega forms without dedicated art continue using their base-form follower.

Mega follower control

A gameplay setting can disable Mega-form followers when the following Pokemon has a Mega Stone, letting players keep the base-form follower presentation if they prefer.

New Mega ability options

Aura Guard for Mega Lucario Z, Sharpness for Absol Z and Levitate for Garchomp Z expand the battle identities of these forms.

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Expanded Johto

New routes, biomes and places to revisit

Pokemon SoulGold keeps Johto recognizable while extending it with new environments, locations and optional spaces. The region also receives a refreshed tileset that helps the additions feel like part of the same adventure.

New map content

Additional routes, towns and larger optional areas extend the region during both the main adventure and postgame.

Distinct environments

The expansion moves through contrasting spaces including icy terrain, desert areas, caves, villages, islands and high-level routes.

Daily Hidden Grottos

Hidden Grottos can contain Pokemon or useful items and refresh daily, giving explored routes a reason to be checked again.

Exploration continues after the League

Several sizeable locations are tied to late-game and postgame progression instead of placing every new area before the Elite Four.

Battles & progression

Familiar milestones with more varied battles

SoulGold keeps the traditional Gym-to-League structure but revises important encounters and gives players options for how strictly levels and difficulty should be handled.

Important battles are revised

Gym Leaders, rivals and other major fights receive team or battle changes so progression is less dependent on the original Johto encounter design.

The other-gender rival fights back

Story meetings with the other player-character rival can become battles, while the regular rival remains part of the journey with stronger encounters.

Difficulty options

Players can adjust settings such as difficulty, hard level caps and wild level scaling instead of being locked to a single progression style.

Toggleable EXP All

EXP All becomes available before Violet City and can be toggled, supporting larger or frequently changing teams without forcing one approach.

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Battle Frontier & facilities

Facility battles appear before the postgame

Battle facilities are distributed through the region rather than being reserved for a single endgame complex. That lets facility-style challenges become part of the Johto journey itself.

Battle Factory after Gym 3

The Battle Factory becomes accessible after the third Gym. Players rent a team of three Pokemon and battle facility opponents rather than bringing their normal party.

More facilities later

Additional battle-facility content appears through the main game and postgame, giving trained teams more specialized challenges.

Cross-generation opponents

Facilities can feature Pokemon from across generations, increasing opponent and team variety beyond ordinary Johto battles.

Battle Cafe

The completed game adds a Battle Cafe on Route 50 with daily challenges and unlockable endless modes. Those Endless modes can also run as 6v6 doubles when the setting to enforce double battles is enabled.

Innate controls

Innates can be configured independently in Battle Facility settings, while a bookshelf in Elm's Lab can disable Innates completely at all levels. Chaos mode remains focused on allowing legendaries.

Smarter facility setters

Battle Frontier team and trainer generation can automatically provide the required Trick Room or Tailwind setters for those strategies.

Quality of life

Convenience that still works with progression

Pokemon SoulGold removes common friction without turning every resource into an unlimited shortcut. Several systems help with rebuilding teams, moving through the region and managing moves while still rewarding normal play.

Candy Jar and EXP Candies

After the first Gym, the Candy Jar collects extra experience and turns that stored progress into EXP Candies that can help a newly added team member catch up.

In-party move learning

Move relearning is available from the party interface, reducing unnecessary travel when adjusting a Pokemon's moveset. The Summary Screen Move Relearner also includes a TM/HM tab.

HMs stay out of move slots

Field progression no longer requires teaching HM moves to Pokemon simply to use the corresponding field action.

VS Seeker trainer rematches

The VS Seeker can reset eligible trainers outside routes after enough steps. New saves receive it after the Goldenrod quiz, while existing saves can exchange the old Radio with the first-floor receptionist.

Pokégear Radio

The Pokégear now uses the Radio presentation from Heart & Soul 2.0 in place of the Jukebox, with Buena's Password functionality moved into the Radio.

Clearer Summary information

The Summary screen now shows friendship instead of the unused ribbon field, with clearer prompts for the separate EV/IV page.

More progression guidance

Updated guards, Floria hints and contextual flashbacks make a few easy-to-miss Johto progression steps clearer without changing the route structure.

Late-game PP supplies

PP-restoring items become available from Poke Marts after obtaining the 8th Badge, making late-game move maintenance more convenient.

19 PC boxes and mass release

Pokemon storage now provides 19 PC boxes, with mass release for Pokemon or Eggs available by selecting a box number.

Dark Mode battle UI

Dark Mode covers the battle interface, battle textbox and the player's Bag, with later updates improving Bag readability and adding separate controls for night lighting.

Pokemon-specific Surf sprites

Many Water-type Pokemon receive individual Surf sprites, adding visual character to travel without changing how players navigate the region.

Configurable shiny odds

The settings include selectable shiny-odds options, including the default setting plus 1/256, 1/512 and 1/1024 choices.

In-game Docs shortcut

The start menu includes a Docs option with a QR code for the documentation website and an update check that can notify players when a newer SoulGold release is available.

Night-lighting controls

Players can disable night lighting separately in the overworld and in battle if they prefer the normal daytime presentation.

Faster flow and more options

Battle-message pacing, music transitions and gameplay settings receive additional controls and refinements across a full playthrough.

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Legendary encounters

Some legendary hunts become boss battles

Legendary and Mythical Pokemon are spread across the adventure and postgame, with several encounters built as battles that are more involved than weakening a Pokemon and immediately throwing balls.

Multiple-health-bar bosses

Some legendary encounters use several health bars and must be defeated before the capture stage, turning the encounter itself into a team-building challenge.

Not every encounter works the same way

Traditional legendary capture encounters still exist, so the boss format adds variety rather than replacing every familiar capture battle.

Lugia and Ho-Oh boss encounters

The completion release expanded major legendary content, including boss-style encounters for Johto's signature legends.

Exploration matters

Legendary and Mythical content is tied to locations and optional progression, giving the expanded map meaningful late-game objectives.

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Postgame

Becoming Champion opens another progression layer

Pokemon SoulGold's postgame is built around stronger teams, new places and longer-term goals rather than depending on a second region. It gives high-level Pokemon additional ways to grow and more demanding content to use that growth in.

Additional ability progression

Pokemon can unlock extra innate abilities at later levels. Once their requirements are met, these additional abilities can operate together rather than forcing a single choice.

High-level routes and areas

New postgame locations contain stronger trainers and larger exploration spaces, so the Hall of Fame does not mark the end of new map content.

Title Defense

Repeat League runs can end with different challengers, giving the Champion title a more varied defense system.

121 trophies

The completed game includes 121 trophies covering milestones, collection and optional challenges for players who want longer-term goals.

Start your run

Ready to explore the expanded Johto?

The Download page includes the current Pokemon SoulGold patch and a browser patcher for your own compatible Pokemon Emerald TrashMan ROM.

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