SoulGold Wiki

Pokemon SoulGold Abilities & Innates

Explore abilities and Innates, their effects, and the Pokemon that can use them.

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Moves that deal damage have a 10% flinch chance. When first in the party, wild encounter rate is reduced by 50%.

Ability
5
Innate
0
Pokemon examples

Summons rain for 5 turns when the Pokemon enters a battle.

Ability
3
Innate
8
Pokemon examples

Boosts the Pokemon's Speed stat by 1 stage at the end of every turn.

Ability
14
Innate
6
Pokemon examples

Attacks landed on the Pokemon will never be critical hits.

Ability
8
Innate
38
Pokemon examples

If the Pokemon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP

Ability
31
Innate
17

The Pokemon's limber body prevents it from being paralyzed.

Ability
9
Innate
9
Pokemon examples

Boosts the Pokemon's evasiveness by 25% in a sandstorm. Reduces wild encounter rate by 50% when first in the party.

Ability
22
Innate
6

Contact has a 30% chance to paralyze the attacker. When first in the party, Electric Pokemon appear more often.

Ability
21
Innate
15

Electric-type moves do not work on the Pokemon. Instead, they restore 1/4 of its max HP.

Ability
11
Innate
4
Pokemon examples

Water-type moves do not work on the Pokemon. Instead, they restore 1/4 of its max HP.

Ability
18
Innate
7

The Pokemon's type becomes the type of the move used on it.

Ability
0
Innate
1
Pokemon examples

The Pokemon cannot be poisoned or badly poisoned.

Ability
2
Innate
4
Pokemon examples

Absorbs Fire-type moves to boost own Fire moves by 50%. When first in party, Fire Pokemon appear more often.

Ability
25
Innate
10
Pokemon examples

The Pokemon is immune to additional effects from attacks.

Ability
4
Innate
4
Pokemon examples

Cannot be forced to switch out. When first in party, increases the chance of fishing bites.

Ability
4
Innate
4
Pokemon examples

When entering a battle, lowers the Attack of of opponents by 1 stage. Reduces wild encounters 5 levels or lower by 50% when first in the party.

Ability
35
Innate
15
Pokemon examples

Opponents cannot switch out of battle. Does not affect Ghost Pokemon. Negated if opponents also have Shadow Tag.

Ability
3
Innate
0

When the Pokemon is hit by a contact move, the attacker takes damage equal to 1/8 of its max HP.

Ability
5
Innate
18
Pokemon examples

Moves can only deal Supereffective damage. Indirect damage is unaffected.

Ability
1
Innate
0
Pokemon examples

The Pokemon is immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.

Ability
34
Innate
19
Pokemon examples

When hit by a move that makes contact, has a 30% chance to inflict poison, sleep, or paralysis.

Ability
3
Innate
3

Copies paralysis, poison, or burn statuses onto the Pokemon inflicting them. When first in the party, wild pokemon will have a matching nature.

Ability
13
Innate
13
Pokemon examples

The Pokemon's stats cannot be lowered by other Pokemon's moves or Abilities.

Ability
15
Innate
12

The Pokemon's status conditions are cured when it switches out of battle.

Ability
18
Innate
16
Pokemon examples

Draws Electric moves to raise Sp. Atk by 1 stage. When first in the party, Electric Pokemon appear more often.

Ability
13
Innate
7

Doubles the likelihood of additional effects occurring when the Pokemon uses its moves.

Ability
13
Innate
2
Pokemon examples

Doubles wild encounter rate. In battle, ignores foes' evasion and blocks accuracy drops.

Ability
4
Innate
3
Pokemon examples

When the Pokemon enters a battle, it changes its Ability to match that of an opponent with some exceptions.

Ability
8
Innate
0

When the Pokemon is hit by a contact move, the attacker has a 30% chance of being poisoned.

Ability
20
Innate
9

The Pokemon never flinches when attacked and is unaffected by Intimidate.

Ability
31
Innate
33
Pokemon examples

Prevents freezing. Eggs hatch faster while this Pokemon is in the party.

Ability
1
Innate
7
Pokemon examples

The Pokemon's water veil prevents it from being burned.

Ability
8
Innate
30
Pokemon examples

Prevents adjacent Steel-type foes from fleeing or switching. In the lead party slot, Steel Pokemon appear more often.

Ability
9
Innate
2

Restores 1/16 max HP at the end of each turn while rain is active.

Ability
7
Innate
8

Opponents use 2 PP per move used against the Pokemon instead of 1.

Ability
34
Innate
8
Pokemon examples

The Pokemon recovers from sleep in half the usual number of turns.

Ability
6
Innate
3
Pokemon examples

Contact with the Pokemon has a 30% chance to burn. Eggs hatch faster while this Pokemon is in the party.

Ability
19
Innate
18
Pokemon examples

The Pokemon can always flee from wild battles, even when trapped.

Ability
20
Innate
8
Pokemon examples

Prevents loss of accuracy. Additionally Boosts the accuracy of the Pokemon's moves by 30%.

Ability
27
Innate
11
Pokemon examples

Attack cannot be lowered by other Pokemon's moves or Abilities.

Ability
7
Innate
6
Pokemon examples

Every other turn, the Pokemon loafs around instead of using a move.

Ability
0
Innate
0
Pokemon examples

No users listed.

When hit by a contact move, has a 30% chance of infatuating an opposite-gender attacker.

Ability
12
Innate
4

Raises Sp. Atk by 50% if an ally in battle has Plus or Minus.

Ability
5
Innate
7
Pokemon examples

Raises Sp. Atk by 50% if an ally in battle has Plus or Minus.

Ability
7
Innate
4
Pokemon examples

During rain, sun, or icy weather, Castform changes to Water, Fire, or Ice type and matching form.

Ability
0
Innate
0
Pokemon examples

No users listed.

The Pokemon's held item cannot be removed or stolen by other Pokemon.

Ability
8
Innate
3
Pokemon examples

Pokemon may cure it's status problems by shedding its skin.

Ability
13
Innate
11
Pokemon examples

Boosts Attack by 50% when the Pokemon is afflicted by a status condition. Burn's Attack drop is also ignored.

Ability
18
Innate
16
Pokemon examples

Raises Defense by 50% when inflicted by a major status effect such as Poison.

Ability
3
Innate
12
Pokemon examples

Boosts the power of the Pokemon's Grass-type moves by 50% when its HP drops to 1/3 or less of its max.

Ability
29
Innate
1
Pokemon examples

Boosts the power of the Pokemon's Fire-type moves by 50% when its HP drops to 1/3 or less of its max.

Ability
28
Innate
1

Boosts the power of the Pokemon's Water-type moves by 50% when its HP drops to 1/3 or less of its max.

Ability
28
Innate
0

Boosts the power of the Pokemon's Bug-type moves by 50% when its HP drops to 1/3 or less of its max.

Ability
17
Innate
8
Pokemon examples

Summons harsh sunlight in battle. Lasts for 5 turns unless cleared by Air Lock or Cloud Nine.

Ability
6
Innate
2

Opponents cannot switch out or flee. Does not affect Flying-types or Pokemon that are airborne.

Ability
3
Innate
1
Pokemon examples

Suppresses all weather effects while the Pokemon is in battle.

Ability
1
Innate
3

Doubles the Pokemon's evasiveness while it is confused.

Ability
5
Innate
5
Pokemon examples

Being hit by electricity raisesd Speed by one stage.

Ability
2
Innate
1
Pokemon examples

Raises the Pokemon's Speed by 1 stage each time it flinches.

Ability
15
Innate
5
Pokemon examples

Taking a critical hit raises Attack to the maximum of 6 stages.

Ability
12
Innate
7
Pokemon examples

Using or losing a held item doubles Speed until the Pokemon leaves battle or gains a new item.

Ability
8
Innate
4
Pokemon examples

Stat changes count double for this Pokemon, still capped at -6 and +6.

Ability
1
Innate
11
Pokemon examples

Heals 1/8 HP in rain, loses 1/8 HP in sun, absorbs Water moves, and takes extra Fire damage.

Ability
0
Innate
1
Pokemon examples

On entry, raises Attack or Sp. Atk by 1 stage, whichever counters the foe's lower defense.

Ability
8
Innate
3
Pokemon examples

Restores 1/8 of max HP each turn when poisoned instead of taking poison damage.

Ability
3
Innate
2
Pokemon examples

Cures any status condition at the end of each turn while it is raining.

Ability
12
Innate
3
Pokemon examples

In harsh sunlight, raises Sp. Atk by 50% but loses 1/8 of max HP at the end of each turn.

Ability
5
Innate
4

Boosts Speed by 50% when afflicted by a status condition, and ignores paralysis' Speed drop.

Ability
8
Innate
14
Pokemon examples

All of the Pokemon's moves become Normal-type and deal 20% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Critical hits deal 2.25x damage instead of the usual 1.5x.

Ability
14
Innate
5
Pokemon examples

The Pokemon only takes damage from direct attacks. Indirect damage does not affect it.

Ability
9
Innate
15
Pokemon examples

Boosts the power of moves with 60 base power or less by 50%.

Ability
23
Innate
6

Prevents major status conditions while harsh sunlight is active.

Ability
16
Innate
27
Pokemon examples

The Pokemon cannot use the effects of its held item.

Ability
6
Innate
0
Pokemon examples

Raises this Pokemon's critical-hit ratio by 1 stage.

Ability
6
Innate
7
Pokemon examples

If knocked out by a contact move, damages the attacker for 1/4 of its max HP.

Ability
6
Innate
6

On entry, reveals the move with the highest power among the foe's Pokemon.

Ability
0
Innate
21
Pokemon examples

For 5 turns after entry, Attack and Speed are halved.

Ability
1
Innate
0
Pokemon examples

Draws in all Water-type moves, taking no damage and raising its Sp. Atk by 1 stage instead.

Ability
15
Innate
6

Restores 1/16 max HP at each turn's end during hail or snow, and blocks hail damage.

Ability
17
Innate
9
Pokemon examples

Reduces damage from super effective moves to 75%.

Ability
2
Innate
12
Pokemon examples

May gather a Honey item after battle if not holding an item.

Ability
3
Innate
0

Changes Arceus's type to match its held Plate and prevents item removal.

Ability
1
Innate
0
Pokemon examples

In harsh sunlight, allies' Attack and Sp. Def are raised by 50%.

Ability
0
Innate
0
Pokemon examples

No users listed.

Sleeping opposing Pokemon lose 1/8 max HP at the end of each turn.

Ability
2
Innate
0
Pokemon examples

If hit by a contact move while itemless, steals the attacker's held item.

Ability
11
Innate
8

Moves with added effects hit 30% harder, but those added effects do not activate.

Ability
20
Innate
13
Pokemon examples

Stat changes are reversed: boosts become drops and drops become boosts.

Ability
8
Innate
0

Opposing Pokemon are too nervous to eat their held Berries.

Ability
24
Innate
10
Pokemon examples

Sharply raises Attack by 2 stages whenever any of the Pokemon's stats are lowered by a foe.

Ability
15
Innate
7
Pokemon examples

Halves Attack and Sp. Atk when the Pokemon's HP drops to 1/2 or less.

Ability
2
Innate
0
Pokemon examples

Has a 30% chance each turn to cure an ally's status condition.

Ability
5
Innate
7
Pokemon examples

Allied Pokemon take 25% less direct damage from moves.

Ability
7
Innate
17
Pokemon examples

Being hit by a physical move lowers Defense by 1 stage and raises Speed by 1 stage.

Ability
14
Innate
0
Pokemon examples

Doubles the Pokemon's weight, affecting weight-based moves.

Ability
4
Innate
2
Pokemon examples

Halves the Pokemon's weight, affecting weight-based moves.

Ability
6
Innate
6
Pokemon examples

Boosts Attack by 50% while the Pokemon is poisoned.

Ability
0
Innate
0
Pokemon examples

No users listed.

Boosts Sp. Atk by 50% while the Pokemon is burned.

Ability
2
Innate
0
Pokemon examples

Prevents damage from allied Pokemon's moves.

Ability
19
Innate
28
Pokemon examples

Each turn, raises one random stat by 2 stages and lowers another by 1 stage.

Ability
3
Innate
6
Pokemon examples

Prevents weather damage and powder or spore move effects.

Ability
15
Innate
7
Pokemon examples

Has a 30% chance to poison foes when the Pokemon hits them with a contact move.

Ability
7
Innate
17
Pokemon examples

The Pokemon's Defense cannot be lowered by other Pokemon.

Ability
8
Innate
8
Pokemon examples

On entry, takes the appearance of the last party Pokemon until it is hit by an attack.

Ability
4
Innate
0
Pokemon examples

Transforms into a random opposing Pokemon on entry.

Ability
1
Innate
0
Pokemon examples

The Pokemon's moves ignore the foe's screens, Safeguard, Mist, and Substitute.

Ability
24
Innate
15
Pokemon examples

Contact with the Pokemon changes the attacker's Ability to Mummy.

Ability
2
Innate
0
Pokemon examples

Raises Attack by 1 stage each time the Pokemon knocks out a foe.

Ability
15
Innate
9
Pokemon examples

Raises Attack by 1 stage when hit by a Dark-type move.

Ability
10
Innate
3
Pokemon examples

Reflects status moves back at the Pokemon that used them.

Ability
7
Innate
8
Pokemon examples

Grass-type moves do not work on the Pokemon. Instead, they raise its Attack by 1 stage.

Ability
16
Innate
1
Pokemon examples

In sandstorm, Rock-, Ground-, and Steel-type moves hit 30% harder and sand damage is blocked.

Ability
17
Innate
8

When hit by a contact move, the attacker takes damage equal to 1/8 of its max HP.

Ability
2
Innate
5

Moves hit through abilities such as Levitate.

Ability
2
Innate
0
Pokemon examples

Changes the Pokemon's type to match the move it uses before attacking.

Ability
8
Innate
0
Pokemon examples

When this Pokemon uses a damaging move, it steals the target's held item.

Ability
6
Innate
0
Pokemon examples

Normal-type moves become Ice-type and deal 20% more damage.

Ability
3
Innate
5
Pokemon examples

Raises Defense by 50% while Grassy Terrain is active.

Ability
2
Innate
1
Pokemon examples

Lowers the attacker's Speed by 1 stage when hit by a contact move.

Ability
4
Innate
2
Pokemon examples

The Pokemon attacks twice; the second hit deals 1/4 of the normal damage.

Ability
1
Innate
0
Pokemon examples

Summons heavy rain that makes Fire-type moves fail, lasting while the Pokemon is in battle.

Ability
1
Innate
0
Pokemon examples

Turns sunlight extremely harsh on entry, blocking damaging Water moves until the Pokemon leaves.

Ability
1
Innate
0
Pokemon examples

Summons strong winds that remove Flying-type weaknesses while the Pokemon is in battle.

Ability
1
Innate
1

The Pokemon switches out when its HP drops to 1/2 or less.

Ability
1
Innate
0
Pokemon examples

The Pokemon switches out when its HP drops to 1/2 or less.

Ability
1
Innate
0
Pokemon examples

Raises Defense by 2 stages when hit by a Water-type move.

Ability
0
Innate
1
Pokemon examples

The Pokemon's attacks always land critical hits on poisoned foes.

Ability
2
Innate
17
Pokemon examples

Above 1/2 HP its shell blocks status. At 1/2 or less it breaks and switches to Attack mode.

Ability
0
Innate
0
Pokemon examples

No users listed.

Moves deal double damage against targets that switched in this turn.

Ability
0
Innate
12
Pokemon examples

Halves incoming Fire damage, doubles Water moves, and prevents burns.

Ability
0
Innate
2
Pokemon examples

The Pokemon's moves do not make contact with the target.

Ability
3
Innate
9
Pokemon examples

All of the Pokemon's sound-based moves become Water-type.

Ability
3
Innate
5
Pokemon examples

Doubles the Pokemon's Speed while Electric Terrain is active.

Ability
1
Innate
0
Pokemon examples

At level 20+, Wishiwashi becomes School Form at 1/4 HP or above, else Solo Form.

Ability
0
Innate
0
Pokemon examples

No users listed.

A cloak blocks the damage from one attack, then breaks, costing 1/8 of max HP.

Ability
1
Innate
0
Pokemon examples

After knocking out a foe, Greninja transforms into its Ash form.

Ability
2
Innate
0

The Pokemon can poison even Steel-type and Poison-type targets.

Ability
2
Innate
13
Pokemon examples

The Pokemon is always drowsing and acts as if asleep, but cannot gain another status.

Ability
0
Innate
0
Pokemon examples

No users listed.

Opposing Pokemon cannot hit it with increased priority moves.

Ability
0
Innate
0
Pokemon examples

No users listed.

When knocked out by an attack, deals damage to the attacker equal to the HP it had left.

Ability
2
Innate
0
Pokemon examples

Halves contact-move damage but doubles damage from Fire-type moves.

Ability
0
Innate
3

Inherits the Ability of a defeated ally.

Ability
0
Innate
0
Pokemon examples

No users listed.

Inherits the Ability of a defeated ally.

Ability
2
Innate
0
Pokemon examples

Raises its highest stat by 1 stage each time it knocks out a foe.

Ability
2
Innate
0
Pokemon examples

Changes Silvally's type to match its held Memory and resists replacement.

Ability
0
Innate
0
Pokemon examples

No users listed.

Turns the ground into Misty Terrain for 5 turns when entering battle.

Ability
2
Innate
0
Pokemon examples

Turns the ground into Grassy Terrain for 5 turns when entering battle.

Ability
5
Innate
3
Pokemon examples

The Pokemon's stats cannot be lowered by other Pokemon's moves or Abilities.

Ability
1
Innate
2

Damage from moves is halved while this Pokemon is at full HP; it cannot be bypassed.

Ability
1
Innate
8

Raises Attack by 1 stage when the Pokemon enters a battle.

Ability
2
Innate
0

Changes the Pokemon's type to match the move it is about to use.

Ability
4
Innate
0
Pokemon examples

If itemless, fetches the first failed Poke Ball at the end of a turn.

Ability
0
Innate
0
Pokemon examples

No users listed.

When hit by an attack, lowers every other Pokemon's Speed by 1 stage.

Ability
0
Innate
7
Pokemon examples

Ignores moves and Abilities that redirect the target of its moves.

Ability
0
Innate
1
Pokemon examples

After using Surf or Dive, Cramorant catches prey; when hit, spits it at the attacker.

Ability
0
Innate
0
Pokemon examples

No users listed.

Doubles the effects of Berries used by this Pokemon.

Ability
3
Innate
2
Pokemon examples

In Ice Face form, blocks one physical hit. Hail or snow restores Ice Face.

Ability
0
Innate
0
Pokemon examples

No users listed.

Boosts the power of allies' moves by 30%.

Ability
0
Innate
0
Pokemon examples

No users listed.

Contact with this Pokemon starts a 3-turn Perish Count on both battlers.

Ability
1
Innate
2

While this Pokemon is in battle, other Abilities are nullified or cannot trigger.

Ability
3
Innate
0

Switches between Full and Hangry forms at the end of each turn.

Ability
0
Innate
0
Pokemon examples

No users listed.

Damaging moves have a 30% chance to move first within their priority bracket.

Ability
1
Innate
6

Boosts the power of the Pokemon's Electric-type moves by 30%.

Ability
1
Innate
3
Pokemon examples

Raises Attack by 1 stage each time the Pokemon knocks out a foe.

Ability
1
Innate
0
Pokemon examples

Raises Sp. Atk by 1 stage each time the Pokemon knocks out a foe.

Ability
1
Innate
0
Pokemon examples

Combines the effects of Unnerve and Chilling Neigh.

Ability
1
Innate
0
Pokemon examples

Combines the effects of Unnerve and Grim Neigh: foes can't eat Berries and KOs raise Sp. Atk.

Ability
1
Innate
0
Pokemon examples

Contact with the Pokemon changes the attacker's Ability to Lingering Aroma.

Ability
0
Innate
2
Pokemon examples

When hit by an attack, the Pokemon turns the field into Grassy Terrain.

Ability
0
Innate
16
Pokemon examples

The Pokemon cannot be burned. Fire-type moves that hit it raise its Attack by 1 stage.

Ability
4
Innate
1

When damage drops HP to half or less, Attack, Sp. Atk, and Speed rise by 1 stage while Defense and Sp. Def fall by 1 stage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Halves damage from Ghost-type moves. The Pokemon is immune to status conditions.

Ability
3
Innate
1
Pokemon examples

Fire-type moves do not work. Instead, they sharply raise the Pokemon's Defense stat.

Ability
0
Innate
0
Pokemon examples

No users listed.

Immune to wind moves. Instead, they raise Attack. Tailwind also raises the Pokemon's Attack.

Ability
1
Innate
13
Pokemon examples

Boosts the power of the Pokemon's Rock-type moves by 50%.

Ability
0
Innate
2
Pokemon examples

Wind moves give the Pokemon the Charged status, doubling its next Electric move.

Ability
2
Innate
1
Pokemon examples

The Pokemon transforms into its Hero Form when it switches out.

Ability
2
Innate
0
Pokemon examples

Taking damage gives the Pokemon the Charged status, doubling its next Electric move.

Ability
0
Innate
13

A body of pure gold gives the Pokemon full immunity to status moves.

Ability
1
Innate
0
Pokemon examples

The power of the vessel lowers the Sp. Atk of all Pokemon except itself.

Ability
0
Innate
0
Pokemon examples

No users listed.

The power of the sword lowers the Defense of all Pokemon except itself.

Ability
1
Innate
0
Pokemon examples

The power of the tablets lowers the Attack of all Pokemon except itself.

Ability
0
Innate
0
Pokemon examples

No users listed.

The power of the beads lowers the Sp. Def of all Pokemon except itself.

Ability
1
Innate
0
Pokemon examples

Turns sunlight harsh on entry. In harsh sunlight, the Pokemon's Attack is boosted.

Ability
1
Innate
0
Pokemon examples

Turns the ground electric on entry. On Electric Terrain, Sp. Atk is boosted.

Ability
1
Innate
0
Pokemon examples

When an opponent's stats are boosted, the Pokemon copies those stat boosts.

Ability
1
Innate
4

On entry, moves gain 10% power for each defeated party member, up to 50%.

Ability
1
Innate
1
Pokemon examples

When the Pokemon enters battle, it copies an ally's stat changes.

Ability
1
Innate
1
Pokemon examples

When hit by a physical move, it scatters Toxic Spikes on the opponent's field.

Ability
2
Innate
10

Opponents cannot use priority moves against the Pokemon or its allies.

Ability
1
Innate
2
Pokemon examples

Ground-type moves do not work. Instead, they restore 1/4 of max HP.

Ability
0
Innate
22
Pokemon examples

Status moves act last but ignore the target's Ability protections.

Ability
0
Innate
0
Pokemon examples

No users listed.

Ignores foes' evasion, prevents accuracy loss, and lets Normal or Fighting hit Ghost.

Ability
1
Innate
10

When Terastallized, the Teal Mask shines and raises Speed by 1 stage.

Ability
1
Innate
0
Pokemon examples

When Terastallized, the Hearthflame Mask shines and raises Attack by 1 stage.

Ability
1
Innate
0
Pokemon examples

When Terastallized, the Wellspring Mask shines and raises Sp. Def by 1 stage.

Ability
1
Innate
0
Pokemon examples

When Terastallized, the Cornerstone Mask shines and raises Defense by 1 stage.

Ability
1
Innate
0
Pokemon examples

The Pokemon's toxic chain may badly poison any target it hits with a move.

Ability
1
Innate
1
Pokemon examples

On first entry each battle, lowers opposing Pokemon's evasiveness by 1 stage.

Ability
2
Innate
3
Pokemon examples

When the Pokemon enters battle, it absorbs nearby energy and becomes Terastal Form.

Ability
1
Innate
0
Pokemon examples

At full HP, all damage-dealing moves that hit the Pokemon are not very effective.

Ability
1
Innate
0
Pokemon examples

When Stellar Form appears, the Pokemon eliminates all weather and terrain effects.

Ability
1
Innate
0
Pokemon examples

Pokemon poisoned by the user's moves also become confused.

Ability
1
Innate
1
Pokemon examples

When attacked, this Pokemon's weaknesses and resistances are reversed.

Ability
0
Innate
3

Normal-type moves become Fighting-type and deal 20% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Normal-type moves become Poison-type and deal 20% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Normal-type moves become Ground-type and deal 20% more damage.

Ability
0
Innate
1
Pokemon examples

Normal-type moves become Rock-type and deal 20% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Normal-type moves become Bug-type and deal 20% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Normal-type moves become Ghost-type and deal 20% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Normal-type moves become Steel-type and deal 20% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Normal-type moves become Fire-type and deal 20% more damage.

Ability
0
Innate
1
Pokemon examples

Normal-type moves become Water-type and deal 20% more damage.

Ability
0
Innate
1
Pokemon examples

Normal-type moves become Grass-type and deal 20% more damage.

Ability
0
Innate
1
Pokemon examples

Normal-type moves become Psychic-type and deal 20% more damage.

Ability
0
Innate
1
Pokemon examples

Normal-type moves become Dragon-type and deal 20% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Normal-type moves become Dark-type and deal 20% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Single-target attacks hit twice, with the second hit reduced in power.

Ability
0
Innate
3
Pokemon examples

On entry, lowers opposing Pokemon's Sp. Atk by 1 stage.

Ability
0
Innate
11
Pokemon examples

Normal-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Fighting-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
2
Pokemon examples

Flying-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
2
Pokemon examples

Poison-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
1
Pokemon examples

Ground-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
1
Pokemon examples

Bug-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
1
Pokemon examples

Ghost-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Fire-type moves used by this Pokemon deal 50% more damage.

Ability
1
Innate
1
Pokemon examples

Grass-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
1
Pokemon examples

Psychic-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
1
Pokemon examples

Ice-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Dark-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Fairy-type moves used by this Pokemon deal 50% more damage.

Ability
0
Innate
0
Pokemon examples

No users listed.

Damaging moves have a 30% chance to seed the target if it is not Grass. Does not trigger from False Swipe.

Ability
0
Innate
12
Pokemon examples

Moves that normally need to recharge skip their recharge turn.

Ability
0
Innate
2
Pokemon examples

Adds Normal as an extra type while this Pokemon is in battle.

Ability
0
Innate
2
Pokemon examples

Adds Fighting as an extra type while this Pokemon is in battle.

Ability
0
Innate
2
Pokemon examples

Adds Flying as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Poison as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Ground as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Rock as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Bug as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Ghost as an extra type while this Pokemon is in battle.

Ability
0
Innate
2
Pokemon examples

Adds Steel as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Fire as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Water as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Grass as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Electric as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Psychic as an extra type while this Pokemon is in battle.

Ability
0
Innate
1
Pokemon examples

Adds Ice as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Dragon as an extra type while this Pokemon is in battle.

Ability
0
Innate
2
Pokemon examples

Adds Dark as an extra type while this Pokemon is in battle.

Ability
0
Innate
0
Pokemon examples

No users listed.

Adds Fairy as an extra type while this Pokemon is in battle.

Ability
0
Innate
1
Pokemon examples

Sets Trick Room for 5 turns when this Pokemon enters battle.

Ability
0
Innate
2
Pokemon examples

At full HP, Normal-type moves gain +1 priority.

Ability
0
Innate
2
Pokemon examples

At full HP, Fighting-type moves gain +1 priority.

Ability
0
Innate
1
Pokemon examples

At full HP, Poison-type moves gain +1 priority.

Ability
0
Innate
0
Pokemon examples

No users listed.

At full HP, Ground-type moves gain +1 priority.

Ability
0
Innate
0
Pokemon examples

No users listed.

At full HP, Rock-type moves gain +1 priority.

Ability
0
Innate
1
Pokemon examples

At full HP, Ghost-type moves gain +1 priority.

Ability
0
Innate
1
Pokemon examples

At full HP, Steel-type moves gain +1 priority.

Ability
0
Innate
2
Pokemon examples

At full HP, Water-type moves gain +1 priority.

Ability
0
Innate
0
Pokemon examples

No users listed.

At full HP, Grass-type moves gain +1 priority.

Ability
0
Innate
2
Pokemon examples

At full HP, Electric-type moves gain +1 priority.

Ability
0
Innate
2
Pokemon examples

At full HP, Psychic-type moves gain +1 priority.

Ability
0
Innate
1
Pokemon examples

At full HP, Ice-type moves gain +1 priority.

Ability
0
Innate
0
Pokemon examples

No users listed.

At full HP, Dragon-type moves gain +1 priority.

Ability
0
Innate
0
Pokemon examples

No users listed.

Punching moves use Sp. Atk instead of Attack.

Ability
0
Innate
5
Pokemon examples

Physical moves use Sp. Atk instead of Attack.

Ability
0
Innate
0
Pokemon examples

No users listed.

Damaging moves have a 10% chance to put the target to sleep.

Ability
0
Innate
24

Each successful Rollout hit raises Speed by 1 stage.

Ability
0
Innate
6
Pokemon examples

On entry, raises Defense by 1 stage.

Ability
0
Innate
2
Pokemon examples

On entry, raises Sp. Atk by 1 stage.

Ability
0
Innate
0
Pokemon examples

No users listed.

On entry, raises Sp. Def by 1 stage.

Ability
0
Innate
1
Pokemon examples

On entry, lowers opposing Pokemon's Speed by 1 stage.

Ability
0
Innate
4
Pokemon examples

Psychic-type attacks that deal damage raise Speed by 1 stage.

Ability
0
Innate
6
Pokemon examples

Absorbs Water-type moves and raises Sp. Def by 1 stage.

Ability
0
Innate
12
Pokemon examples

Ghost-type attacks have a 20% chance to make the target flinch.

Ability
0
Innate
2
Pokemon examples

Flying-type moves deal 30% more damage, and Tailwind lasts longer.

Ability
0
Innate
6
Pokemon examples

Doubles Defense during a sandstorm.

Ability
0
Innate
2
Pokemon examples

At turn end, if not statused, restores 1/16 max HP and raises either Sp. Atk or Sp. Def.

Ability
0
Innate
3
Pokemon examples

Fire-type moves ignore Flash Fire and other Fire immunities when this Pokemon attacks.

Ability
0
Innate
6

Moves gain +1 priority when they are expected to hit a sleeping target.

Ability
0
Innate
3

This Pokemon's attacks are always super effective; damage it takes is never very effective.

Ability
0
Innate
1
Pokemon examples

Cannot be burned or have Attack lowered. Damaging moves may freeze or frostbite the target.

Ability
0
Innate
9
Pokemon examples

Damaging moves ignore Reflect, Light Screen, Aurora Veil, Safeguard, and Mist.

Ability
1
Innate
5

Raises Sp. Def by 1 on entry. In hail or snow, restores 1/8 max HP at turn's end.

Ability
0
Innate
3

After damaging a target with an attack, raises Speed by 1 stage.

Ability
0
Innate
3

After using Shift Gear, the next Steel-type move used by this Pokemon has double power.

Ability
0
Innate
0
Pokemon examples

No users listed.

Ground- and Ghost-type moves heal 25% of damage dealt. Immune to Leech Seed.

Ability
1
Innate
4

Damaging Fire-type moves always burn the target if it can be burned.

Ability
0
Innate
4
Pokemon examples

Shell Smash raises all stats, but this Pokemon cannot use held items.

Ability
0
Innate
0
Pokemon examples

No users listed.

Copies opposing stat boosts when they are raised.

Ability
0
Innate
1
Pokemon examples

In harsh sunlight, Electric-type moves used by this Pokemon never miss.

Ability
0
Innate
0
Pokemon examples

No users listed.

On entry, lowers opposing Pokemon's Attack and Defense by 1 stage.

Ability
0
Innate
1
Pokemon examples

Restores 1/2 max HP on switch-out; contact with this Pokemon blocks the attacker's healing.

Ability
1
Innate
5

Blocks status moves used against this Pokemon.

Ability
0
Innate
1
Pokemon examples

Blocks status moves while this Pokemon has more than 75% HP.

Ability
0
Innate
1
Pokemon examples

During Electric Terrain, damaging attacks always paralyze targets if they can be paralyzed.

Ability
0
Innate
6

Creates a Scorched Field on entry. It strengthens Fire moves and Scald while weakening Water and Ice moves.

Ability
0
Innate
5
Pokemon examples

Doubles Defense while a Scorched Field is active.

Ability
0
Innate
0
Pokemon examples

No users listed.

Doubles Speed while a Scorched Field is active.

Ability
0
Innate
0
Pokemon examples

No users listed.

After a KO, creates a scorched field if absent; attacks deal 15% more in scorched fields.

Ability
0
Innate
3

Glare also confuses. Attack is raised 50% while a foe is paralyzed.

Ability
0
Innate
2
Pokemon examples

Opposing Pokemon spend 3 extra PP when using moves against this Pokemon.

Ability
0
Innate
1
Pokemon examples

Close Combat and Superpower lower the opposing Pokemon's stats instead of this one's.

Ability
0
Innate
2
Pokemon examples

Two-turn moves execute in a single turn.

Ability
0
Innate
0
Pokemon examples

No users listed.

Once per battle, if this Pokemon would faint, it survives and heals to full HP instead.

Ability
0
Innate
2
Pokemon examples

At turn's end, restores 1/10 max HP if it took no damage that turn.

Ability
0
Innate
4
Pokemon examples

At full HP, bypasses protection and screens. When HP drops below full, sets rain for 5 turns.

Ability
0
Innate
1
Pokemon examples

In a sandstorm, Rock- type moves used by this Pokemon cannot miss.

Ability
0
Innate
1
Pokemon examples

At each turn's end, lowers the opposing Pokemon's Sp. Def by 1 stage.

Ability
0
Innate
2
Pokemon examples

At each turn's end, lowers the opposing Pokemon's Defense by 1 stage.

Ability
0
Innate
1
Pokemon examples

At each turn's end, lowers the opposing Pokemon's Attack by 1 stage.

Ability
1
Innate
0
Pokemon examples

Moves deal 20% more damage to foes already hurt this turn.

Ability
0
Innate
2
Pokemon examples

Consecutive uses of the same move gain 20% more power, up to 60%.

Ability
0
Innate
2
Pokemon examples

After using a priority move, Speed rises by 1 stage.

Ability
0
Innate
1
Pokemon examples

Taking super-effective damage raises Attack and Sp. Atk by 1 stage.

Ability
0
Innate
0
Pokemon examples

No users listed.

On entry, raises its higher offense by 2 and lowers both defenses by 2.

Ability
0
Innate
0
Pokemon examples

No users listed.

Once per turn, direct attack damage cannot exceed 1/4 max HP.

Ability
0
Innate
0
Pokemon examples

No users listed.

When this Pokemon faints, its allies recover 1/4 max HP.

Ability
0
Innate
1
Pokemon examples

Prevents flinching. Incoming status moves have halved accuracy.

Ability
0
Innate
4
Pokemon examples

Damaging moves with 44 power or less do not affect this Pokemon.

Ability
0
Innate
0
Pokemon examples

No users listed.

Focus Punch is not interrupted, and charging hits raise Defense.

Ability
0
Innate
2
Pokemon examples

If a contact attack knocks it out, the attacker is badly poisoned.

Ability
0
Innate
0
Pokemon examples

No users listed.

Direct damage is reduced at first, weakening with each hit this battle.

Ability
0
Innate
1
Pokemon examples

Acts as if statused for status-based effects, but blocks major status.

Ability
0
Innate
0
Pokemon examples

No users listed.

Contact attacks have a 20% chance to inflict a random major status.

Ability
0
Innate
0
Pokemon examples

No users listed.

In rain, Water moves do not miss and bypass Water immunities.

Ability
0
Innate
1
Pokemon examples

In sun, damaging moves have a 25% chance to confuse the target.

Ability
0
Innate
1
Pokemon examples

In snow or hail, Ice attacks have a 20% chance to freeze or frostbite.

Ability
0
Innate
0
Pokemon examples

No users listed.

After using Protect, its next damaging move deals 20% more damage.

Ability
0
Innate
2
Pokemon examples

Draws single-target foe attacks from allies and takes 15% less damage.

Ability
0
Innate
5

When this Pokemon switches out voluntarily, opposing Pokemon's Speed falls by 1 stage.

Ability
0
Innate
4

Single-target sound moves strike twice, with the second hit weaker.

Ability
0
Innate
0
Pokemon examples

No users listed.

Fire-type moves deal 50% more damage to burned targets.

Ability
0
Innate
1
Pokemon examples

At turn's end, damaged foes lose 1/16 max HP.

Ability
0
Innate
0
Pokemon examples

No users listed.

Landing a critical hit heals the user by 1/4 of damage dealt.

Ability
0
Innate
2
Pokemon examples

Gains Steel-type resistances and Poison immunity without gaining Steel-type weaknesses.

Ability
1
Innate
0
Pokemon examples

Moves last within its priority bracket and blocks being forced out.

Ability
0
Innate
0
Pokemon examples

No users listed.

Once per battle, changes a foe's direct attack to a resisted type.

Ability
0
Innate
0
Pokemon examples

No users listed.

In doubles, paired Twin Stars users each gain +1 to five stats once.

Ability
0
Innate
0
Pokemon examples

No users listed.

Its moves bypass type immunities, and super- effective damage is cut.

Ability
0
Innate
0
Pokemon examples

No users listed.

Inverts move priority except forced-switch moves. Finite weather and terrain lose an extra turn at each turn's end.

Ability
0
Innate
3

Damaging moves bypass single-turn protection, but deal half damage.

Ability
0
Innate
2
Pokemon examples

On a side with Palkia and Dialga, protects them from spread attacks.

Ability
0
Innate
4

Deals 30% more damage to targets with a higher base stat total.

Ability
0
Innate
1
Pokemon examples

When it knocks out a foe, sets Stealth Rock on the opposing side.

Ability
0
Innate
0
Pokemon examples

No users listed.

On entry, swaps Speed with the opposing Pokemon.

Ability
0
Innate
1
Pokemon examples

Physical and special attacks deal 10% more damage per living horse ally in the party.

Ability
0
Innate
6

On entry, swaps Attack and Sp. Atk with the opposing Pokemon.

Ability
0
Innate
0
Pokemon examples

No users listed.

On entry, casts Wish for itself.

Ability
0
Innate
1
Pokemon examples

When this Pokemon faints from a damaging attack, it burns the opposing side.

Ability
0
Innate
3
Pokemon examples

Normal-type moves become Dragon-type and deal 20% more damage.

Ability
1
Innate
0
Pokemon examples

The Pokemon is immune to Ground-type moves. When it knocks out a foe, its highest stat rises.

Ability
1
Innate
0
Pokemon examples

The Pokemon's own moves and effects behave as if the sunlight is harsh.

Ability
1
Innate
1
Pokemon examples

When damaged by a direct attack, this Pokemon burns the attacker.

Ability
1
Innate
0
Pokemon examples

Immune to wind moves. Instead, they raise Sp. Atk. Tailwind also raises the Pokemon's Sp. Atk.

Ability
0
Innate
1
Pokemon examples

The Pokemon is immune to Ground moves and hazards, even during Gravity, which also boosts Defense by 30%.

Ability
1
Innate
0
Pokemon examples

Poison-type attacks are super effective against Steel-type Pokemon.

Ability
0
Innate
4
Pokemon examples

Halves damage taken from moves that make contact.

Ability
1
Innate
0
Pokemon examples

Gains Dragon-type STAB and resistances without gaining Dragon-type weaknesses.

Ability
0
Innate
1
Pokemon examples

The Pokemon is immune to Ground-type moves and grounded entry hazards, but benefits from effects of Electric Terrain.

Ability
0
Innate
1
Pokemon examples

Boosts the power of all Ghost-type moves in battle by 33%.

Ability
0
Innate
1
Pokemon examples

Raises own and ally's critical-hit ratio by two stages.

Ability
0
Innate
2
Pokemon examples

Boosts sound moves by 30% and halves the damage taken from sound-based moves.

Ability
0
Innate
1
Pokemon examples

After dealing damage with a sound move, raises Speed by 1 stage.

Ability
0
Innate
1
Pokemon examples

Fire recoil attacks deal 20% more damage and have their recoil or HP costs halved.

Ability
0
Innate
1
Pokemon examples

Attacks deal 25% more if their type differs from its previous attack. Resets on switching.

Ability
0
Innate
2
Pokemon examples

After pivoting with a move, its replacement takes 40% less damage from its next direct hit.

Ability
0
Innate
1
Pokemon examples

The Pokemon is immune to Ground-type moves and grounded entry hazards, but benefits from effects of Psychic Terrain.

Ability
2
Innate
0
Pokemon examples

Ability details

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