- Power
- —
- Accuracy
- —
- PP
- 30
The user is roused. Ups Attack and Sp. Atk.
- Route 40Item ball
SoulGold Wiki
Find TM and HM moves, their battle properties, and where to obtain them.
The user is roused. Ups Attack and Sp. Atk.
Attacks with a psychic wave that does physical damage.
Raises Sp. Atk and Sp. Def by focusing the mind.
Does double damage if the foe has a status problem.
Poisons the foe with an intensifying toxin.
Summons a hailstorm that strikes every turn.
Bulks up the body to boost both Attack and Defense.
Does double damage if the foe is poisoned.
The type varies with the user.
Boosts the power of Fire- type moves for 5 turns.
Taunts the foe into only using attack moves.
Blasts the foe with an icy beam. May cause frostbite.
Hits the foes with an icy storm. May cause frostbite.
Leaves the user immobile if target is not KO'd.
Wall of light cuts special damage for 5 turns.
Evades attack, but may fail if used in succession.
Boosts the power of Water- type moves for 5 turns.
Restores the user's HP by half of its max HP.
Protects allies from status problems for 5 turns.
An attack that is stronger if the Trainer is disliked.
Absorbs light in one turn, then attacks next turn.
Throws a rock to knock the foe down to the ground.
A strong electrical attack that may paralyze the foe.
A lightning attack that may cause paralysis.
A powerful quake that hits all other Pokemon.
An attack that increases in power with friendship.
An attack that steals half the damage inflicted.
A powerful psychic attack that may lower Sp. Def.
Hurls a black blob that may lower the foe's Sp. Def.
Destroys barriers such as REFLECT and causes damage.
Creates illusory copies to raise evasiveness.
Wall of light cuts physical damage for 5 turns.
Swamps all others with a wave of sludge. May also poison.
A powerful fire attack that may inflict a burn.
Sludge is hurled to inflict damage. May also poison.
Causes a sandstorm that rages for several turns.
Incinerates everything it strikes. May cause a burn.
Stops the foe from moving with rocks and cuts Speed.
An extremely speedy and unavoidable attack.
Boosted by Sharpness (+50%).
Torments the foe and stops successive use of a move.
Boosts power when burned, paralyzed, or poisoned.
Attacks in a cloak of flames. Raises Speed.
The user sleeps for 2 turns, restoring HP and status.
Makes the opposite gender less likely to attack.
While attacking, it may steal the foe's held item.
Attacks the foe's legs lowering its Speed.
A song that inflicts damage. Others can join in too.
Boosted by Punk Rock (+30%).
Does more damage every turn it is used.
Boosted by Punk Rock (+30%).
Allows a full-power attack, but sharply lowers Sp. Atk.
Strikes the foe with hard wings spread wide.
Attacks at full power. May lower Sp. Def.
Draws power from nature to attack. May lower Sp. Def.
An attack that leaves the foe with at least 1 HP.
Shoots boiling water at the foe. May inflict a burn.
The effectiveness varies with the held item.
Fires a beam of electricity. May raise Sp. Atk.
Takes the foe into the sky then drops it the next turn.
Violently swings around to hurt everyone nearby.
The user attacks suddenly, raising its Speed.
Inflicts a burn on the foe with intense fire.
Does double damage if the user has no item.
An electrified punch that may paralyze the foe.
Boosted by Iron Fist (+20%).
An attack that absorbs over half the damage inflicted.
Strikes with a shadow claw. High critical-hit ratio.
Boosted by Sharpness (+50%).
An attack that gains power if the user moves last.
Hits with an accurate horn that never misses.
Leaves the user immobile if target is not KO'd.
Weakens all attacks if used in hail or snow.
Stabs the foe with stones. High critical-hit ratio.
Does damage then switches out the user.
A weak jolt of electricity that paralyzes the foe.
A high-speed spin that does more damage to faster foes.
A fighting dance that sharply raises Attack.
Sharpens its claws to raise Attack and Accuracy.
Digs underground the first turn and strikes next turn.
Stomps down on the ground. Hits all and lowers Speed.
This attack always results in a critical hit.
Large boulders are hurled. May cause flinching.
Slashes the foe with crossed scythes, claws, etc.
Boosted by Sharpness (+50%).
Knocks foe away to switch it out or end wild battle.
The foe is infested and attacked for 4 or 5 turns.
A stabbing attack that may poison the foe.
An attack that absorbs half the damage inflicted.
Boosted by Iron Fist (+20%).
A snare attack that does more damage to heavier foes.
An attack that steals half the damage inflicted.
Attacks with ultrasonic waves. May confuse the foe.
Boosted by Mega Launcher (+50%).
Does damage then switches out the user.
Creates a decoy using 1/4 of the user's maximum HP.
Releases a blast of light that may lower Sp. Def.
Slower Pokemon get to move first for 5 turns.
An electrical tackle that also hurts the user.
Ice-covered feet hit a foe and destroy the terrain.
Yells and rants at the foe lowering its Sp. Atk.
Boosted by Punk Rock (+30%).
The type of attack varies depending on the location.
Attacks with a horrible aura. May cause flinching.
Boosted by Mega Launcher (+50%).
Plays rough with the foe. May lower Attack.
Damages foes by emitting a bright flash.
An icy punch that may leave the foe with frostbite.
Boosted by Iron Fist (+20%).
Cuts the foe with sharp scythes, claws, etc.
Boosted by Sharpness (+50%).
Flies up on the first turn, then strikes the next turn.
Creates a huge wave, then crashes it down on the field.
Builds enormous power, then slams the foe.
Looses a powerful blast of light that cuts accuracy.
A rock-crushing attack that may lower Defense.
Charges with speed to climb waterfalls. May flinch.
Dives underwater the first turn and strikes next turn.
A charging attack that may confuse the foe.
Traps and hurts the foe in a whirlpool for 4 or 5 turns.