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Pokemon SoulGold Moves

Compare move types, categories, power, accuracy, PP, priority and effects.

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Pokemon SoulGold moves and battle properties
MoveTypeCategoryPowerAccuracyPPPriorityDescription
NormalPhysical40100350

Pounds the foe with forelegs or tail.

FightingPhysical50100250

A chopping attack with a high critical-hit ratio.

NormalPhysical1585100

Repeatedly slaps the foe 2 to 5 times.

NormalPhysical1885150

Repeatedly punches the foe 2 to 5 times.

Boosted by Iron Fist (+20%).

NormalPhysical8085200

A strong punch thrown with incredible power.

Boosted by Iron Fist (+20%).

NormalPhysical40100200

Throws coins at the foe. Money is recovered after.

TM69FirePhysical75100150

A fiery punch that may burn the foe.

Boosted by Iron Fist (+20%).

TM100IcePhysical75100150

An icy punch that may leave the foe with frostbite.

Boosted by Iron Fist (+20%).

TM63ElectricPhysical75100150

An electrified punch that may paralyze the foe.

Boosted by Iron Fist (+20%).

NormalPhysical40100350

Scratches the foe with sharp claws.

Boosted by Sharpness (+50%).

NormalPhysical55100300

Grips the foe with large and powerful pincers.

NormalPhysical1509050

A crushing pincer attack. The user must then recharge.

NormalSpecial80100100

A 2-turn move with a high critical-hit ratio.

TM75NormalStatus200

A fighting dance that sharply raises Attack.

HM01SteelPhysical5095300

Cuts the foe with sharp scythes, claws, etc.

Boosted by Sharpness (+50%).

FlyingSpecial40100350

Strikes the foe with a gust of wind whipped up by wings.

FlyingPhysical60100350

Strikes the foe with wings spread wide.

NormalStatus20-6

Blows away the foe, switches it out or ends wild battle.

HM02FlyingPhysical9095150

Flies up on the first turn, then strikes the next turn.

NormalPhysical1585200

Binds and squeezes the foe for 4 or 5 turns.

NormalPhysical8075200

Slams the foe with a long tail, vine, etc.

GrassPhysical45100250

Strikes the foe with slender, whiplike vines.

NormalPhysical65100200

Stomps the enemy with a big foot. May cause flinching.

Boosted by Steel Feet (+20%).

FightingPhysical30100300

A double-kicking attack that strikes the foe twice.

Boosted by Steel Feet (+20%).

NormalPhysical1207550

An extremely powerful kick with intense force.

Boosted by Steel Feet (+20%).

FightingPhysical10095100

A strong jumping kick. May miss and hurt the kicker.

Boosted by Steel Feet (+20%).

FightingPhysical6085150

A fast kick delivered from a rapid spin. May flinch.

Boosted by Steel Feet (+20%).

GroundStatus100150

Reduces the foe's accuracy by hurling sand in its face.

NormalPhysical70100150

A ramming attack that may cause flinching.

NormalPhysical65100250

Jabs the foe with sharp horns.

NormalPhysical1585200

Jabs the foe 2 to 5 times with sharp horns, etc.

NormalPhysical1509050

A powerful drilling attack. The user must then recharge.

NormalPhysical40100350

Charges the foe with a full- body tackle.

NormalPhysical85100150

A full-body slam that may cause paralysis.

NormalPhysical1590200

Wraps and squeezes the foe 4 or 5 times with vines, etc.

NormalPhysical9085200

A reckless charge attack that also hurts the user.

NormalPhysical120100100

A rampage of 2 to 3 turns that confuses the user.

NormalPhysical120100150

A life-risking tackle that also hurts the user.

NormalStatus100300

Wags the tail to lower the foe's Defense.

PoisonPhysical15100350

A toxic attack with barbs, etc., that may poison.

BugPhysical25100200

Foreleg stingers jab foe twice. May poison.

BugPhysical2595200

Sharp pins are fired to strike 2 to 5 times.

NormalStatus100300

Frightens the foes with a leer to lower Defense.

DarkPhysical60100250

Bites with vicious fangs. May cause flinching.

Boosted by Strong Jaw (+50%).

NormalStatus100400

Growls cutely to reduce the foe's Attack.

NormalStatus20-6

Switches the foe out or ends wild battle.

NormalStatus55150

A soothing song lulls the foe into a deep slumber.

NormalStatus55200

Emits bizarre sound waves that may confuse the foe.

NormalSpecial190200

Launches shock waves that always inflict 20 HP damage.

NormalStatus100200

For 4 turns, prevents foe from using last used move.

PoisonSpecial40100300

Sprays a hide-melting acid. May lower Sp. Def.

FireSpecial40100250

A weak fire attack that may inflict a burn.

TM35FireSpecial90100150

A powerful fire attack that may inflict a burn.

IceStatus300

Creates a mist that stops reduction of stats.

WaterSpecial40100250

Squirts water to attack the foe.

WaterSpecial1108050

Blasts water at high power to strike the foe.

HM03WaterSpecial90100150

Creates a huge wave, then crashes it down on the field.

TM13IceSpecial90100100

Blasts the foe with an icy beam. May cause frostbite.

TM14IceSpecial1107050

Hits the foes with an icy storm. May cause frostbite.

PsychicSpecial65100200

Fires a peculiar ray that may confuse the foe.

WaterSpecial65100200

Forcefully sprays bubbles that may lower Speed.

IceSpecial65100200

Fires a rainbow-colored beam that may lower Attack.

TM15NormalSpecial1509050

Leaves the user immobile if target is not KO'd.

FlyingPhysical35100350

Attacks the foe with a jabbing beak, etc.

FlyingPhysical80100200

A corkscrewing attack with the beak acting as a drill.

FightingPhysical8080200

A reckless body slam that also hurts the user.

FightingPhysical1100200

A kick that inflicts more damage on heavier foes.

Boosted by Steel Feet (+20%).

FightingPhysical110020-5

Retaliates any physical hit with double the power.

FightingPhysical1100200

Inflicts damage identical to the user's level.

HM04NormalPhysical80100150

Builds enormous power, then slams the foe.

GrassSpecial20100250

An attack that absorbs half the damage inflicted.

GrassSpecial40100150

An attack that absorbs half the damage inflicted.

GrassStatus90100

Plants a seed on the foe to steal HP on every turn.

NormalStatus200

Forces the body to grow, raising Attack and Sp. Atk.

GrassPhysical5595250

Cuts enemies with leaves. High critical-hit ratio.

Boosted by Sharpness (+50%).

TM22GrassSpecial120100100

Absorbs light in one turn, then attacks next turn.

PoisonStatus75350

Scatters a toxic powder that may poison the foe.

GrassStatus75300

Scatters a powder that may paralyze the foe.

GrassStatus75150

Scatters a powder that may cause the foe to sleep.

GrassSpecial120100100

A rampage of 2 to 3 turns that confuses the user.

BugStatus95400

Binds the foe with string to reduce its Speed.

DragonSpecial1100100

Launches shock waves that always inflict 40 HP damage.

FireSpecial3585150

Traps the foe in a ring of fire for 4 or 5 turns.

ElectricSpecial40100300

An electrical attack that may paralyze the foe.

TM24ElectricSpecial90100150

A strong electrical attack that may paralyze the foe.

TM73ElectricStatus90200

A weak jolt of electricity that paralyzes the foe.

TM25ElectricSpecial11070100

A lightning attack that may cause paralysis.

RockPhysical5090150

Throws small rocks to strike the foe.

TM26GroundPhysical100100100

A powerful quake that hits all other Pokemon.

GroundPhysical1509050

Drops the foe in a fissure. The user must then recharge.

TM77GroundPhysical80100100

Digs underground the first turn and strikes next turn.

TM06PoisonStatus90100

Poisons the foe with an intensifying toxin.

PsychicSpecial50100250

A psychic attack that may cause confusion.

TM29PsychicSpecial90100100

A powerful psychic attack that may lower Sp. Def.

PsychicStatus60200

A hypnotizing move that may induce sleep.

PsychicStatus400

Meditates in a peaceful fashion to raise Attack.

PsychicStatus300

Relaxes the body to sharply boost Speed.

NormalPhysical4010030+1

An extremely fast attack that always strikes first.

NormalPhysical20100200

Raises the user's Attack every time it is hit.

PsychicStatus20-6

Switches the user out last. Flees when used by wild Pokemon.

GhostSpecial1100150

Inflicts damage identical to the user's level.

NormalStatus100

Copies last move used by the foe during one battle.

NormalStatus85400

Emits a screech to sharply reduce the foe's Defense.

TM32NormalStatus150

Creates illusory copies to raise evasiveness.

NormalStatus50

Recovers up to half the user's maximum HP.

NormalStatus300

Stiffens the body's muscles to raise Defense.

NormalStatus100

Minimizes the user's size to sharply raise evasiveness.

NormalStatus100200

Lowers the foe's accuracy using smoke, ink, etc.

GhostStatus100100

A sinister ray that confuses the foe.

WaterStatus400

Withdraws the body into its hard shell to raise Defense.

NormalStatus400

Curls up to conceal weak spots and raise Defense.

PsychicStatus200

Creates a barrier that sharply raises Defense.

TM16PsychicStatus300

Wall of light cuts special damage for 5 turns.

IceStatus300

Creates a black haze that eliminates all stat changes.

TM33PsychicStatus200

Wall of light cuts physical damage for 5 turns.

NormalStatus300

Focuses power to raise the critical-hit ratio.

NormalPhysical110+1

Endures attack for 2 turns to retaliate double.

NormalStatus100

Waggles a finger to use any Pokemon move at random.

FlyingStatus200

Counters the foe's attack with the same move.

NormalPhysical20010050

Inflicts severe damage but makes the user faint.

NormalPhysical10075100

An egg is forcibly hurled at the foe.

GhostPhysical30100300

Licks with a long tongue to injure. May also paralyze.

PoisonSpecial3070200

An exhaust-gas attack that may also poison.

PoisonSpecial65100200

Sludge is hurled to inflict damage. May also poison.

GroundPhysical6585200

Clubs the foe with a bone. May cause flinching.

TM38FireSpecial1108550

Incinerates everything it strikes. May cause a burn.

HM07WaterPhysical80100150

Charges with speed to climb waterfalls. May flinch.

WaterPhysical3585150

Traps and squeezes the foe for 4 or 5 turns.

NormalSpecial60200

Sprays star-shaped rays that never miss.

NormalPhysical130100100

Tucks in the head, then attacks on the next turn.

NormalPhysical20100150

Launches sharp spikes that strike 2 to 5 times.

NormalPhysical10100350

Constricts to inflict pain. May lower Speed.

PsychicStatus200

Forgets about something and sharply raises Sp. Def.

PsychicStatus80150

Distracts the foe. May lower accuracy.

NormalStatus50

Recovers up to half the user's maximum HP.

FightingPhysical13090100

A jumping knee kick. If it misses, the user is hurt.

Boosted by Steel Feet (+20%).

NormalStatus100300

Intimidates and frightens the foe into paralysis.

PsychicSpecial100100150

Takes one half the damage inflicted on a sleeping foe.

PoisonStatus90400

Envelops the foes in a toxic gas that may poison.

NormalPhysical1585200

Hurls round objects at the foe 2 to 5 times.

TM28BugPhysical80100100

An attack that steals half the damage inflicted.

NormalStatus75100

Demands a kiss with a scary face that induces sleep.

FlyingPhysical1409050

2-turn attack. High critical hit ratio, and may flinch.

NormalStatus100

Alters the user's cells to become a copy of the foe.

WaterSpecial40100300

An attack using bubbles. May lower the foe's Speed.

NormalPhysical70100100

A rhythmic punch that may confuse the target.

Boosted by Iron Fist (+20%).

GrassStatus100150

Scatters a cloud of spores that always induce sleep.

HM05NormalStatus100200

Looses a powerful blast of light that cuts accuracy.

PsychicSpecial1100150

Attacks with a psychic wave of varying intensity.

NormalStatus400

It's just a splash... Has no effect whatsoever.

PoisonStatus200

Liquifies the user's body to sharply raise Defense.

WaterPhysical10090100

Hammers with a pincer. Has a high critical-hit ratio.

NormalPhysical25010050

Inflicts severe damage but makes the user faint.

NormalPhysical1880150

Rakes the foe with sharp claws, etc., 2 to 5 times.

Boosted by Sharpness (+50%).

GroundPhysical5090100

Throws a bone boomerang that strikes twice.

TM44PsychicStatus50

The user sleeps for 2 turns, restoring HP and status.

TM80RockPhysical7590100

Large boulders are hurled. May cause flinching.

NormalPhysical8090150

Attacks with sharp fangs. May cause flinching.

Boosted by Strong Jaw (+50%).

NormalStatus300

Reduces the polygon count and raises Attack.

NormalStatus300

Changes the user's type into first known move's type.

NormalSpecial80100100

Fires three types of beams. May burn/para/frostbite.

NormalPhysical190100

Attacks with sharp fangs and cuts half the foe's HP.

NormalPhysical80100200

Slashes with claws, etc. Has a high critical-hit ratio.

Boosted by Sharpness (+50%).

TM90NormalStatus100

Creates a decoy using 1/4 of the user's maximum HP.

NormalPhysical5010

Used only if all PP are gone. Also hurts the user a little.

NormalStatus10

Copies the foe's last move permanently.

FightingPhysical1090100

Kicks the foe 3 times in a row with rising intensity.

Boosted by Steel Feet (+20%).

TM46DarkPhysical60100250

While attacking, it may steal the foe's held item.

BugStatus100

Ensnares the foe to stop it from fleeing or switching.

NormalStatus50

Senses the foe's action to ensure the next move's hit.

GhostStatus100150

Inflicts 1/4 damage on a sleeping foe every turn.

FirePhysical60100250

A fiery charge attack that may inflict a burn.

NormalSpecial50100150

A loud attack that can only be used asleep. May flinch.

Boosted by Punk Rock (+30%).

GhostStatus100

A move that functions differently for GHOSTS.

NormalPhysical1100150

Inflicts more damage when the user's HP is down.

NormalStatus300

Makes the user resistant to the last attack's type.

FlyingSpecial1009550

Launches a vacuumed blast. High critical-hit ratio.

DarkSpecial1009550

Launches a darkened blast. High critical-hit ratio.

GrassStatus100400

Spores cling to the foes, sharply reducing Speed.

FightingPhysical1100150

Inflicts more damage when the user's HP is down.

GhostStatus100100

Spitefully cuts the PP of the foe's last move by 4.

IceSpecial40100250

Blasts the foes with a snowy gust. May cause frostbite.

TM17NormalStatus10+4

Evades attack, but may fail if used in succession.

FightingPhysical4010030+1

A punch is thrown at wicked speed to strike first.

Boosted by Iron Fist (+20%).

NormalStatus100100

Frightens with a scary face to sharply reduce Speed.

DarkPhysical60200

Draws the foe close, then strikes without fail.

FairyStatus75100

Demands a kiss with a cute look. May cause confusion.

NormalStatus100

Maximizes Attack while sacrificing half of max HP.

TM36PoisonSpecial90100100

Sludge is hurled to inflict damage. May also poison.

GroundSpecial20100100

Hurls mud in the foe's face to reduce its accuracy.

WaterSpecial6585100

Fires a lump of ink to damage and cut accuracy.

GroundStatus200

Sets spikes that hurt a foe switching in.

ElectricSpecial1205050

Powerful and sure to cause paralysis, but inaccurate.

NormalStatus400

Negates the foe's efforts to heighten evasiveness.

GhostStatus50

If the user faints, the foe is also made to faint.

NormalStatus50

Any Pokemon hearing this song faints in 3 turns.

IceSpecial5595150

A chilling attack that lowers the foe's Speed.

FightingStatus5+4

Evades attack, but may fail if used in succession.

GroundPhysical2590100

Strikes the foe with a bone in hand 2 to 5 times.

NormalStatus50

Locks on to the foe to ensure the next move hits.

DragonPhysical120100100

A rampage of 2 to 3 turns that confuses the user.

TM37RockStatus100

Causes a sandstorm that rages for several turns.

TM87GrassSpecial75100100

An attack that steals half the damage inflicted.

NormalStatus10+4

Endures any attack for 1 turn, leaving at least 1HP.

FairyStatus100200

Charms the foe and sharply reduces its Attack.

RockPhysical3090200

An attack lasting 5 turns with rising intensity.

TM54NormalPhysical40100400

An attack that leaves the foe with at least 1 HP.

NormalStatus85150

Confuses the foe, but also sharply raises its Attack.

NormalStatus50

Recovers up to half the user's maximum HP.

ElectricPhysical65100200

An electrified tackle that may paralyze the foe.

BugPhysical4095200

An attack that intensifies on each successive hit.

Boosted by Sharpness (+50%).

TM51SteelPhysical7090250

Strikes the foe with hard wings spread wide.

NormalStatus50

Fixes the foe with a mean look that prevents escape.

TM45NormalStatus100150

Makes the opposite gender less likely to attack.

NormalStatus100

Uses an available move randomly while asleep.

NormalStatus50

Chimes soothingly to heal all status abnormalities.

TM27NormalPhysical1100200

An attack that increases in power with friendship.

NormalPhysical190150

A gift in the form of a bomb. May restore HP.

TM21NormalPhysical1100200

An attack that is stronger if the Trainer is disliked.

TM20NormalStatus250

Protects allies from status problems for 5 turns.

NormalStatus200

Adds the user and foe's HP, then shares them equally.

FirePhysical1009550

A mystical fire attack that may inflict a burn.

GroundPhysical1100300

A ground-shaking attack of random intensity.

FightingPhysical1005050

Powerful and sure to cause confusion, but inaccurate.

Boosted by Iron Fist (+20%).

BugPhysical12085100

A brutal ramming attack using out-thrust horns.

DragonSpecial60100200

Strikes the foe with a blast of breath. May paralyze.

NormalStatus400

Switches out the user while keeping effects in play.

NormalStatus10050

Makes the foe repeat its last move over 3 turns.

DarkPhysical40100200

Inflicts bad damage if used on a foe switching out.

NormalPhysical50100400

User spins and removes some effects, while upping speed.

NormalStatus100200

Allures the foes to harshly reduce evasiveness.

SteelPhysical10075150

Attacks with a rock-hard tail. May lower Defense.

SteelPhysical5095350

A claw attack that may raise the user's Attack.

Boosted by Sharpness (+50%).

FightingPhysical7010-1

Makes the user's move last, but it never misses.

NormalStatus50

Restores HP. The amount varies with the weather.

GrassStatus50

Restores HP. The amount varies with the weather.

FairyStatus50

Restores HP. The amount varies with the weather.

TM10NormalSpecial60100150

The type varies with the user.

FightingPhysical1008050

A double-chopping attack. High critical-hit ratio.

DragonSpecial40100200

Whips up a vicious twister to tear at foes. May flinch.

TM18WaterStatus50

Boosts the power of Water- type moves for 5 turns.

TM11FireStatus50

Boosts the power of Fire- type moves for 5 turns.

DarkPhysical80100150

Crunches with sharp fangs. May lower Defense.

Boosted by Strong Jaw (+50%).

PsychicSpecial110020-5

Counters the foe's special attack at double the power.

NormalStatus100

Copies foe's stat changes and gives to the user.

NormalPhysical801005+2

An extremely fast and powerful attack.

RockSpecial6010050

An attack that may raise all stats.

TM30GhostSpecial80100150

Hurls a black blob that may lower the foe's Sp. Def.

PsychicSpecial120100100

Heightens inner power to strike 2 turns later.

HM06FightingPhysical40100150

A rock-crushing attack that may lower Defense.

HM10WaterSpecial3585150

Traps and hurts the foe in a whirlpool for 4 or 5 turns.

DarkPhysical1100100

Summons party Pokemon to join in the attack.

NormalPhysical4010010+3

Moves 1st and flinches. Only works on user's 1st turn.

NormalSpecial90100100

Causes an uproar for 3 turns and prevents sleep.

Boosted by Punk Rock (+30%).

NormalStatus200

Charges up power for up to 3 turns.

NormalSpecial1100100

Releases stockpiled power (the more the better).

NormalStatus100

Absorbs stockpiled power and restores HP.

FireSpecial9590100

Exhales a hot breath on the foes. May inflict a burn.

TM07IceStatus100

Summons a hailstorm that strikes every turn.

TM41DarkStatus100150

Torments the foe and stops successive use of a move.

DarkStatus100150

Confuses the foe, but raises its Sp. Atk.

TM61FireStatus85150

Inflicts a burn on the foe with intense fire.

DarkStatus100100

The user faints and harshly lowers foes Atk and Sp.Atk.

TM42NormalPhysical70100200

Boosts power when burned, paralyzed, or poisoned.

FightingPhysical15010020-3

Powerful attack, moves last. The user flinches if hit.

Boosted by Iron Fist (+20%).

NormalPhysical70100100

Powerful against paralyzed foes, but also heals them.

NormalStatus20+2

Draws attention to make foes attack only the user.

TM96NormalStatus1200

The type of attack varies depending on the location.

ElectricStatus200

Charges power to boost the Electric move used next.

TM12DarkStatus100200

Taunts the foe into only using attack moves.

NormalStatus20+5

Boosts the power of ally recipient's moves.

PsychicStatus100100

Tricks the foe into trading held items.

PsychicStatus100

Mimics the target and copies its Ability.

NormalStatus100

A wish that restores HP. It takes time to work.

NormalStatus200

Attacks randomly with one of the partner's moves.

GrassStatus200

Lays roots that restore HP. The user can't switch out.

FightingPhysical12010050

Boosts strength sharply, but lowers abilities.

PsychicStatus15+4

Reflects special effects back to the attacker.

NormalStatus100

Recycles a used item for one more use.

FightingPhysical6010010-4

An attack that moves last and gains power if hit.

TM31FightingPhysical75100150

Destroys barriers such as REFLECT and causes damage.

NormalStatus100

Lulls the foe into yawning, then sleeping next turn.

DarkPhysical65100200

Knocks down the foe's held item to prevent its use.

NormalPhysical110050

Cuts foe's HP to equal user's HP.

FireSpecial15010050

The higher the user's HP, the more damage caused.

PsychicStatus100

The user swaps special abilities with the target.

PsychicStatus100

Prevents foes from using moves known by the user.

NormalStatus200

Heals poisoning, paralysis, or a burn.

GhostStatus50

If the user faints, deletes all PP of foe's last move.

DarkStatus10+4

Steals the effects of the move the target uses next.

NormalPhysical70100200

An attack with effects that vary by location.

HM08WaterPhysical80100100

Dives underwater the first turn and strikes next turn.

FightingPhysical15100200

Straight-arm punches that strike the foe 2 to 5 times.

NormalStatus200

Alters the Pokemon's type depending on the location.

BugStatus200

Flash light that drastically raises Sp. Atk.

PsychicSpecial9510050

Attacks with a burst of light. May lower Sp. Def.

PsychicSpecial9510050

Attacks with a flurry of down. May lower Sp. Atk.

FlyingStatus100150

Envelops the foe with down to sharply reduce Attack.

NormalStatus100200

Confuses all Pokemon on the scene.

FirePhysical8590100

A kick with a high critical- hit ratio. May cause a burn.

Boosted by Steel Feet (+20%).

GroundStatus150

Covers the user in mud to weaken all Electric moves.

IcePhysical3090200

A 5-turn attack that gains power on successive hits.

GrassPhysical60100150

Attacks with thorny arms. May cause flinching.

NormalStatus50

Slacks off and restores half the maximum HP.

NormalSpecial90100100

A loud attack that uses sound waves to injure.

Boosted by Punk Rock (+30%).

PoisonPhysical50100150

A sharp-fanged attack. May badly poison the foe.

Boosted by Strong Jaw (+50%).

NormalPhysical7595100

Tears at the foe with sharp claws. May lower Defense.

Boosted by Sharpness (+50%).

FireSpecial1509050

Powerful, but leaves the user immobile the next turn.

WaterSpecial1509050

Powerful, but leaves the user immobile the next turn.

SteelPhysical9090100

Fires a meteor-like punch. May raise Attack.

Boosted by Iron Fist (+20%).

GhostPhysical30100150

An attack that may shock the foe into flinching.

NormalSpecial50100100

The move's type and power change with the weather.

GrassStatus50

Heals all status problems with a soothing scent.

DarkStatus100200

Feigns crying to sharply lower the foe's Sp. Def.

FlyingSpecial6095250

Hacks with razorlike wind. High critical-hit ratio.

Boosted by Sharpness (+50%).

TM50FireSpecial1309050

Allows a full-power attack, but sharply lowers Sp. Atk.

NormalStatus400

Negate evasiveness and Ghost type's immunities.

TM39RockPhysical6095150

Stops the foe from moving with rocks and cuts Speed.

BugSpecial6010050

A powdery attack that may raise abilities.

SteelStatus85400

Emits a horrible screech that sharply lowers Sp. Def.

GrassStatus55150

Lulls the foe into sleep with a pleasant melody.

NormalStatus100200

Makes the foe laugh to lower Attack and Defense.

PsychicStatus200

Raises Defense and Sp. Def with a mystic power.

WaterSpecial15010050

Inflicts more damage if the user's HP is high.

BugSpecial75100150

A strange beam attack that may confuse the foe.

GhostPhysical60200

An unavoidable punch that is thrown from shadows.

Boosted by Iron Fist (+20%).

PsychicSpecial80100200

Attacks with a peculiar power. May cause flinching.

FightingPhysical8590150

An uppercut thrown as if leaping into the sky.

Boosted by Iron Fist (+20%).

GroundPhysical3585150

Traps and hurts the foe in quicksand for 4 or 5 turns.

IceSpecial1509050

Blasts the foe with ice. The user must then recharge.

WaterSpecial9085100

Attacks with muddy water. May lower accuracy.

GrassPhysical25100300

Shoots 2 to 5 seeds in a row to strike the foe.

TM40FlyingPhysical60200

An extremely speedy and unavoidable attack.

Boosted by Sharpness (+50%).

IcePhysical25100300

Attacks the foe by firing 2 to 5 icicles in a row.

SteelStatus150

Hardens the body's surface to sharply raise Defense.

NormalStatus50

Blocks the foe's way and prevents escape.

NormalStatus400

Howls to raise the spirit and boosts Attack.

TM02DragonPhysical80100150

Slashes the foe with sharp claws.

Boosted by Sharpness (+50%).

GrassSpecial1509050

Powerful, but leaves the user immobile the next turn.

TM08FightingStatus200

Bulks up the body to boost both Attack and Defense.

FlyingPhysical858550

Bounces up, then down the next turn. May paralyze.

GroundSpecial5595150

Hurls mud at the foe and reduces Speed.

PoisonPhysical50100250

Has a high critical-hit ratio. May also poison.

FairyPhysical40100250

Cutely begs to obtain an item held by the foe.

ElectricPhysical120100150

A life-risking tackle that hurts the user. May paralyze.

GrassSpecial60200

Attacks with a strange leaf that cannot be evaded.

WaterStatus150

The user becomes soaked to weaken all Fire moves.

TM04PsychicStatus200

Raises Sp. Atk and Sp. Def by focusing the mind.

GrassPhysical90100150

Slashes with a sharp leaf. High critical-hit ratio.

Boosted by Sharpness (+50%).

DragonStatus200

A mystical dance that ups Attack and Speed.

RockPhysical2590100

Hurls boulders at the foe 2 to 5 times in a row.

ElectricSpecial60200

A fast and unavoidable electric attack.

TM88WaterSpecial60100200

Attacks with ultrasonic waves. May confuse the foe.

Boosted by Mega Launcher (+50%).

SteelSpecial14010050

Summons strong light to attack 2 turns later.

PsychicSpecial1409050

Allows a full-power attack, but sharply lowers Sp. Atk.

TM19FlyingStatus50

Restores the user's HP by half of its max HP.

PsychicStatus50

Gravity is intensified negating levitation.

PsychicStatus400

Negate evasiveness and Dark type's immunities.

FightingPhysical70100100

Powerful against sleeping foes, but also wakes them.

FightingPhysical10090100

A swinging fist attack that also lowers Speed.

Boosted by Iron Fist (+20%).

TM74SteelPhysical110050

A high-speed spin that does more damage to faster foes.

PsychicStatus100

The user faints to heal up the recipient.

WaterSpecial65100100

Does double damage to foes with half HP or less.

NormalPhysical1100150

The effectiveness varies with the held Berry.

NormalPhysical3010010+2

An attack that hits foes using moves like Protect.

FlyingPhysical60100200

Eats the foe's held Berry gaining its effect.

FlyingStatus150

Whips up a breeze, doubling ally Speed for 4 turns.

NormalStatus300

The user sharply raises one of its stats.

SteelPhysical1100100

Retaliates any hit with greater power.

TM89BugPhysical70100200

Does damage then switches out the user.

FightingPhysical12010050

A strong attack but lowers the defensive stats.

TM66DarkPhysical50100100

An attack that gains power if the user moves last.

DarkPhysical60100100

An attack that gains power if the foe has been hurt.

DarkStatus100150

Prevents the foe from using any items.

TM56DarkPhysical1100100

The effectiveness varies with the held item.

PsychicStatus100100

Transfers status problems to the foe.

NormalSpecial150

The less PP the move has the more damage it does.

PsychicStatus100150

Prevents the foes from recovering HP for 5 turns.

NormalSpecial12010050

The higher the foe's HP the more damage caused.

PsychicStatus100

The user swaps its Attack and Defense stats.

PoisonStatus100100

Stomach acid suppresses the foe's Ability.

NormalStatus300

Prevents the foe from landing critical hits.

NormalStatus200

Executes the foe's attack with greater power.

NormalStatus200

The user mimics the last move used by a foe.

PsychicStatus100

Swaps changes to Attack and Sp. Atk with the foe.

PsychicStatus100

Swaps changes to Defense and Sp. Def with the foe.

DarkPhysical6010050

Does more damage the more the foe has powered up.

NormalPhysical14010050

Can only be used if every other move has been used.

GrassStatus100100

Plants a seed on the foe giving it Insomnia.

DarkPhysical701005+1

Strikes first if the foe is preparing an attack.

PoisonStatus200

Sets spikes that poison a foe switching in.

PsychicStatus100

Swaps any stat changes with the foe.

WaterStatus200

Forms a veil of water that restores HP.

ElectricStatus100

The user levitates with electromagnetism.

FirePhysical120100150

A charge that may burn the foe. Also hurts the user.

FightingPhysical60100100

A shock wave attack that may paralyze the foe.

FightingSpecial80200

Attacks with an aura blast that cannot be evaded.

Boosted by Mega Launcher (+50%).

RockStatus200

Polishes the body to sharply raise Speed.

TM84PoisonPhysical80100200

A stabbing attack that may poison the foe.

TM97DarkSpecial80100150

Attacks with a horrible aura. May cause flinching.

Boosted by Mega Launcher (+50%).

DarkPhysical70100150

Hits as soon as possible. High critical-hit ratio.

Boosted by Sharpness (+50%).

WaterPhysical9090100

The user swings its tail like a wave to attack.

GrassPhysical80100150

A barrage of hard seeds is fired at the foe.

FlyingSpecial7595150

Attacks with a blade of air. May cause flinching.

Boosted by Sharpness (+50%).

TM81BugPhysical80100150

Slashes the foe with crossed scythes, claws, etc.

Boosted by Sharpness (+50%).

BugSpecial90100100

A damaging sound wave that may lower Sp. Def.

Boosted by Punk Rock (+30%).

DragonSpecial85100100

Generates a shock wave to damage the foe.

Boosted by Mega Launcher (+50%).

DragonPhysical10075100

Tackles the foe with menace. May cause flinching.

RockSpecial80100200

Attacks with rays of light that sparkle like diamonds.

TM85FightingPhysical75100100

An attack that absorbs half the damage inflicted.

Boosted by Iron Fist (+20%).

FightingSpecial4010030+1

Whirls its fists to send a wave that strikes first.

TM52FightingSpecial1207050

Attacks at full power. May lower Sp. Def.

TM53GrassSpecial90100100

Draws power from nature to attack. May lower Sp. Def.

FlyingPhysical120100150

A low altitude charge that also hurts the user.

GroundSpecial90100100

Makes the ground erupt with power. May lower Sp. Def.

DarkStatus100100

Swaps items with the foe faster than the eye can see.

TM68NormalPhysical1509050

Leaves the user immobile if target is not KO'd.

DarkStatus200

Thinks bad thoughts to sharply boost Sp. Atk.

SteelPhysical4010030+1

Punches as fast as a bul- let. It always hits first.

Boosted by Iron Fist (+20%).

IcePhysical6010010-4

An attack that moves last and gains power if hit.

IcePhysical4010030+1

Hurls a chunk of ice that always strikes first.

TM65GhostPhysical70100150

Strikes with a shadow claw. High critical-hit ratio.

Boosted by Sharpness (+50%).

ElectricPhysical6595150

May cause flinching or leave the foe paralyzed.

Boosted by Strong Jaw (+50%).

IcePhysical6595150

May cause flinching or leave the foe with frostbite.

Boosted by Strong Jaw (+50%).

FirePhysical6595150

May cause flinching or leave the foe with a burn.

Boosted by Strong Jaw (+50%).

GhostPhysical4010030+1

Extends the user's shadow to strike first.

GroundSpecial6585100

Throws a blob of mud to damage and cut accuracy.

PsychicPhysical70100200

Tears with psychic blades. High critical-hit ratio.

Boosted by Sharpness (+50%).

PsychicPhysical8090150

Hits with a strong head- butt. May cause flinching.

SteelSpecial6585100

Emits a flash of energy to damage and cut accuracy.

TM91SteelSpecial80100100

Releases a blast of light that may lower Sp. Def.

HM09NormalPhysical9085200

A charging attack that may confuse the foe.

FlyingStatus150

Removes obstacles and lowers evasion.

TM92PsychicStatus5-7

Slower Pokemon get to move first for 5 turns.

DragonSpecial1309050

Casts comets onto the foe. Harshly lowers the Sp. Atk.

ElectricSpecial80100150

Zaps all other Pokemon with electricity. May paralyze.

FireSpecial80100150

Scarlet flames torch everything around the user.

GrassSpecial1309050

Whips up a storm of leaves. Harshly lowers the Sp. Atk.

GrassPhysical12085100

Violently lashes the foe with vines or tentacles.

RockPhysical1509050

Leaves the user immobile if target is not KO'd.

PoisonPhysical70100200

A slash that may poison a foe and do critical damage.

Boosted by Sharpness (+50%).

PoisonPhysical1208050

Shoots filthy garbage at the foe. May also poison.

SteelPhysical80100150

Slams the foe with a hard head. May cause flinching.

SteelPhysical60200

Launches a magnet that strikes without fail.

TM71RockPhysical1008050

Stabs the foe with stones. High critical-hit ratio.

NormalStatus100200

Makes the opposite gender sharply reduce its Sp. Atk.

RockStatus200

Sets floating stones that hurt a foe switching in.

TM86GrassSpecial1100200

A snare attack that does more damage to heavier foes.

FlyingSpecial65100200

Attacks with a sound wave that causes confusion.

Boosted by Punk Rock (+30%).

NormalSpecial100100100

The type varies with the kind of Plate held.

BugPhysical60100200

Eats the foe's held Berry gaining its effect.

TM57ElectricSpecial5090100

Fires a beam of electricity. May raise Sp. Atk.

GrassPhysical120100150

Slams the body into a foe. The user gets hurt too.

WaterPhysical4010020+1

Strikes first by dashing at the foe at a high speed.

BugPhysical90100150

Underlings pummel the foe. High critical-hit ratio.

BugStatus100

Raises Defense and Sp. Def with a living shield.

BugStatus100

The user's underlings show up to heal half its max HP.

RockPhysical1508050

A life-risking headbutt that seriously hurts the user.

NormalPhysical3590100

Slams the foe with a tail etc. Strikes twice.

DragonSpecial1509050

Powerful, but leaves the user immobile the next turn.

DragonSpecial1009550

Tears the foe, and space. High critical-hit ratio.

PsychicStatus100

The user faints to heal up the recipient.

NormalPhysical12010050

The higher the foe's HP the more damage caused.

FireSpecial1007550

Traps the foe in a vortex of fire for 4 or 5 turns.

DarkStatus50100

Drags the foes into total darkness, inducing Sleep.

GrassSpecial1208550

Generates a shock wave that sharply reduces Sp. Def.

GhostSpecial6010050

A repulsive attack that may raise all stats.

GhostPhysical12010050

Vanishes on the first turn then strikes the next turn.

TM76DarkStatus150

Sharpens its claws to raise Attack and Accuracy.

RockStatus10+3

Evades wide-ranging attacks for one turn.

PsychicStatus100

Averages changes to Defense and Sp. Def with the foe.

PsychicStatus100

Averages changes to Attack and Sp. Atk with the foe.

PsychicStatus100

Defense and Sp. Def stats are swapped for 5 turns.

TM03PsychicSpecial80100100

Attacks with a psychic wave that does physical damage.

TM09PoisonSpecial65100100

Does double damage if the foe is poisoned.

SteelStatus150

Sheds additional weight to sharply boost Speed.

BugStatus20+2

Scatters powder to make foes attack only the user.

PsychicStatus150

Makes the foe float. It is easier to hit for 3 turns.

PsychicStatus100

Hold items lose their effects for 5 turns.

TM23RockPhysical50100150

Throws a rock to knock the foe down to the ground.

FightingPhysical60100100

This attack always results in a critical hit.

FireSpecial70100150

A bursting flame that does damage to all foes.

TM34PoisonSpecial95100100

Swamps all others with a wave of sludge. May also poison.

BugStatus200

Dances to raise Sp. Atk Sp. Def and Speed.

SteelPhysical1100100

Does more damage if the user outweighs the foe.

PsychicSpecial120100100

An odd shock wave that only damages same-type Pokemon.

ElectricSpecial1100100

Hurls an orb that does more damage to slower foes.

WaterStatus100200

Sprays water at the foe, changing it to Water type.

TM43FirePhysical50100200

Attacks in a cloak of flames. Raises Speed.

PoisonStatus200

Coils up to raise Attack, Defense and Accuracy.

TM47FightingPhysical65100200

Attacks the foe's legs lowering its Speed.

PoisonSpecial40100200

Sprays a hide-melting acid. Sharply reduces Sp. Def.

DarkPhysical95100150

The higher the foe's Attack the more damage caused.

NormalStatus100150

A beam that changes the foe's Ability to Simple.

NormalStatus100150

Makes the foe mimic the user, gaining its Ability.

NormalStatus150

Helps out the target, letting it move next.

TM48NormalSpecial60100150

A song that inflicts damage. Others can join in too.

Boosted by Punk Rock (+30%).

TM49NormalSpecial40100150

Does more damage every turn it is used.

Boosted by Punk Rock (+30%).

NormalPhysical70100200

Strikes through the foe's stat changes.

PoisonSpecial50150

Attacks with white haze that eliminates all stat changes.

PsychicSpecial20100100

The higher the user's stats the more damage caused.

FightingStatus15+3

Evades priority attacks for one turn.

PsychicStatus15+2

The user switches places with its partner.

TM55WaterSpecial80100150

Shoots boiling water at the foe. May inflict a burn.

NormalStatus150

Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.

PsychicStatus100

Recovers up to half the target's maximum HP.

Boosted by Mega Launcher (+50%).

TM05GhostSpecial65100100

Does double damage if the foe has a status problem.

TM58FlyingPhysical60100100

Takes the foe into the sky then drops it the next turn.

SteelStatus100

Rotates its gears to raise Attack and Speed.

FightingPhysical609010-6

Knocks foe away to switch it out or end wild battle.

FireSpecial60100150

Burns up Berries and Gems preventing their use.

DarkStatus100150

Suppresses the foe, making it move last.

TM62FlyingPhysical55100150

Does double damage if the user has no item.

NormalStatus150

The user reflects the foe's type, copying it.

NormalPhysical7010050

An attack that does more damage if an ally fainted.

FightingSpecial110050

The user faints to damage the foe equal to its HP.

NormalStatus150

The user gives its held item to the foe.

FireSpecial1005050

Powerful and sure to inflict a burn, but inaccurate.

WaterSpecial80100100

Attacks with a column of water. May make a rainbow.

FireSpecial80100100

Attacks with a column of fire. May burn the grass.

GrassSpecial80100100

Attacks with a column of grass. May create a swamp.

TM72ElectricSpecial70100200

Does damage then switches out the user.

BugSpecial50100200

Resisting, the user attacks the foes. Lowers Sp. Atk.

TM78GroundPhysical60100200

Stomps down on the ground. Hits all and lowers Speed.

TM79IceSpecial6090100

This attack always results in a critical hit.

TM82DragonPhysical609010-6

Knocks foe away to switch it out or end wild battle.

TM01NormalStatus300

The user is roused. Ups Attack and Sp. Atk.

ElectricSpecial5595150

Snares the foes with an electric net. Lowers Speed.

TM93ElectricPhysical90100150

An electrical tackle that also hurts the user.

GroundPhysical8095100

Spins its body like a drill. High critical-hit ratio.

DragonPhysical4090150

Attacks with brutal hits that strike twice.

PsychicPhysical60100250

A sudden blow after a cute act. May cause flinching.

GrassPhysical75100100

An attack that absorbs half the damage inflicted.

FightingPhysical90100150

Strikes through the foe's stat changes.

Boosted by Sharpness (+50%).

WaterPhysical7595100

Tears at the foe with sharp shells. May lower Defense.

Boosted by Sharpness (+50%).

FirePhysical1100100

Does more damage if the user outweighs the foe.

GrassSpecial6590100

Circles the foe with leaves to damage and cut accuracy.

BugPhysical65100200

Crushes the foe with its body. May cause flinching.

GrassStatus100

Wraps its body in cotton. Drastically raises Defense.

DarkSpecial8595100

Looses a pitch-black shock wave. May lower accuracy.

PsychicSpecial100100100

Attacks with a psychic wave that does physical damage.

NormalPhysical2585100

Strikes the foe with its tail 2 to 5 times.

FlyingSpecial11070100

Traps the foe in a fierce wind. May cause confusion.

NormalPhysical120100150

A charge using guard hair. It hurts the user a little.

SteelPhysical5085150

Throws two steel gears that strike twice.

FireSpecial10010050

Scarlet flames torch everything around the user.

NormalSpecial12010050

The type varies with the kind of Drive held.

NormalSpecial75100100

Attacks with an ancient song. May induce sleep.

Boosted by Punk Rock (+30%).

FightingSpecial85100100

Cuts with a long horn that does physical damage.

Boosted by Sharpness (+50%).

IceSpecial6595100

Blows very cold air at the foes. It lowers their Speed.

ElectricPhysical1308550

Strikes with a great amount of lightning. May paralyze.

FireSpecial1308550

Engulfs the foe in a blue flame. May inflict a burn.

FireSpecial80100100

Dances cloaked in flames. May raise Sp. Atk.

IcePhysical1409050

A powerful 2-turn move that may paralyze the foe.

IceSpecial1409050

A powerful 2-turn move that may inflict a burn.

TM95DarkSpecial5595150

Yells and rants at the foe lowering its Sp. Atk.

Boosted by Punk Rock (+30%).

IcePhysical8590100

Drops large icicles on the foe. May cause flinching.

FirePhysical1809550

Very powerful, but lowers Defense, Sp. Def and Speed.

FireSpecial10010050

Summons a fireball. Works well with a thunderbolt.

ElectricPhysical10010050

Summons a thunderbolt. Works well with a fireball.

FightingPhysical10095100

This attack does Fighting and Flying-type damage.

FightingStatus150

Evades damaging moves. Only works on 1st turn.

PoisonSpecial12090100

Lets out a loud belch. Must eat a Berry to use it.

GroundStatus100

Ups the Attack and Sp. Atk of Grass-type Pokemon.

BugStatus200

Weaves a sticky net that slows foes switching in.

BugPhysical50100250

If it knocks out a foe the Attack stat is raised.

GhostPhysical90100100

Vanishes on the first turn then strikes the next turn.

GhostStatus100200

Goes trick-or-treating, adding Ghost type to foe.

NormalStatus100300

Intimidates the foe, to cut Attack and Sp. Atk.

ElectricStatus25+1

Electrifies Normal-type moves with charged atoms.

ElectricSpecial65100200

Damages adjacent Pokemon and heals up by half of it.

GrassStatus100200

Puts a curse on the foe, adding the Grass type.

GrassPhysical90100150

Stirs up a violent storm of petals to attack all.

IceSpecial70100200

Super effective on Water- types. May cause frostbite.

FairySpecial40150

Lets out a charming cry that cannot be evaded.

Boosted by Punk Rock (+30%).

DarkStatus100200

Lowers the foe's Attack and Sp. Atk, then switches out.

DarkStatus200

Swaps all stat changes that affect the target.

TM64FairySpecial50100100

An attack that absorbs over half the damage inflicted.

FairyStatus10+3

Evades status moves for one turn.

FairyStatus100

Raises the Defense of Grass-type Pokemon.

GrassStatus100

The ground turns to grass for 5 turns. Restores HP.

FairyStatus100

Covers the ground with mist for 5 turns. Blocks status.

ElectricStatus200

Electrifies the foe, making its next move Electric-type.

TM98FairyPhysical9090100

Plays rough with the foe. May lower Attack.

FairySpecial40100300

Stirs up a fairy wind to strike the foe.

FairySpecial95100150

Attacks with the power of the moon. May lower Sp. Atk.

NormalSpecial140100100

Attacks everything with a destructive sound wave.

Boosted by Punk Rock (+30%).

FairyStatus100

Locks down the battlefield preventing escape next turn.

SteelStatus10+4

Evades damage, and sharply reduces Attack if struck.

NormalStatus200

Befriend the foe, lowering its Attack without fail.

NormalStatus200

Shares a secret with the foe, lowering Sp. Atk.

RockPhysical1009550

Whips up a storm of diamonds. May up Defense.

WaterSpecial1109550

Immerses the foe in heated steam. May inflict a burn.

PsychicSpecial8050

Uses a warp hole to attack. Can't be evaded.

WaterSpecial1510020+1

Throws 2 to 5 sharp stars that strike first.

Boosted by Sharpness (+50%).

FireSpecial75100100

Breathes a special, hot fire. Lowers Sp. Atk.

GrassStatus10+4

Evades attack, and damages the foe if struck.

FairyStatus200

Raises the Sp. Def of a partner Pokemon.

ElectricStatus100150

Exposes the foe to a pulse that sharply cuts Sp. Atk.

PoisonStatus100200

Lowers the Attack, Sp. Atk and Speed of poisoned foes.

BugStatus10020+1

Damages the foe if it uses a Fire-type move.

FairyStatus100

Raises Sp. Atk, Sp. Def and Speed on the 2nd turn.

ElectricStatus200

Boosts the defenses of those with Plus or Minus.

NormalStatus300

Doubles the amount of Prize Money received.

ElectricStatus100

Electrifies the ground for 5 turns. Prevents sleep.

TM99FairySpecial80100100

Damages foes by emitting a bright flash.

NormalStatus400

Congratulates you on your special day.

NormalStatus400

The user and ally hold hands making them happy.

FairyStatus10030+1

Lowers the foe's Attack before it can move.

ElectricPhysical20100200

Rubs its cheeks against the foe, paralyzing it.

NormalPhysical40100400

An attack that leaves the foe with at least 1 HP.

TM83BugSpecial20100200

The foe is infested and attacked for 4 or 5 turns.

FightingPhysical40100200

A hard punch that raises the user's Attack.

Boosted by Iron Fist (+20%).

FlyingSpecial80100100

An attack that absorbs over half the damage inflicted.

GroundPhysical90100100

Can hit Flying foes, then knocks them to the ground.

GroundPhysical90100100

Those hit by the wave can no longer escape.

GroundPhysical90100100

Gathers the energy of the land to attack every foe.

FairySpecial1409050

Fires a great beam of light that also hurts the user.

WaterSpecial11085100

Beams of glowing blue light blast both foes.

Boosted by Mega Launcher (+50%).

GroundPhysical12085100

Fearsome blades of stone attack both foes.

Boosted by Sharpness (+50%).

FlyingPhysical12010050

A strong attack but lowers the defensive stats.

DarkPhysical10050

Uses a warp hole to attack. Can't be evaded.

GroundStatus50

Restores the user's HP. More HP in a sandstorm.

BugPhysical10010010+2

Hits hard and first. Only works first turn.

PoisonStatus10+4

Protects user and poisons foes on contact.

GhostPhysical80100100

After being hit, foes can no longer escape.

DarkPhysical85100100

Swings the arms to strike It ignores stat changes.

WaterSpecial90100100

Sings with bubbles. Cures burns on contact.

Boosted by Punk Rock (+30%).

IcePhysical10090100

Swings the fist to strike. Lowers the user's Speed.

Boosted by Iron Fist (+20%).

FairyStatus100

Restores an ally's HP. Heals more on grass.

GroundPhysical9595100

Slams hard into the foe with its entire body.

GrassStatus100100

Saps the foe's Attack to heal HP, then drops Attack.

GrassPhysical125100100

Charges first turn, then chops with a blade of light.

Boosted by Sharpness (+50%).

GrassPhysical40100400

Attacks with a flurry of small leaves.

NormalStatus15+3

Makes the foe attack the spotlighted Pokemon.

PoisonStatus100200

Attacks with a thread that poisons and drops Speed.

NormalStatus300

Guarantees the next move will be a critical hit.

SteelStatus200

Boosts the attacks of those with Plus or Minus.

DarkPhysical80100150

Chops the throat to disable sound moves for 2 turns.

BugSpecial90100150

Explodes on foes, but restores ally's HP.

SteelPhysical80100200

Strangles the foe with a chain. The foe can't escape.

PsychicStatus100

The ground turns weird for 5 turns. Blocks priority.

BugPhysical80100150

Lunges at the foe to lower its Attack stat.

FirePhysical80100150

Whips the foe with fire lowering its Defense.

DarkPhysical20100100

It hits harder the more stat boosts the user has.

FireSpecial13010050

Burns out the user fully removing the Fire type.

PsychicStatus100

Swaps user's Speed with the target's.

TM67SteelPhysical70100

Hits with an accurate horn that never misses.

PoisonStatus200

Cures the foe's status to restore HP.

NormalSpecial90100150

Dances with mystical power. Matches user's first type.

DragonSpecial100100100

Hits with a ray that nullifies the foe's Ability.

GrassPhysical70100150

An intense kick from the tropics. Lowers Attack.

Boosted by Steel Feet (+20%).

PsychicStatus150

Orders the target to use its last move again.

FlyingPhysical10010015-3

Heats beak to attack last. Burns foe on contact.

DragonSpecial11010050

Makes a big noise with its scales. Drops Defense.

Boosted by Punk Rock (+30%).

DragonPhysical90100150

Swings its whole body like a hammer to damage.

TM59DarkPhysical60100200

Violently swings around to hurt everyone nearby.

TM70IceStatus200

Weakens all attacks if used in hail or snow.

FireSpecial1501005-3

Sets a shell trap that damages on contact.

FairySpecial1309050

A strong ray that harshly lowers Sp. Attack.

PsychicPhysical85100150

Chomps with psychic fangs. Destroys any barriers.

Boosted by Strong Jaw (+50%).

GroundPhysical75100100

Stomps around angrily. Stronger after a failure.

Boosted by Steel Feet (+20%).

GhostPhysical85100100

Strikes with a haunted bone. Might drop Defense.

RockPhysical4010020+1

Hits with a high-speed rock that always goes first.

WaterPhysical85100100

Slams the foe with water. Can lower Defense.

PsychicSpecial160100100

A high power laser that forces recharge next turn.

GhostPhysical90100100

Steals the target's stat boosts, then attacks.

SteelPhysical10010050

A sun-fueled strike that ignores abilities.

GhostSpecial10010050

A moon-powered beam that ignores abilities.

NormalStatus200

The user tears up, dropping Attack and Sp. Attack.

ElectricPhysical80100100

An electrified impact that can cause flinching.

FairySpecial190100

Halves the foe's HP with the power of nature.

NormalPhysical120100100

An attack that changes with Memories.

FireSpecial15010050

It explodes the user's head to damage everything around.

ElectricPhysical100100150

Hits with electrical fists. Normal moves turn Electric.

Boosted by Iron Fist (+20%).

PsychicSpecial10010050

User's highest attack stat determines its category.

ElectricPhysical6010010+2

Electric bursts always go first and land a critical hit.

WaterSpecial90100150

A huge electrified wave that may paralyze the foes.

FlyingPhysical9095150

Floats in air and dives at angle. May cause flinching.

ElectricSpecial1200

Pikachu's love increases its power. It never misses.

WaterSpecial60100200

An attack that absorbs all the damage inflicted.

ElectricSpecial60100200

Shoots a jolt of electricity that always paralyzes.

FirePhysical60100200

User cloaked in fire charges. Leaves the foe with a burn.

PsychicSpecial8095150

Telekinetic force that sets wall, lowering Sp. Atk damage.

DarkSpecial8095150

Acting badly, attacks. Sets wall, lowering Attack damage.

GrassPhysical10090100

Giant stalk scatters seeds that drain HP every turn.

IceSpecial10090100

Crystal from cold haze hits. Eliminates all stat changes.

FairySpecial1208550

Wrap foe with whirlwind of scent. Heals party's status.

NormalPhysical1200

Eevee's love increases its power. It never misses.

SteelPhysical6010050

The user spins and hits with its arms. May cause flinch.

Boosted by Iron Fist (+20%).

DragonSpecial10010050

Unleashes core energy. 2x against Dynamaxed foes.

WaterSpecial85100150

The user ignores effects that draw in moves.

DarkPhysical80100100

Prevents the user and the target from escaping.

Boosted by Strong Jaw (+50%).

NormalStatus100

Consumes the user's Berry, then sharply raises Def.

FightingStatus50

Raises all of the user's stats but prevents escape.

RockStatus100150

Lowers the foe's Speed and makes it weak to Fire.

PsychicStatus100200

Magic powder changes the target into a Psychic type.

DragonPhysical50100100

The user attacks twice. Two targets are hit once each.

NormalStatus100

All Pokemon have teatime and eat their Berries.

FightingStatus100150

Traps the foe to lower Def and Sp. Def each turn.

ElectricPhysical85100100

Double power if the user moves before the target.

WaterPhysical85100100

Double power if the user moves before the target.

Boosted by Strong Jaw (+50%).

NormalStatus100100

The user swaps effects on either side of the field.

DragonStatus10050

The user uses some of its HP to raise all its stats.

FightingPhysical80100100

Does more damage the higher the user's Def.

FairyStatus150

The user sharply raises the target's Atk and Sp.Atk.

GrassPhysical80100100

Plays a drum to attack. The foe's Speed is lowered.

GrassPhysical35100150

Snares the target in a snap trap for four to five turns.

FirePhysical1209050

Launches a fiery ball at the target. It may cause a burn.

SteelPhysical10010050

Strikes as a sword. Deals 2x damage to Dynamaxed foes.

Boosted by Sharpness (+50%).

SteelPhysical10010050

Attacks as a shield. Deals 2x damage to Dynamaxed foes.

ElectricPhysical110100100

Raises Speed to attack. The Type is based on its form.

DragonPhysical60100150

Swings its tail to attack. Lowers the Atk of those hit.

GrassPhysical40100400

The user pokes the target with a pointed branch.

ElectricSpecial80100100

The user twangs its guitar, causing strong vibrations.

Boosted by Punk Rock (+30%).

GrassSpecial80100100

Attacks with tart apple acid to lower the foe's Sp. Def.

GrassPhysical80100100

Drops an apple from above. Lowers the foe's Defense.

FairyPhysical75100150

Attacks with spirit-breaking force. Lowers Sp. Atk.

FairySpecial9095100

Emits a strange steam to potentially confuse the foe.

WaterStatus100

Scatters water to restore the HP of itself and allies.

DarkStatus10010+4

Protects itself, harshly lowering Def on contact.

DarkPhysical80100

Bows to stab the foe with hair. It never misses.

FightingPhysical17010050

Attacks with a thick leek. The user must then rest.

DragonSpecial1609050

Eternatus' strongest move. The user rests next turn.

SteelSpecial1409550

Fires a beam of steel from its body. It hurts the user.

PsychicSpecial80100100

Power goes up and damages all foes on Psychic Terrain.

SteelPhysical13010050

Destroys terrain. Fails if ground isn't terrain.

DragonPhysical2590200

Shoots scales 2 to 5 times. Ups Speed, lowers defense.

RockSpecial12090100

A 2-turn move that raises Sp. Attack before attacking.

PoisonSpecial90100100

Deals better of physical and special damage. May poison.

FairySpecial10010050

Hit everything and faint. Powers up on Misty Terrain.

GrassPhysical55100200

Gliding on ground, hits. Goes first on Grassy Terrain.

ElectricSpecial70100200

This move's power doubles when on Electric Terrain.

NormalSpecial50100100

Type and power changes depending on the terrain.

Boosted by Mega Launcher (+50%).

BugPhysical7090100

User skitters behind foe to attack. Lowers foe's Sp. Atk.

FireSpecial7010050

Foes that have stats upped during the turn get burned.

DarkPhysical7510050

If user's stats were lowered this turn, power is doubled.

GhostPhysical1109050

Control foe's item to attack. Fails if foe has no item.

PoisonStatus100400

Highly acidic gas melts items held by surrounding Pokemon.

FightingStatus100

Properly coaches allies to up their Attack and Defense.

WaterPhysical60100200

Attacks and rushes back to switch with a party Pokemon.

IcePhysical2090100

A 3-kick attack that gets more powerful with each hit.

Boosted by Steel Feet (+20%).

FlyingPhysical4090100

User slams the target with wings and hits twice in a row.

GroundSpecial70100100

Throws scorching sand at the target. May leave a burn.

GrassStatus100

Heals HP and status of itself and allies in battle.

DarkPhysical7510050

Mastering the Dark style, strikes with a critical hit.

Boosted by Iron Fist (+20%).

WaterPhysical2510050

Mastering the Water style, strikes with 3 critical hits.

Boosted by Iron Fist (+20%).

ElectricSpecial8090150

Traps the foe in a cage of electricity for 4 or 5 turns.

DragonSpecial15010050

The higher the user's HP the more damage caused.

PsychicSpecial90100100

Shoots psychic power from the eyes. May frostbite.

DarkSpecial90100100

An attack fueled by your wrath. May cause flinching.

FightingPhysical90100100

Uses a lightning-like kick to hit. Lowers foe's Defense.

Boosted by Steel Feet (+20%).

IcePhysical12010050

Hurls a blizzard-cloaked icicle lance at foes.

GhostSpecial12010050

Sends a frightful amount of small ghosts at foes.

PsychicSpecial8010050

Attacks with psychic power. Foe's last move has 3 PP cut.

Boosted by Punk Rock (+30%).

PoisonPhysical80100150

High critical hit chance. May paralyze, poison or drowse.

Boosted by Sharpness (+50%).

PsychicPhysical7090100

Hits a foe with psychic energy. May raise Defense.

NormalStatus100

The user swaps its Attack and Defense stats.

RockPhysical6590150

Sets sharp rocks that hurt the foe.

Boosted by Sharpness (+50%).

FairySpecial1008050

Wraps a foe in fierce winds. Varies with the user's form.

PsychicSpecial7090100

A mysterious power strikes, raising the user's Sp. Atk.

FirePhysical120100100

A rampage of 2 to 3 turns that confuses the user.

WaterPhysical120100100

A slam shrouded in water. It also hurts the user.

GrassSpecial1509550

A user-hurting blast of amassed chlorophyll.

IcePhysical10085100

Giant chunks of ice damage the foe. It may flinch.

FightingStatus200

Dances to raise Attack, Defense and Speed.

GroundPhysical12010050

Hits with a full-body tackle. Lowers the users's defenses.

Boosted by Iron Fist (+20%).

PoisonPhysical60100100

Can poison on impact. Powers up against poisoned foes.

PsychicSpecial80100100

High critical hit ratio. Ups the user's Speed.

GhostSpecial75100150

A spine-chilling resentment. Lowers the foe's Attack.

SteelStatus100

The user hardens their skin, sharply raising its Defense.

FightingPhysical90100100

High critical hit ratio. May lower Defense or flinch.

GhostSpecial60100150

Hurts a foe harder if it has an ailment. May leave a burn.

DarkPhysical6590150

Sets Spikes that hurt the foe.

Boosted by Sharpness (+50%).

FlyingSpecial10080100

Hits with brutal, cold winds. May lower the foe's Speed.

ElectricSpecial10080100

Hits with a brutal tempest. May inflict paralysis.

GroundSpecial10080100

Hits with brutally hot sand. May inflict a burn.

PsychicStatus100

The user heals and cures itself and its ally.

PsychicStatus100

The user lifts its spirits to heal and strengthen itself.

NormalSpecial80100100

If the user's Terastallized, it hits with its Tera type.

BugStatus10+4

Protects itself, lowering Speed on contact.

FightingPhysical12090100

May miss and hurt the kicker. May cause confusion.

Boosted by Steel Feet (+20%).

GhostPhysical50100100

This move deals more damage for each defeated ally.

PsychicSpecial80100100

A mind-affecting light harshly lowers Sp. Def.

DragonPhysical80100100

Boosts a user's stats depending on Tatsugiri.

WaterPhysical6010015+1

A punch is thrown at blinding speed to strike first.

Boosted by Iron Fist (+20%).

GrassStatus150

Sharply ups target's Attack, harshly lowers its Defense.

SteelPhysical10010050

Furiously strains its legs. Harshly lowers user's Speed.

NormalPhysical2090100

The user's fellows hit one to ten times in a row.

Boosted by Sharpness (+50%).

TM94IcePhysical80100150

Ice-covered feet hit a foe and destroy the terrain.

DragonPhysical12010050

Foe attacks next turn can't miss and do double damage.

NormalStatus10

Revives a fainted party Pokemon and restores half of its HP.

RockPhysical40100150

Hurts foe every turn. Double damage to Steel and Water.

WaterPhysical3095100

Hits target with splashes of water 3 times in a row.

PoisonPhysical30100150

Erases trap moves and Leech Seed. Poisons adjacent foes.

NormalStatus100100

Changes user's and ally's Ability into the target's.

NormalStatus100

Sharply boosts offenses and Speed by using its own HP.

DarkPhysical85100

User slashes the foe after kowtowing. It never misses.

Boosted by Sharpness (+50%).

GrassPhysical70100

Rigged bouquet. Always gets a critical hit, never missing.

FireSpecial80100100

Flames scorch the target. Boosts the user's Sp. Atk.

Boosted by Punk Rock (+30%).

WaterPhysical80100100

Hits with light, fluid dance steps. Ups the user's Speed.

NormalPhysical90100100

Tackle that breaks barriers. User's form determines type.

SteelSpecial12010050

Lowers the user's Sp. Atk. Money is recovered after.

DarkSpecial190100

Summons a ruinous disaster and cuts half the foe's HP.

FightingPhysical10010050

Prehistoric explosion that's stronger if super effective.

ElectricSpecial10010050

Futuristic electricity. It's stronger if super effective.

NormalStatus100

Creates a Substitute for itself before switching out.

IceStatus100

Bad joke summons snowstorm. The user also switches out.

NormalStatus100

User tidies up hazards and raises its Attack and Speed.

IceStatus100

Summons a snowstorm that lasts for five turns.

BugPhysical50100200

The user pounces on the foe, lowering its Speed.

TM60GrassPhysical50100200

The user attacks suddenly, raising its Speed.

WaterSpecial50100200

A shower with ice-cold water lowers the target's Attack.

NormalPhysical10010050

A spinning pointed part bypasses a foe's Protect.

PsychicSpecial40100100

Mystical eye-beams that hit the target twice in a row.

GhostPhysical50100100

The more the user has been hit, the stronger the move.

Boosted by Iron Fist (+20%).

FireSpecial12010050

A strong attack but lowers the defensive stats.

FirePhysical90100100

An attack that absorbs half the damage inflicted.

Boosted by Sharpness (+50%).

ElectricPhysical12010050

Discharges all electricity, losing the Electric type.

Boosted by Iron Fist (+20%).

SteelPhysical16010050

Swings a huge hammer. Can't be used twice in a row.

DarkPhysical1100100

Retaliates strongly against who last hurt the user.

WaterPhysical70100200

Pressurized water cut with a high critical-hit ratio.

Boosted by Sharpness (+50%).

FirePhysical80100100

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DarkPhysical80100100

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PoisonPhysical100100100

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FightingPhysical100100100

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FairyPhysical100100100

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PsychicPhysical80100150

This move's power increases when on Electric Terrain.

Boosted by Sharpness (+50%).

WaterSpecial80100150

This move's power increases under harsh sunlight.

NormalSpecial14010050

Unleashes the blood moon. Can't be used twice in a row.

GrassSpecial8090150

Absorbs half the damage inflicted. May cause a burn.

GrassSpecial6085100

Lowers the foe's speed each turn for 3 turns.

GrassPhysical100100100

Type changes with held mask. High critical-hit ratio.

ElectricSpecial130100100

Gathers electricity, then fires a high-voltage shot.

NormalSpecial12010050

In Terapagos's Stellar Form, it hits all foes.

DragonSpecial8010050

Shoots a beam of light. Sometimes twice as strong.

FireStatus10+4

Evades attack, and burns the foe if struck.

ElectricSpecial701005+1

Strikes first if the foe is preparing an attack.

RockPhysical9510050

An attack that hits foes using moves like Protect.

Boosted by Sharpness (+50%).

SteelSpecial50100

Launches particle blades at the target. Strikes twice.

Boosted by Sharpness (+50%).

SteelPhysical100100100

The higher the foe's HP the more damage caused.

DragonStatus150

Increases allies' critical hit ratio, especially if Dragons.

FairySpecial80100100

Confuses foe if its stats were boosted this turn.

Boosted by Punk Rock (+30%).

FirePhysical75100100

A desperation attack. Power doubles if last move failed.

ElectricPhysical10095150

An electrified slam. If it misses, the user is hurt.

PsychicSpecial75100100

Sound waves that damage and prevent healing for 2 turns.

Boosted by Punk Rock (+30%).

FightingPhysical6510015+3

Makes the target flinch if readying a priority move.

PoisonSpecial10010050

A corrosive chain attack that may badly poison.

Move details

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