SoulGold Wiki
Pokemon SoulGold Moves
Compare move types, categories, power, accuracy, PP, priority and effects.
| Move | Type | Category | Power | Accuracy | PP | Priority | Description |
|---|---|---|---|---|---|---|---|
| Normal | Physical | 40 | 100 | 35 | 0 | Pounds the foe with forelegs or tail. | |
| Fighting | Physical | 50 | 100 | 25 | 0 | A chopping attack with a high critical-hit ratio. | |
| Normal | Physical | 15 | 85 | 10 | 0 | Repeatedly slaps the foe 2 to 5 times. | |
| Normal | Physical | 18 | 85 | 15 | 0 | Repeatedly punches the foe 2 to 5 times. Boosted by Iron Fist (+20%). | |
| Normal | Physical | 80 | 85 | 20 | 0 | A strong punch thrown with incredible power. Boosted by Iron Fist (+20%). | |
| Normal | Physical | 40 | 100 | 20 | 0 | Throws coins at the foe. Money is recovered after. | |
| TM69 | Fire | Physical | 75 | 100 | 15 | 0 | A fiery punch that may burn the foe. Boosted by Iron Fist (+20%). |
| TM100 | Ice | Physical | 75 | 100 | 15 | 0 | An icy punch that may leave the foe with frostbite. Boosted by Iron Fist (+20%). |
| TM63 | Electric | Physical | 75 | 100 | 15 | 0 | An electrified punch that may paralyze the foe. Boosted by Iron Fist (+20%). |
| Normal | Physical | 40 | 100 | 35 | 0 | Scratches the foe with sharp claws. Boosted by Sharpness (+50%). | |
| Normal | Physical | 55 | 100 | 30 | 0 | Grips the foe with large and powerful pincers. | |
| Normal | Physical | 150 | 90 | 5 | 0 | A crushing pincer attack. The user must then recharge. | |
| Normal | Special | 80 | 100 | 10 | 0 | A 2-turn move with a high critical-hit ratio. | |
| TM75 | Normal | Status | — | — | 20 | 0 | A fighting dance that sharply raises Attack. |
| HM01 | Steel | Physical | 50 | 95 | 30 | 0 | Cuts the foe with sharp scythes, claws, etc. Boosted by Sharpness (+50%). |
| Flying | Special | 40 | 100 | 35 | 0 | Strikes the foe with a gust of wind whipped up by wings. | |
| Flying | Physical | 60 | 100 | 35 | 0 | Strikes the foe with wings spread wide. | |
| Normal | Status | — | — | 20 | -6 | Blows away the foe, switches it out or ends wild battle. | |
| HM02 | Flying | Physical | 90 | 95 | 15 | 0 | Flies up on the first turn, then strikes the next turn. |
| Normal | Physical | 15 | 85 | 20 | 0 | Binds and squeezes the foe for 4 or 5 turns. | |
| Normal | Physical | 80 | 75 | 20 | 0 | Slams the foe with a long tail, vine, etc. | |
| Grass | Physical | 45 | 100 | 25 | 0 | Strikes the foe with slender, whiplike vines. | |
| Normal | Physical | 65 | 100 | 20 | 0 | Stomps the enemy with a big foot. May cause flinching. Boosted by Steel Feet (+20%). | |
| Fighting | Physical | 30 | 100 | 30 | 0 | A double-kicking attack that strikes the foe twice. Boosted by Steel Feet (+20%). | |
| Normal | Physical | 120 | 75 | 5 | 0 | An extremely powerful kick with intense force. Boosted by Steel Feet (+20%). | |
| Fighting | Physical | 100 | 95 | 10 | 0 | A strong jumping kick. May miss and hurt the kicker. Boosted by Steel Feet (+20%). | |
| Fighting | Physical | 60 | 85 | 15 | 0 | A fast kick delivered from a rapid spin. May flinch. Boosted by Steel Feet (+20%). | |
| Ground | Status | — | 100 | 15 | 0 | Reduces the foe's accuracy by hurling sand in its face. | |
| Normal | Physical | 70 | 100 | 15 | 0 | A ramming attack that may cause flinching. | |
| Normal | Physical | 65 | 100 | 25 | 0 | Jabs the foe with sharp horns. | |
| Normal | Physical | 15 | 85 | 20 | 0 | Jabs the foe 2 to 5 times with sharp horns, etc. | |
| Normal | Physical | 150 | 90 | 5 | 0 | A powerful drilling attack. The user must then recharge. | |
| Normal | Physical | 40 | 100 | 35 | 0 | Charges the foe with a full- body tackle. | |
| Normal | Physical | 85 | 100 | 15 | 0 | A full-body slam that may cause paralysis. | |
| Normal | Physical | 15 | 90 | 20 | 0 | Wraps and squeezes the foe 4 or 5 times with vines, etc. | |
| Normal | Physical | 90 | 85 | 20 | 0 | A reckless charge attack that also hurts the user. | |
| Normal | Physical | 120 | 100 | 10 | 0 | A rampage of 2 to 3 turns that confuses the user. | |
| Normal | Physical | 120 | 100 | 15 | 0 | A life-risking tackle that also hurts the user. | |
| Normal | Status | — | 100 | 30 | 0 | Wags the tail to lower the foe's Defense. | |
| Poison | Physical | 15 | 100 | 35 | 0 | A toxic attack with barbs, etc., that may poison. | |
| Bug | Physical | 25 | 100 | 20 | 0 | Foreleg stingers jab foe twice. May poison. | |
| Bug | Physical | 25 | 95 | 20 | 0 | Sharp pins are fired to strike 2 to 5 times. | |
| Normal | Status | — | 100 | 30 | 0 | Frightens the foes with a leer to lower Defense. | |
| Dark | Physical | 60 | 100 | 25 | 0 | Bites with vicious fangs. May cause flinching. Boosted by Strong Jaw (+50%). | |
| Normal | Status | — | 100 | 40 | 0 | Growls cutely to reduce the foe's Attack. | |
| Normal | Status | — | — | 20 | -6 | Switches the foe out or ends wild battle. | |
| Normal | Status | — | 55 | 15 | 0 | A soothing song lulls the foe into a deep slumber. | |
| Normal | Status | — | 55 | 20 | 0 | Emits bizarre sound waves that may confuse the foe. | |
| Normal | Special | 1 | 90 | 20 | 0 | Launches shock waves that always inflict 20 HP damage. | |
| Normal | Status | — | 100 | 20 | 0 | For 4 turns, prevents foe from using last used move. | |
| Poison | Special | 40 | 100 | 30 | 0 | Sprays a hide-melting acid. May lower Sp. Def. | |
| Fire | Special | 40 | 100 | 25 | 0 | A weak fire attack that may inflict a burn. | |
| TM35 | Fire | Special | 90 | 100 | 15 | 0 | A powerful fire attack that may inflict a burn. |
| Ice | Status | — | — | 30 | 0 | Creates a mist that stops reduction of stats. | |
| Water | Special | 40 | 100 | 25 | 0 | Squirts water to attack the foe. | |
| Water | Special | 110 | 80 | 5 | 0 | Blasts water at high power to strike the foe. | |
| HM03 | Water | Special | 90 | 100 | 15 | 0 | Creates a huge wave, then crashes it down on the field. |
| TM13 | Ice | Special | 90 | 100 | 10 | 0 | Blasts the foe with an icy beam. May cause frostbite. |
| TM14 | Ice | Special | 110 | 70 | 5 | 0 | Hits the foes with an icy storm. May cause frostbite. |
| Psychic | Special | 65 | 100 | 20 | 0 | Fires a peculiar ray that may confuse the foe. | |
| Water | Special | 65 | 100 | 20 | 0 | Forcefully sprays bubbles that may lower Speed. | |
| Ice | Special | 65 | 100 | 20 | 0 | Fires a rainbow-colored beam that may lower Attack. | |
| TM15 | Normal | Special | 150 | 90 | 5 | 0 | Leaves the user immobile if target is not KO'd. |
| Flying | Physical | 35 | 100 | 35 | 0 | Attacks the foe with a jabbing beak, etc. | |
| Flying | Physical | 80 | 100 | 20 | 0 | A corkscrewing attack with the beak acting as a drill. | |
| Fighting | Physical | 80 | 80 | 20 | 0 | A reckless body slam that also hurts the user. | |
| Fighting | Physical | 1 | 100 | 20 | 0 | A kick that inflicts more damage on heavier foes. Boosted by Steel Feet (+20%). | |
| Fighting | Physical | 1 | 100 | 20 | -5 | Retaliates any physical hit with double the power. | |
| Fighting | Physical | 1 | 100 | 20 | 0 | Inflicts damage identical to the user's level. | |
| HM04 | Normal | Physical | 80 | 100 | 15 | 0 | Builds enormous power, then slams the foe. |
| Grass | Special | 20 | 100 | 25 | 0 | An attack that absorbs half the damage inflicted. | |
| Grass | Special | 40 | 100 | 15 | 0 | An attack that absorbs half the damage inflicted. | |
| Grass | Status | — | 90 | 10 | 0 | Plants a seed on the foe to steal HP on every turn. | |
| Normal | Status | — | — | 20 | 0 | Forces the body to grow, raising Attack and Sp. Atk. | |
| Grass | Physical | 55 | 95 | 25 | 0 | Cuts enemies with leaves. High critical-hit ratio. Boosted by Sharpness (+50%). | |
| TM22 | Grass | Special | 120 | 100 | 10 | 0 | Absorbs light in one turn, then attacks next turn. |
| Poison | Status | — | 75 | 35 | 0 | Scatters a toxic powder that may poison the foe. | |
| Grass | Status | — | 75 | 30 | 0 | Scatters a powder that may paralyze the foe. | |
| Grass | Status | — | 75 | 15 | 0 | Scatters a powder that may cause the foe to sleep. | |
| Grass | Special | 120 | 100 | 10 | 0 | A rampage of 2 to 3 turns that confuses the user. | |
| Bug | Status | — | 95 | 40 | 0 | Binds the foe with string to reduce its Speed. | |
| Dragon | Special | 1 | 100 | 10 | 0 | Launches shock waves that always inflict 40 HP damage. | |
| Fire | Special | 35 | 85 | 15 | 0 | Traps the foe in a ring of fire for 4 or 5 turns. | |
| Electric | Special | 40 | 100 | 30 | 0 | An electrical attack that may paralyze the foe. | |
| TM24 | Electric | Special | 90 | 100 | 15 | 0 | A strong electrical attack that may paralyze the foe. |
| TM73 | Electric | Status | — | 90 | 20 | 0 | A weak jolt of electricity that paralyzes the foe. |
| TM25 | Electric | Special | 110 | 70 | 10 | 0 | A lightning attack that may cause paralysis. |
| Rock | Physical | 50 | 90 | 15 | 0 | Throws small rocks to strike the foe. | |
| TM26 | Ground | Physical | 100 | 100 | 10 | 0 | A powerful quake that hits all other Pokemon. |
| Ground | Physical | 150 | 90 | 5 | 0 | Drops the foe in a fissure. The user must then recharge. | |
| TM77 | Ground | Physical | 80 | 100 | 10 | 0 | Digs underground the first turn and strikes next turn. |
| TM06 | Poison | Status | — | 90 | 10 | 0 | Poisons the foe with an intensifying toxin. |
| Psychic | Special | 50 | 100 | 25 | 0 | A psychic attack that may cause confusion. | |
| TM29 | Psychic | Special | 90 | 100 | 10 | 0 | A powerful psychic attack that may lower Sp. Def. |
| Psychic | Status | — | 60 | 20 | 0 | A hypnotizing move that may induce sleep. | |
| Psychic | Status | — | — | 40 | 0 | Meditates in a peaceful fashion to raise Attack. | |
| Psychic | Status | — | — | 30 | 0 | Relaxes the body to sharply boost Speed. | |
| Normal | Physical | 40 | 100 | 30 | +1 | An extremely fast attack that always strikes first. | |
| Normal | Physical | 20 | 100 | 20 | 0 | Raises the user's Attack every time it is hit. | |
| Psychic | Status | — | — | 20 | -6 | Switches the user out last. Flees when used by wild Pokemon. | |
| Ghost | Special | 1 | 100 | 15 | 0 | Inflicts damage identical to the user's level. | |
| Normal | Status | — | — | 10 | 0 | Copies last move used by the foe during one battle. | |
| Normal | Status | — | 85 | 40 | 0 | Emits a screech to sharply reduce the foe's Defense. | |
| TM32 | Normal | Status | — | — | 15 | 0 | Creates illusory copies to raise evasiveness. |
| Normal | Status | — | — | 5 | 0 | Recovers up to half the user's maximum HP. | |
| Normal | Status | — | — | 30 | 0 | Stiffens the body's muscles to raise Defense. | |
| Normal | Status | — | — | 10 | 0 | Minimizes the user's size to sharply raise evasiveness. | |
| Normal | Status | — | 100 | 20 | 0 | Lowers the foe's accuracy using smoke, ink, etc. | |
| Ghost | Status | — | 100 | 10 | 0 | A sinister ray that confuses the foe. | |
| Water | Status | — | — | 40 | 0 | Withdraws the body into its hard shell to raise Defense. | |
| Normal | Status | — | — | 40 | 0 | Curls up to conceal weak spots and raise Defense. | |
| Psychic | Status | — | — | 20 | 0 | Creates a barrier that sharply raises Defense. | |
| TM16 | Psychic | Status | — | — | 30 | 0 | Wall of light cuts special damage for 5 turns. |
| Ice | Status | — | — | 30 | 0 | Creates a black haze that eliminates all stat changes. | |
| TM33 | Psychic | Status | — | — | 20 | 0 | Wall of light cuts physical damage for 5 turns. |
| Normal | Status | — | — | 30 | 0 | Focuses power to raise the critical-hit ratio. | |
| Normal | Physical | 1 | — | 10 | +1 | Endures attack for 2 turns to retaliate double. | |
| Normal | Status | — | — | 10 | 0 | Waggles a finger to use any Pokemon move at random. | |
| Flying | Status | — | — | 20 | 0 | Counters the foe's attack with the same move. | |
| Normal | Physical | 200 | 100 | 5 | 0 | Inflicts severe damage but makes the user faint. | |
| Normal | Physical | 100 | 75 | 10 | 0 | An egg is forcibly hurled at the foe. | |
| Ghost | Physical | 30 | 100 | 30 | 0 | Licks with a long tongue to injure. May also paralyze. | |
| Poison | Special | 30 | 70 | 20 | 0 | An exhaust-gas attack that may also poison. | |
| Poison | Special | 65 | 100 | 20 | 0 | Sludge is hurled to inflict damage. May also poison. | |
| Ground | Physical | 65 | 85 | 20 | 0 | Clubs the foe with a bone. May cause flinching. | |
| TM38 | Fire | Special | 110 | 85 | 5 | 0 | Incinerates everything it strikes. May cause a burn. |
| HM07 | Water | Physical | 80 | 100 | 15 | 0 | Charges with speed to climb waterfalls. May flinch. |
| Water | Physical | 35 | 85 | 15 | 0 | Traps and squeezes the foe for 4 or 5 turns. | |
| Normal | Special | 60 | — | 20 | 0 | Sprays star-shaped rays that never miss. | |
| Normal | Physical | 130 | 100 | 10 | 0 | Tucks in the head, then attacks on the next turn. | |
| Normal | Physical | 20 | 100 | 15 | 0 | Launches sharp spikes that strike 2 to 5 times. | |
| Normal | Physical | 10 | 100 | 35 | 0 | Constricts to inflict pain. May lower Speed. | |
| Psychic | Status | — | — | 20 | 0 | Forgets about something and sharply raises Sp. Def. | |
| Psychic | Status | — | 80 | 15 | 0 | Distracts the foe. May lower accuracy. | |
| Normal | Status | — | — | 5 | 0 | Recovers up to half the user's maximum HP. | |
| Fighting | Physical | 130 | 90 | 10 | 0 | A jumping knee kick. If it misses, the user is hurt. Boosted by Steel Feet (+20%). | |
| Normal | Status | — | 100 | 30 | 0 | Intimidates and frightens the foe into paralysis. | |
| Psychic | Special | 100 | 100 | 15 | 0 | Takes one half the damage inflicted on a sleeping foe. | |
| Poison | Status | — | 90 | 40 | 0 | Envelops the foes in a toxic gas that may poison. | |
| Normal | Physical | 15 | 85 | 20 | 0 | Hurls round objects at the foe 2 to 5 times. | |
| TM28 | Bug | Physical | 80 | 100 | 10 | 0 | An attack that steals half the damage inflicted. |
| Normal | Status | — | 75 | 10 | 0 | Demands a kiss with a scary face that induces sleep. | |
| Flying | Physical | 140 | 90 | 5 | 0 | 2-turn attack. High critical hit ratio, and may flinch. | |
| Normal | Status | — | — | 10 | 0 | Alters the user's cells to become a copy of the foe. | |
| Water | Special | 40 | 100 | 30 | 0 | An attack using bubbles. May lower the foe's Speed. | |
| Normal | Physical | 70 | 100 | 10 | 0 | A rhythmic punch that may confuse the target. Boosted by Iron Fist (+20%). | |
| Grass | Status | — | 100 | 15 | 0 | Scatters a cloud of spores that always induce sleep. | |
| HM05 | Normal | Status | — | 100 | 20 | 0 | Looses a powerful blast of light that cuts accuracy. |
| Psychic | Special | 1 | 100 | 15 | 0 | Attacks with a psychic wave of varying intensity. | |
| Normal | Status | — | — | 40 | 0 | It's just a splash... Has no effect whatsoever. | |
| Poison | Status | — | — | 20 | 0 | Liquifies the user's body to sharply raise Defense. | |
| Water | Physical | 100 | 90 | 10 | 0 | Hammers with a pincer. Has a high critical-hit ratio. | |
| Normal | Physical | 250 | 100 | 5 | 0 | Inflicts severe damage but makes the user faint. | |
| Normal | Physical | 18 | 80 | 15 | 0 | Rakes the foe with sharp claws, etc., 2 to 5 times. Boosted by Sharpness (+50%). | |
| Ground | Physical | 50 | 90 | 10 | 0 | Throws a bone boomerang that strikes twice. | |
| TM44 | Psychic | Status | — | — | 5 | 0 | The user sleeps for 2 turns, restoring HP and status. |
| TM80 | Rock | Physical | 75 | 90 | 10 | 0 | Large boulders are hurled. May cause flinching. |
| Normal | Physical | 80 | 90 | 15 | 0 | Attacks with sharp fangs. May cause flinching. Boosted by Strong Jaw (+50%). | |
| Normal | Status | — | — | 30 | 0 | Reduces the polygon count and raises Attack. | |
| Normal | Status | — | — | 30 | 0 | Changes the user's type into first known move's type. | |
| Normal | Special | 80 | 100 | 10 | 0 | Fires three types of beams. May burn/para/frostbite. | |
| Normal | Physical | 1 | 90 | 10 | 0 | Attacks with sharp fangs and cuts half the foe's HP. | |
| Normal | Physical | 80 | 100 | 20 | 0 | Slashes with claws, etc. Has a high critical-hit ratio. Boosted by Sharpness (+50%). | |
| TM90 | Normal | Status | — | — | 10 | 0 | Creates a decoy using 1/4 of the user's maximum HP. |
| Normal | Physical | 50 | — | 1 | 0 | Used only if all PP are gone. Also hurts the user a little. | |
| Normal | Status | — | — | 1 | 0 | Copies the foe's last move permanently. | |
| Fighting | Physical | 10 | 90 | 10 | 0 | Kicks the foe 3 times in a row with rising intensity. Boosted by Steel Feet (+20%). | |
| TM46 | Dark | Physical | 60 | 100 | 25 | 0 | While attacking, it may steal the foe's held item. |
| Bug | Status | — | — | 10 | 0 | Ensnares the foe to stop it from fleeing or switching. | |
| Normal | Status | — | — | 5 | 0 | Senses the foe's action to ensure the next move's hit. | |
| Ghost | Status | — | 100 | 15 | 0 | Inflicts 1/4 damage on a sleeping foe every turn. | |
| Fire | Physical | 60 | 100 | 25 | 0 | A fiery charge attack that may inflict a burn. | |
| Normal | Special | 50 | 100 | 15 | 0 | A loud attack that can only be used asleep. May flinch. Boosted by Punk Rock (+30%). | |
| Ghost | Status | — | — | 10 | 0 | A move that functions differently for GHOSTS. | |
| Normal | Physical | 1 | 100 | 15 | 0 | Inflicts more damage when the user's HP is down. | |
| Normal | Status | — | — | 30 | 0 | Makes the user resistant to the last attack's type. | |
| Flying | Special | 100 | 95 | 5 | 0 | Launches a vacuumed blast. High critical-hit ratio. | |
| Dark | Special | 100 | 95 | 5 | 0 | Launches a darkened blast. High critical-hit ratio. | |
| Grass | Status | — | 100 | 40 | 0 | Spores cling to the foes, sharply reducing Speed. | |
| Fighting | Physical | 1 | 100 | 15 | 0 | Inflicts more damage when the user's HP is down. | |
| Ghost | Status | — | 100 | 10 | 0 | Spitefully cuts the PP of the foe's last move by 4. | |
| Ice | Special | 40 | 100 | 25 | 0 | Blasts the foes with a snowy gust. May cause frostbite. | |
| TM17 | Normal | Status | — | — | 10 | +4 | Evades attack, but may fail if used in succession. |
| Fighting | Physical | 40 | 100 | 30 | +1 | A punch is thrown at wicked speed to strike first. Boosted by Iron Fist (+20%). | |
| Normal | Status | — | 100 | 10 | 0 | Frightens with a scary face to sharply reduce Speed. | |
| Dark | Physical | 60 | — | 20 | 0 | Draws the foe close, then strikes without fail. | |
| Fairy | Status | — | 75 | 10 | 0 | Demands a kiss with a cute look. May cause confusion. | |
| Normal | Status | — | — | 10 | 0 | Maximizes Attack while sacrificing half of max HP. | |
| TM36 | Poison | Special | 90 | 100 | 10 | 0 | Sludge is hurled to inflict damage. May also poison. |
| Ground | Special | 20 | 100 | 10 | 0 | Hurls mud in the foe's face to reduce its accuracy. | |
| Water | Special | 65 | 85 | 10 | 0 | Fires a lump of ink to damage and cut accuracy. | |
| Ground | Status | — | — | 20 | 0 | Sets spikes that hurt a foe switching in. | |
| Electric | Special | 120 | 50 | 5 | 0 | Powerful and sure to cause paralysis, but inaccurate. | |
| Normal | Status | — | — | 40 | 0 | Negates the foe's efforts to heighten evasiveness. | |
| Ghost | Status | — | — | 5 | 0 | If the user faints, the foe is also made to faint. | |
| Normal | Status | — | — | 5 | 0 | Any Pokemon hearing this song faints in 3 turns. | |
| Ice | Special | 55 | 95 | 15 | 0 | A chilling attack that lowers the foe's Speed. | |
| Fighting | Status | — | — | 5 | +4 | Evades attack, but may fail if used in succession. | |
| Ground | Physical | 25 | 90 | 10 | 0 | Strikes the foe with a bone in hand 2 to 5 times. | |
| Normal | Status | — | — | 5 | 0 | Locks on to the foe to ensure the next move hits. | |
| Dragon | Physical | 120 | 100 | 10 | 0 | A rampage of 2 to 3 turns that confuses the user. | |
| TM37 | Rock | Status | — | — | 10 | 0 | Causes a sandstorm that rages for several turns. |
| TM87 | Grass | Special | 75 | 100 | 10 | 0 | An attack that steals half the damage inflicted. |
| Normal | Status | — | — | 10 | +4 | Endures any attack for 1 turn, leaving at least 1HP. | |
| Fairy | Status | — | 100 | 20 | 0 | Charms the foe and sharply reduces its Attack. | |
| Rock | Physical | 30 | 90 | 20 | 0 | An attack lasting 5 turns with rising intensity. | |
| TM54 | Normal | Physical | 40 | 100 | 40 | 0 | An attack that leaves the foe with at least 1 HP. |
| Normal | Status | — | 85 | 15 | 0 | Confuses the foe, but also sharply raises its Attack. | |
| Normal | Status | — | — | 5 | 0 | Recovers up to half the user's maximum HP. | |
| Electric | Physical | 65 | 100 | 20 | 0 | An electrified tackle that may paralyze the foe. | |
| Bug | Physical | 40 | 95 | 20 | 0 | An attack that intensifies on each successive hit. Boosted by Sharpness (+50%). | |
| TM51 | Steel | Physical | 70 | 90 | 25 | 0 | Strikes the foe with hard wings spread wide. |
| Normal | Status | — | — | 5 | 0 | Fixes the foe with a mean look that prevents escape. | |
| TM45 | Normal | Status | — | 100 | 15 | 0 | Makes the opposite gender less likely to attack. |
| Normal | Status | — | — | 10 | 0 | Uses an available move randomly while asleep. | |
| Normal | Status | — | — | 5 | 0 | Chimes soothingly to heal all status abnormalities. | |
| TM27 | Normal | Physical | 1 | 100 | 20 | 0 | An attack that increases in power with friendship. |
| Normal | Physical | 1 | 90 | 15 | 0 | A gift in the form of a bomb. May restore HP. | |
| TM21 | Normal | Physical | 1 | 100 | 20 | 0 | An attack that is stronger if the Trainer is disliked. |
| TM20 | Normal | Status | — | — | 25 | 0 | Protects allies from status problems for 5 turns. |
| Normal | Status | — | — | 20 | 0 | Adds the user and foe's HP, then shares them equally. | |
| Fire | Physical | 100 | 95 | 5 | 0 | A mystical fire attack that may inflict a burn. | |
| Ground | Physical | 1 | 100 | 30 | 0 | A ground-shaking attack of random intensity. | |
| Fighting | Physical | 100 | 50 | 5 | 0 | Powerful and sure to cause confusion, but inaccurate. Boosted by Iron Fist (+20%). | |
| Bug | Physical | 120 | 85 | 10 | 0 | A brutal ramming attack using out-thrust horns. | |
| Dragon | Special | 60 | 100 | 20 | 0 | Strikes the foe with a blast of breath. May paralyze. | |
| Normal | Status | — | — | 40 | 0 | Switches out the user while keeping effects in play. | |
| Normal | Status | — | 100 | 5 | 0 | Makes the foe repeat its last move over 3 turns. | |
| Dark | Physical | 40 | 100 | 20 | 0 | Inflicts bad damage if used on a foe switching out. | |
| Normal | Physical | 50 | 100 | 40 | 0 | User spins and removes some effects, while upping speed. | |
| Normal | Status | — | 100 | 20 | 0 | Allures the foes to harshly reduce evasiveness. | |
| Steel | Physical | 100 | 75 | 15 | 0 | Attacks with a rock-hard tail. May lower Defense. | |
| Steel | Physical | 50 | 95 | 35 | 0 | A claw attack that may raise the user's Attack. Boosted by Sharpness (+50%). | |
| Fighting | Physical | 70 | — | 10 | -1 | Makes the user's move last, but it never misses. | |
| Normal | Status | — | — | 5 | 0 | Restores HP. The amount varies with the weather. | |
| Grass | Status | — | — | 5 | 0 | Restores HP. The amount varies with the weather. | |
| Fairy | Status | — | — | 5 | 0 | Restores HP. The amount varies with the weather. | |
| Fighting | Physical | 100 | 80 | 5 | 0 | A double-chopping attack. High critical-hit ratio. | |
| Dragon | Special | 40 | 100 | 20 | 0 | Whips up a vicious twister to tear at foes. May flinch. | |
| TM18 | Water | Status | — | — | 5 | 0 | Boosts the power of Water- type moves for 5 turns. |
| TM11 | Fire | Status | — | — | 5 | 0 | Boosts the power of Fire- type moves for 5 turns. |
| Dark | Physical | 80 | 100 | 15 | 0 | Crunches with sharp fangs. May lower Defense. Boosted by Strong Jaw (+50%). | |
| Psychic | Special | 1 | 100 | 20 | -5 | Counters the foe's special attack at double the power. | |
| Normal | Status | — | — | 10 | 0 | Copies foe's stat changes and gives to the user. | |
| Normal | Physical | 80 | 100 | 5 | +2 | An extremely fast and powerful attack. | |
| Rock | Special | 60 | 100 | 5 | 0 | An attack that may raise all stats. | |
| TM30 | Ghost | Special | 80 | 100 | 15 | 0 | Hurls a black blob that may lower the foe's Sp. Def. |
| Psychic | Special | 120 | 100 | 10 | 0 | Heightens inner power to strike 2 turns later. | |
| HM06 | Fighting | Physical | 40 | 100 | 15 | 0 | A rock-crushing attack that may lower Defense. |
| HM10 | Water | Special | 35 | 85 | 15 | 0 | Traps and hurts the foe in a whirlpool for 4 or 5 turns. |
| Dark | Physical | 1 | 100 | 10 | 0 | Summons party Pokemon to join in the attack. | |
| Normal | Physical | 40 | 100 | 10 | +3 | Moves 1st and flinches. Only works on user's 1st turn. | |
| Normal | Special | 90 | 100 | 10 | 0 | Causes an uproar for 3 turns and prevents sleep. Boosted by Punk Rock (+30%). | |
| Normal | Status | — | — | 20 | 0 | Charges up power for up to 3 turns. | |
| Normal | Special | 1 | 100 | 10 | 0 | Releases stockpiled power (the more the better). | |
| Normal | Status | — | — | 10 | 0 | Absorbs stockpiled power and restores HP. | |
| Fire | Special | 95 | 90 | 10 | 0 | Exhales a hot breath on the foes. May inflict a burn. | |
| TM07 | Ice | Status | — | — | 10 | 0 | Summons a hailstorm that strikes every turn. |
| TM41 | Dark | Status | — | 100 | 15 | 0 | Torments the foe and stops successive use of a move. |
| Dark | Status | — | 100 | 15 | 0 | Confuses the foe, but raises its Sp. Atk. | |
| TM61 | Fire | Status | — | 85 | 15 | 0 | Inflicts a burn on the foe with intense fire. |
| Dark | Status | — | 100 | 10 | 0 | The user faints and harshly lowers foes Atk and Sp.Atk. | |
| TM42 | Normal | Physical | 70 | 100 | 20 | 0 | Boosts power when burned, paralyzed, or poisoned. |
| Fighting | Physical | 150 | 100 | 20 | -3 | Powerful attack, moves last. The user flinches if hit. Boosted by Iron Fist (+20%). | |
| Normal | Physical | 70 | 100 | 10 | 0 | Powerful against paralyzed foes, but also heals them. | |
| Normal | Status | — | — | 20 | +2 | Draws attention to make foes attack only the user. | |
| TM96 | Normal | Status | 1 | — | 20 | 0 | The type of attack varies depending on the location. |
| Electric | Status | — | — | 20 | 0 | Charges power to boost the Electric move used next. | |
| TM12 | Dark | Status | — | 100 | 20 | 0 | Taunts the foe into only using attack moves. |
| Normal | Status | — | — | 20 | +5 | Boosts the power of ally recipient's moves. | |
| Psychic | Status | — | 100 | 10 | 0 | Tricks the foe into trading held items. | |
| Psychic | Status | — | — | 10 | 0 | Mimics the target and copies its Ability. | |
| Normal | Status | — | — | 10 | 0 | A wish that restores HP. It takes time to work. | |
| Normal | Status | — | — | 20 | 0 | Attacks randomly with one of the partner's moves. | |
| Grass | Status | — | — | 20 | 0 | Lays roots that restore HP. The user can't switch out. | |
| Fighting | Physical | 120 | 100 | 5 | 0 | Boosts strength sharply, but lowers abilities. | |
| Psychic | Status | — | — | 15 | +4 | Reflects special effects back to the attacker. | |
| Normal | Status | — | — | 10 | 0 | Recycles a used item for one more use. | |
| Fighting | Physical | 60 | 100 | 10 | -4 | An attack that moves last and gains power if hit. | |
| TM31 | Fighting | Physical | 75 | 100 | 15 | 0 | Destroys barriers such as REFLECT and causes damage. |
| Normal | Status | — | — | 10 | 0 | Lulls the foe into yawning, then sleeping next turn. | |
| Dark | Physical | 65 | 100 | 20 | 0 | Knocks down the foe's held item to prevent its use. | |
| Normal | Physical | 1 | 100 | 5 | 0 | Cuts foe's HP to equal user's HP. | |
| Fire | Special | 150 | 100 | 5 | 0 | The higher the user's HP, the more damage caused. | |
| Psychic | Status | — | — | 10 | 0 | The user swaps special abilities with the target. | |
| Psychic | Status | — | — | 10 | 0 | Prevents foes from using moves known by the user. | |
| Normal | Status | — | — | 20 | 0 | Heals poisoning, paralysis, or a burn. | |
| Ghost | Status | — | — | 5 | 0 | If the user faints, deletes all PP of foe's last move. | |
| Dark | Status | — | — | 10 | +4 | Steals the effects of the move the target uses next. | |
| Normal | Physical | 70 | 100 | 20 | 0 | An attack with effects that vary by location. | |
| HM08 | Water | Physical | 80 | 100 | 10 | 0 | Dives underwater the first turn and strikes next turn. |
| Fighting | Physical | 15 | 100 | 20 | 0 | Straight-arm punches that strike the foe 2 to 5 times. | |
| Normal | Status | — | — | 20 | 0 | Alters the Pokemon's type depending on the location. | |
| Bug | Status | — | — | 20 | 0 | Flash light that drastically raises Sp. Atk. | |
| Psychic | Special | 95 | 100 | 5 | 0 | Attacks with a burst of light. May lower Sp. Def. | |
| Psychic | Special | 95 | 100 | 5 | 0 | Attacks with a flurry of down. May lower Sp. Atk. | |
| Flying | Status | — | 100 | 15 | 0 | Envelops the foe with down to sharply reduce Attack. | |
| Normal | Status | — | 100 | 20 | 0 | Confuses all Pokemon on the scene. | |
| Fire | Physical | 85 | 90 | 10 | 0 | A kick with a high critical- hit ratio. May cause a burn. Boosted by Steel Feet (+20%). | |
| Ground | Status | — | — | 15 | 0 | Covers the user in mud to weaken all Electric moves. | |
| Ice | Physical | 30 | 90 | 20 | 0 | A 5-turn attack that gains power on successive hits. | |
| Grass | Physical | 60 | 100 | 15 | 0 | Attacks with thorny arms. May cause flinching. | |
| Normal | Status | — | — | 5 | 0 | Slacks off and restores half the maximum HP. | |
| Normal | Special | 90 | 100 | 10 | 0 | A loud attack that uses sound waves to injure. Boosted by Punk Rock (+30%). | |
| Poison | Physical | 50 | 100 | 15 | 0 | A sharp-fanged attack. May badly poison the foe. Boosted by Strong Jaw (+50%). | |
| Normal | Physical | 75 | 95 | 10 | 0 | Tears at the foe with sharp claws. May lower Defense. Boosted by Sharpness (+50%). | |
| Fire | Special | 150 | 90 | 5 | 0 | Powerful, but leaves the user immobile the next turn. | |
| Water | Special | 150 | 90 | 5 | 0 | Powerful, but leaves the user immobile the next turn. | |
| Steel | Physical | 90 | 90 | 10 | 0 | Fires a meteor-like punch. May raise Attack. Boosted by Iron Fist (+20%). | |
| Ghost | Physical | 30 | 100 | 15 | 0 | An attack that may shock the foe into flinching. | |
| Normal | Special | 50 | 100 | 10 | 0 | The move's type and power change with the weather. | |
| Grass | Status | — | — | 5 | 0 | Heals all status problems with a soothing scent. | |
| Dark | Status | — | 100 | 20 | 0 | Feigns crying to sharply lower the foe's Sp. Def. | |
| Flying | Special | 60 | 95 | 25 | 0 | Hacks with razorlike wind. High critical-hit ratio. Boosted by Sharpness (+50%). | |
| TM50 | Fire | Special | 130 | 90 | 5 | 0 | Allows a full-power attack, but sharply lowers Sp. Atk. |
| Normal | Status | — | — | 40 | 0 | Negate evasiveness and Ghost type's immunities. | |
| TM39 | Rock | Physical | 60 | 95 | 15 | 0 | Stops the foe from moving with rocks and cuts Speed. |
| Bug | Special | 60 | 100 | 5 | 0 | A powdery attack that may raise abilities. | |
| Steel | Status | — | 85 | 40 | 0 | Emits a horrible screech that sharply lowers Sp. Def. | |
| Grass | Status | — | 55 | 15 | 0 | Lulls the foe into sleep with a pleasant melody. | |
| Normal | Status | — | 100 | 20 | 0 | Makes the foe laugh to lower Attack and Defense. | |
| Psychic | Status | — | — | 20 | 0 | Raises Defense and Sp. Def with a mystic power. | |
| Water | Special | 150 | 100 | 5 | 0 | Inflicts more damage if the user's HP is high. | |
| Bug | Special | 75 | 100 | 15 | 0 | A strange beam attack that may confuse the foe. | |
| Ghost | Physical | 60 | — | 20 | 0 | An unavoidable punch that is thrown from shadows. Boosted by Iron Fist (+20%). | |
| Psychic | Special | 80 | 100 | 20 | 0 | Attacks with a peculiar power. May cause flinching. | |
| Fighting | Physical | 85 | 90 | 15 | 0 | An uppercut thrown as if leaping into the sky. Boosted by Iron Fist (+20%). | |
| Ground | Physical | 35 | 85 | 15 | 0 | Traps and hurts the foe in quicksand for 4 or 5 turns. | |
| Ice | Special | 150 | 90 | 5 | 0 | Blasts the foe with ice. The user must then recharge. | |
| Water | Special | 90 | 85 | 10 | 0 | Attacks with muddy water. May lower accuracy. | |
| Grass | Physical | 25 | 100 | 30 | 0 | Shoots 2 to 5 seeds in a row to strike the foe. | |
| TM40 | Flying | Physical | 60 | — | 20 | 0 | An extremely speedy and unavoidable attack. Boosted by Sharpness (+50%). |
| Ice | Physical | 25 | 100 | 30 | 0 | Attacks the foe by firing 2 to 5 icicles in a row. | |
| Steel | Status | — | — | 15 | 0 | Hardens the body's surface to sharply raise Defense. | |
| Normal | Status | — | — | 5 | 0 | Blocks the foe's way and prevents escape. | |
| Normal | Status | — | — | 40 | 0 | Howls to raise the spirit and boosts Attack. | |
| TM02 | Dragon | Physical | 80 | 100 | 15 | 0 | Slashes the foe with sharp claws. Boosted by Sharpness (+50%). |
| Grass | Special | 150 | 90 | 5 | 0 | Powerful, but leaves the user immobile the next turn. | |
| TM08 | Fighting | Status | — | — | 20 | 0 | Bulks up the body to boost both Attack and Defense. |
| Flying | Physical | 85 | 85 | 5 | 0 | Bounces up, then down the next turn. May paralyze. | |
| Ground | Special | 55 | 95 | 15 | 0 | Hurls mud at the foe and reduces Speed. | |
| Poison | Physical | 50 | 100 | 25 | 0 | Has a high critical-hit ratio. May also poison. | |
| Fairy | Physical | 40 | 100 | 25 | 0 | Cutely begs to obtain an item held by the foe. | |
| Electric | Physical | 120 | 100 | 15 | 0 | A life-risking tackle that hurts the user. May paralyze. | |
| Grass | Special | 60 | — | 20 | 0 | Attacks with a strange leaf that cannot be evaded. | |
| Water | Status | — | — | 15 | 0 | The user becomes soaked to weaken all Fire moves. | |
| TM04 | Psychic | Status | — | — | 20 | 0 | Raises Sp. Atk and Sp. Def by focusing the mind. |
| Grass | Physical | 90 | 100 | 15 | 0 | Slashes with a sharp leaf. High critical-hit ratio. Boosted by Sharpness (+50%). | |
| Dragon | Status | — | — | 20 | 0 | A mystical dance that ups Attack and Speed. | |
| Rock | Physical | 25 | 90 | 10 | 0 | Hurls boulders at the foe 2 to 5 times in a row. | |
| Electric | Special | 60 | — | 20 | 0 | A fast and unavoidable electric attack. | |
| TM88 | Water | Special | 60 | 100 | 20 | 0 | Attacks with ultrasonic waves. May confuse the foe. Boosted by Mega Launcher (+50%). |
| Steel | Special | 140 | 100 | 5 | 0 | Summons strong light to attack 2 turns later. | |
| Psychic | Special | 140 | 90 | 5 | 0 | Allows a full-power attack, but sharply lowers Sp. Atk. | |
| TM19 | Flying | Status | — | — | 5 | 0 | Restores the user's HP by half of its max HP. |
| Psychic | Status | — | — | 5 | 0 | Gravity is intensified negating levitation. | |
| Psychic | Status | — | — | 40 | 0 | Negate evasiveness and Dark type's immunities. | |
| Fighting | Physical | 70 | 100 | 10 | 0 | Powerful against sleeping foes, but also wakes them. | |
| Fighting | Physical | 100 | 90 | 10 | 0 | A swinging fist attack that also lowers Speed. Boosted by Iron Fist (+20%). | |
| TM74 | Steel | Physical | 1 | 100 | 5 | 0 | A high-speed spin that does more damage to faster foes. |
| Psychic | Status | — | — | 10 | 0 | The user faints to heal up the recipient. | |
| Water | Special | 65 | 100 | 10 | 0 | Does double damage to foes with half HP or less. | |
| Normal | Physical | 1 | 100 | 15 | 0 | The effectiveness varies with the held Berry. | |
| Normal | Physical | 30 | 100 | 10 | +2 | An attack that hits foes using moves like Protect. | |
| Flying | Physical | 60 | 100 | 20 | 0 | Eats the foe's held Berry gaining its effect. | |
| Flying | Status | — | — | 15 | 0 | Whips up a breeze, doubling ally Speed for 4 turns. | |
| Normal | Status | — | — | 30 | 0 | The user sharply raises one of its stats. | |
| Steel | Physical | 1 | 100 | 10 | 0 | Retaliates any hit with greater power. | |
| TM89 | Bug | Physical | 70 | 100 | 20 | 0 | Does damage then switches out the user. |
| Fighting | Physical | 120 | 100 | 5 | 0 | A strong attack but lowers the defensive stats. | |
| TM66 | Dark | Physical | 50 | 100 | 10 | 0 | An attack that gains power if the user moves last. |
| Dark | Physical | 60 | 100 | 10 | 0 | An attack that gains power if the foe has been hurt. | |
| Dark | Status | — | 100 | 15 | 0 | Prevents the foe from using any items. | |
| TM56 | Dark | Physical | 1 | 100 | 10 | 0 | The effectiveness varies with the held item. |
| Psychic | Status | — | 100 | 10 | 0 | Transfers status problems to the foe. | |
| Normal | Special | 1 | — | 5 | 0 | The less PP the move has the more damage it does. | |
| Psychic | Status | — | 100 | 15 | 0 | Prevents the foes from recovering HP for 5 turns. | |
| Normal | Special | 120 | 100 | 5 | 0 | The higher the foe's HP the more damage caused. | |
| Psychic | Status | — | — | 10 | 0 | The user swaps its Attack and Defense stats. | |
| Poison | Status | — | 100 | 10 | 0 | Stomach acid suppresses the foe's Ability. | |
| Normal | Status | — | — | 30 | 0 | Prevents the foe from landing critical hits. | |
| Normal | Status | — | — | 20 | 0 | Executes the foe's attack with greater power. | |
| Normal | Status | — | — | 20 | 0 | The user mimics the last move used by a foe. | |
| Psychic | Status | — | — | 10 | 0 | Swaps changes to Attack and Sp. Atk with the foe. | |
| Psychic | Status | — | — | 10 | 0 | Swaps changes to Defense and Sp. Def with the foe. | |
| Dark | Physical | 60 | 100 | 5 | 0 | Does more damage the more the foe has powered up. | |
| Normal | Physical | 140 | 100 | 5 | 0 | Can only be used if every other move has been used. | |
| Grass | Status | — | 100 | 10 | 0 | Plants a seed on the foe giving it Insomnia. | |
| Dark | Physical | 70 | 100 | 5 | +1 | Strikes first if the foe is preparing an attack. | |
| Poison | Status | — | — | 20 | 0 | Sets spikes that poison a foe switching in. | |
| Psychic | Status | — | — | 10 | 0 | Swaps any stat changes with the foe. | |
| Water | Status | — | — | 20 | 0 | Forms a veil of water that restores HP. | |
| Electric | Status | — | — | 10 | 0 | The user levitates with electromagnetism. | |
| Fire | Physical | 120 | 100 | 15 | 0 | A charge that may burn the foe. Also hurts the user. | |
| Fighting | Physical | 60 | 100 | 10 | 0 | A shock wave attack that may paralyze the foe. | |
| Fighting | Special | 80 | — | 20 | 0 | Attacks with an aura blast that cannot be evaded. Boosted by Mega Launcher (+50%). | |
| Rock | Status | — | — | 20 | 0 | Polishes the body to sharply raise Speed. | |
| TM84 | Poison | Physical | 80 | 100 | 20 | 0 | A stabbing attack that may poison the foe. |
| TM97 | Dark | Special | 80 | 100 | 15 | 0 | Attacks with a horrible aura. May cause flinching. Boosted by Mega Launcher (+50%). |
| Dark | Physical | 70 | 100 | 15 | 0 | Hits as soon as possible. High critical-hit ratio. Boosted by Sharpness (+50%). | |
| Water | Physical | 90 | 90 | 10 | 0 | The user swings its tail like a wave to attack. | |
| Grass | Physical | 80 | 100 | 15 | 0 | A barrage of hard seeds is fired at the foe. | |
| Flying | Special | 75 | 95 | 15 | 0 | Attacks with a blade of air. May cause flinching. Boosted by Sharpness (+50%). | |
| TM81 | Bug | Physical | 80 | 100 | 15 | 0 | Slashes the foe with crossed scythes, claws, etc. Boosted by Sharpness (+50%). |
| Bug | Special | 90 | 100 | 10 | 0 | A damaging sound wave that may lower Sp. Def. Boosted by Punk Rock (+30%). | |
| Dragon | Special | 85 | 100 | 10 | 0 | Generates a shock wave to damage the foe. Boosted by Mega Launcher (+50%). | |
| Dragon | Physical | 100 | 75 | 10 | 0 | Tackles the foe with menace. May cause flinching. | |
| Rock | Special | 80 | 100 | 20 | 0 | Attacks with rays of light that sparkle like diamonds. | |
| TM85 | Fighting | Physical | 75 | 100 | 10 | 0 | An attack that absorbs half the damage inflicted. Boosted by Iron Fist (+20%). |
| Fighting | Special | 40 | 100 | 30 | +1 | Whirls its fists to send a wave that strikes first. | |
| TM52 | Fighting | Special | 120 | 70 | 5 | 0 | Attacks at full power. May lower Sp. Def. |
| TM53 | Grass | Special | 90 | 100 | 10 | 0 | Draws power from nature to attack. May lower Sp. Def. |
| Flying | Physical | 120 | 100 | 15 | 0 | A low altitude charge that also hurts the user. | |
| Ground | Special | 90 | 100 | 10 | 0 | Makes the ground erupt with power. May lower Sp. Def. | |
| Dark | Status | — | 100 | 10 | 0 | Swaps items with the foe faster than the eye can see. | |
| TM68 | Normal | Physical | 150 | 90 | 5 | 0 | Leaves the user immobile if target is not KO'd. |
| Dark | Status | — | — | 20 | 0 | Thinks bad thoughts to sharply boost Sp. Atk. | |
| Steel | Physical | 40 | 100 | 30 | +1 | Punches as fast as a bul- let. It always hits first. Boosted by Iron Fist (+20%). | |
| Ice | Physical | 60 | 100 | 10 | -4 | An attack that moves last and gains power if hit. | |
| Ice | Physical | 40 | 100 | 30 | +1 | Hurls a chunk of ice that always strikes first. | |
| TM65 | Ghost | Physical | 70 | 100 | 15 | 0 | Strikes with a shadow claw. High critical-hit ratio. Boosted by Sharpness (+50%). |
| Electric | Physical | 65 | 95 | 15 | 0 | May cause flinching or leave the foe paralyzed. Boosted by Strong Jaw (+50%). | |
| Ice | Physical | 65 | 95 | 15 | 0 | May cause flinching or leave the foe with frostbite. Boosted by Strong Jaw (+50%). | |
| Fire | Physical | 65 | 95 | 15 | 0 | May cause flinching or leave the foe with a burn. Boosted by Strong Jaw (+50%). | |
| Ghost | Physical | 40 | 100 | 30 | +1 | Extends the user's shadow to strike first. | |
| Ground | Special | 65 | 85 | 10 | 0 | Throws a blob of mud to damage and cut accuracy. | |
| Psychic | Physical | 70 | 100 | 20 | 0 | Tears with psychic blades. High critical-hit ratio. Boosted by Sharpness (+50%). | |
| Psychic | Physical | 80 | 90 | 15 | 0 | Hits with a strong head- butt. May cause flinching. | |
| Steel | Special | 65 | 85 | 10 | 0 | Emits a flash of energy to damage and cut accuracy. | |
| TM91 | Steel | Special | 80 | 100 | 10 | 0 | Releases a blast of light that may lower Sp. Def. |
| HM09 | Normal | Physical | 90 | 85 | 20 | 0 | A charging attack that may confuse the foe. |
| Flying | Status | — | — | 15 | 0 | Removes obstacles and lowers evasion. | |
| TM92 | Psychic | Status | — | — | 5 | -7 | Slower Pokemon get to move first for 5 turns. |
| Dragon | Special | 130 | 90 | 5 | 0 | Casts comets onto the foe. Harshly lowers the Sp. Atk. | |
| Electric | Special | 80 | 100 | 15 | 0 | Zaps all other Pokemon with electricity. May paralyze. | |
| Fire | Special | 80 | 100 | 15 | 0 | Scarlet flames torch everything around the user. | |
| Grass | Special | 130 | 90 | 5 | 0 | Whips up a storm of leaves. Harshly lowers the Sp. Atk. | |
| Grass | Physical | 120 | 85 | 10 | 0 | Violently lashes the foe with vines or tentacles. | |
| Rock | Physical | 150 | 90 | 5 | 0 | Leaves the user immobile if target is not KO'd. | |
| Poison | Physical | 70 | 100 | 20 | 0 | A slash that may poison a foe and do critical damage. Boosted by Sharpness (+50%). | |
| Poison | Physical | 120 | 80 | 5 | 0 | Shoots filthy garbage at the foe. May also poison. | |
| Steel | Physical | 80 | 100 | 15 | 0 | Slams the foe with a hard head. May cause flinching. | |
| Steel | Physical | 60 | — | 20 | 0 | Launches a magnet that strikes without fail. | |
| TM71 | Rock | Physical | 100 | 80 | 5 | 0 | Stabs the foe with stones. High critical-hit ratio. |
| Normal | Status | — | 100 | 20 | 0 | Makes the opposite gender sharply reduce its Sp. Atk. | |
| Rock | Status | — | — | 20 | 0 | Sets floating stones that hurt a foe switching in. | |
| TM86 | Grass | Special | 1 | 100 | 20 | 0 | A snare attack that does more damage to heavier foes. |
| Flying | Special | 65 | 100 | 20 | 0 | Attacks with a sound wave that causes confusion. Boosted by Punk Rock (+30%). | |
| Normal | Special | 100 | 100 | 10 | 0 | The type varies with the kind of Plate held. | |
| Bug | Physical | 60 | 100 | 20 | 0 | Eats the foe's held Berry gaining its effect. | |
| TM57 | Electric | Special | 50 | 90 | 10 | 0 | Fires a beam of electricity. May raise Sp. Atk. |
| Grass | Physical | 120 | 100 | 15 | 0 | Slams the body into a foe. The user gets hurt too. | |
| Water | Physical | 40 | 100 | 20 | +1 | Strikes first by dashing at the foe at a high speed. | |
| Bug | Physical | 90 | 100 | 15 | 0 | Underlings pummel the foe. High critical-hit ratio. | |
| Bug | Status | — | — | 10 | 0 | Raises Defense and Sp. Def with a living shield. | |
| Bug | Status | — | — | 10 | 0 | The user's underlings show up to heal half its max HP. | |
| Rock | Physical | 150 | 80 | 5 | 0 | A life-risking headbutt that seriously hurts the user. | |
| Normal | Physical | 35 | 90 | 10 | 0 | Slams the foe with a tail etc. Strikes twice. | |
| Dragon | Special | 150 | 90 | 5 | 0 | Powerful, but leaves the user immobile the next turn. | |
| Dragon | Special | 100 | 95 | 5 | 0 | Tears the foe, and space. High critical-hit ratio. | |
| Psychic | Status | — | — | 10 | 0 | The user faints to heal up the recipient. | |
| Normal | Physical | 120 | 100 | 5 | 0 | The higher the foe's HP the more damage caused. | |
| Fire | Special | 100 | 75 | 5 | 0 | Traps the foe in a vortex of fire for 4 or 5 turns. | |
| Dark | Status | — | 50 | 10 | 0 | Drags the foes into total darkness, inducing Sleep. | |
| Grass | Special | 120 | 85 | 5 | 0 | Generates a shock wave that sharply reduces Sp. Def. | |
| Ghost | Special | 60 | 100 | 5 | 0 | A repulsive attack that may raise all stats. | |
| Ghost | Physical | 120 | 100 | 5 | 0 | Vanishes on the first turn then strikes the next turn. | |
| TM76 | Dark | Status | — | — | 15 | 0 | Sharpens its claws to raise Attack and Accuracy. |
| Rock | Status | — | — | 10 | +3 | Evades wide-ranging attacks for one turn. | |
| Psychic | Status | — | — | 10 | 0 | Averages changes to Defense and Sp. Def with the foe. | |
| Psychic | Status | — | — | 10 | 0 | Averages changes to Attack and Sp. Atk with the foe. | |
| Psychic | Status | — | — | 10 | 0 | Defense and Sp. Def stats are swapped for 5 turns. | |
| TM03 | Psychic | Special | 80 | 100 | 10 | 0 | Attacks with a psychic wave that does physical damage. |
| TM09 | Poison | Special | 65 | 100 | 10 | 0 | Does double damage if the foe is poisoned. |
| Steel | Status | — | — | 15 | 0 | Sheds additional weight to sharply boost Speed. | |
| Bug | Status | — | — | 20 | +2 | Scatters powder to make foes attack only the user. | |
| Psychic | Status | — | — | 15 | 0 | Makes the foe float. It is easier to hit for 3 turns. | |
| Psychic | Status | — | — | 10 | 0 | Hold items lose their effects for 5 turns. | |
| TM23 | Rock | Physical | 50 | 100 | 15 | 0 | Throws a rock to knock the foe down to the ground. |
| Fighting | Physical | 60 | 100 | 10 | 0 | This attack always results in a critical hit. | |
| Fire | Special | 70 | 100 | 15 | 0 | A bursting flame that does damage to all foes. | |
| TM34 | Poison | Special | 95 | 100 | 10 | 0 | Swamps all others with a wave of sludge. May also poison. |
| Bug | Status | — | — | 20 | 0 | Dances to raise Sp. Atk Sp. Def and Speed. | |
| Steel | Physical | 1 | 100 | 10 | 0 | Does more damage if the user outweighs the foe. | |
| Psychic | Special | 120 | 100 | 10 | 0 | An odd shock wave that only damages same-type Pokemon. | |
| Electric | Special | 1 | 100 | 10 | 0 | Hurls an orb that does more damage to slower foes. | |
| Water | Status | — | 100 | 20 | 0 | Sprays water at the foe, changing it to Water type. | |
| TM43 | Fire | Physical | 50 | 100 | 20 | 0 | Attacks in a cloak of flames. Raises Speed. |
| Poison | Status | — | — | 20 | 0 | Coils up to raise Attack, Defense and Accuracy. | |
| TM47 | Fighting | Physical | 65 | 100 | 20 | 0 | Attacks the foe's legs lowering its Speed. |
| Poison | Special | 40 | 100 | 20 | 0 | Sprays a hide-melting acid. Sharply reduces Sp. Def. | |
| Dark | Physical | 95 | 100 | 15 | 0 | The higher the foe's Attack the more damage caused. | |
| Normal | Status | — | 100 | 15 | 0 | A beam that changes the foe's Ability to Simple. | |
| Normal | Status | — | 100 | 15 | 0 | Makes the foe mimic the user, gaining its Ability. | |
| Normal | Status | — | — | 15 | 0 | Helps out the target, letting it move next. | |
| TM48 | Normal | Special | 60 | 100 | 15 | 0 | A song that inflicts damage. Others can join in too. Boosted by Punk Rock (+30%). |
| TM49 | Normal | Special | 40 | 100 | 15 | 0 | Does more damage every turn it is used. Boosted by Punk Rock (+30%). |
| Normal | Physical | 70 | 100 | 20 | 0 | Strikes through the foe's stat changes. | |
| Poison | Special | 50 | — | 15 | 0 | Attacks with white haze that eliminates all stat changes. | |
| Psychic | Special | 20 | 100 | 10 | 0 | The higher the user's stats the more damage caused. | |
| Fighting | Status | — | — | 15 | +3 | Evades priority attacks for one turn. | |
| Psychic | Status | — | — | 15 | +2 | The user switches places with its partner. | |
| TM55 | Water | Special | 80 | 100 | 15 | 0 | Shoots boiling water at the foe. May inflict a burn. |
| Normal | Status | — | — | 15 | 0 | Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def. | |
| Psychic | Status | — | — | 10 | 0 | Recovers up to half the target's maximum HP. Boosted by Mega Launcher (+50%). | |
| TM05 | Ghost | Special | 65 | 100 | 10 | 0 | Does double damage if the foe has a status problem. |
| TM58 | Flying | Physical | 60 | 100 | 10 | 0 | Takes the foe into the sky then drops it the next turn. |
| Steel | Status | — | — | 10 | 0 | Rotates its gears to raise Attack and Speed. | |
| Fighting | Physical | 60 | 90 | 10 | -6 | Knocks foe away to switch it out or end wild battle. | |
| Fire | Special | 60 | 100 | 15 | 0 | Burns up Berries and Gems preventing their use. | |
| Dark | Status | — | 100 | 15 | 0 | Suppresses the foe, making it move last. | |
| TM62 | Flying | Physical | 55 | 100 | 15 | 0 | Does double damage if the user has no item. |
| Normal | Status | — | — | 15 | 0 | The user reflects the foe's type, copying it. | |
| Normal | Physical | 70 | 100 | 5 | 0 | An attack that does more damage if an ally fainted. | |
| Fighting | Special | 1 | 100 | 5 | 0 | The user faints to damage the foe equal to its HP. | |
| Normal | Status | — | — | 15 | 0 | The user gives its held item to the foe. | |
| Fire | Special | 100 | 50 | 5 | 0 | Powerful and sure to inflict a burn, but inaccurate. | |
| Water | Special | 80 | 100 | 10 | 0 | Attacks with a column of water. May make a rainbow. | |
| Fire | Special | 80 | 100 | 10 | 0 | Attacks with a column of fire. May burn the grass. | |
| Grass | Special | 80 | 100 | 10 | 0 | Attacks with a column of grass. May create a swamp. | |
| TM72 | Electric | Special | 70 | 100 | 20 | 0 | Does damage then switches out the user. |
| Bug | Special | 50 | 100 | 20 | 0 | Resisting, the user attacks the foes. Lowers Sp. Atk. | |
| TM78 | Ground | Physical | 60 | 100 | 20 | 0 | Stomps down on the ground. Hits all and lowers Speed. |
| TM79 | Ice | Special | 60 | 90 | 10 | 0 | This attack always results in a critical hit. |
| TM82 | Dragon | Physical | 60 | 90 | 10 | -6 | Knocks foe away to switch it out or end wild battle. |
| TM01 | Normal | Status | — | — | 30 | 0 | The user is roused. Ups Attack and Sp. Atk. |
| Electric | Special | 55 | 95 | 15 | 0 | Snares the foes with an electric net. Lowers Speed. | |
| TM93 | Electric | Physical | 90 | 100 | 15 | 0 | An electrical tackle that also hurts the user. |
| Ground | Physical | 80 | 95 | 10 | 0 | Spins its body like a drill. High critical-hit ratio. | |
| Dragon | Physical | 40 | 90 | 15 | 0 | Attacks with brutal hits that strike twice. | |
| Psychic | Physical | 60 | 100 | 25 | 0 | A sudden blow after a cute act. May cause flinching. | |
| Grass | Physical | 75 | 100 | 10 | 0 | An attack that absorbs half the damage inflicted. | |
| Fighting | Physical | 90 | 100 | 15 | 0 | Strikes through the foe's stat changes. Boosted by Sharpness (+50%). | |
| Water | Physical | 75 | 95 | 10 | 0 | Tears at the foe with sharp shells. May lower Defense. Boosted by Sharpness (+50%). | |
| Fire | Physical | 1 | 100 | 10 | 0 | Does more damage if the user outweighs the foe. | |
| Grass | Special | 65 | 90 | 10 | 0 | Circles the foe with leaves to damage and cut accuracy. | |
| Bug | Physical | 65 | 100 | 20 | 0 | Crushes the foe with its body. May cause flinching. | |
| Grass | Status | — | — | 10 | 0 | Wraps its body in cotton. Drastically raises Defense. | |
| Dark | Special | 85 | 95 | 10 | 0 | Looses a pitch-black shock wave. May lower accuracy. | |
| Psychic | Special | 100 | 100 | 10 | 0 | Attacks with a psychic wave that does physical damage. | |
| Normal | Physical | 25 | 85 | 10 | 0 | Strikes the foe with its tail 2 to 5 times. | |
| Flying | Special | 110 | 70 | 10 | 0 | Traps the foe in a fierce wind. May cause confusion. | |
| Normal | Physical | 120 | 100 | 15 | 0 | A charge using guard hair. It hurts the user a little. | |
| Steel | Physical | 50 | 85 | 15 | 0 | Throws two steel gears that strike twice. | |
| Fire | Special | 100 | 100 | 5 | 0 | Scarlet flames torch everything around the user. | |
| Normal | Special | 120 | 100 | 5 | 0 | The type varies with the kind of Drive held. | |
| Normal | Special | 75 | 100 | 10 | 0 | Attacks with an ancient song. May induce sleep. Boosted by Punk Rock (+30%). | |
| Fighting | Special | 85 | 100 | 10 | 0 | Cuts with a long horn that does physical damage. Boosted by Sharpness (+50%). | |
| Ice | Special | 65 | 95 | 10 | 0 | Blows very cold air at the foes. It lowers their Speed. | |
| Electric | Physical | 130 | 85 | 5 | 0 | Strikes with a great amount of lightning. May paralyze. | |
| Fire | Special | 130 | 85 | 5 | 0 | Engulfs the foe in a blue flame. May inflict a burn. | |
| Fire | Special | 80 | 100 | 10 | 0 | Dances cloaked in flames. May raise Sp. Atk. | |
| Ice | Physical | 140 | 90 | 5 | 0 | A powerful 2-turn move that may paralyze the foe. | |
| Ice | Special | 140 | 90 | 5 | 0 | A powerful 2-turn move that may inflict a burn. | |
| TM95 | Dark | Special | 55 | 95 | 15 | 0 | Yells and rants at the foe lowering its Sp. Atk. Boosted by Punk Rock (+30%). |
| Ice | Physical | 85 | 90 | 10 | 0 | Drops large icicles on the foe. May cause flinching. | |
| Fire | Physical | 180 | 95 | 5 | 0 | Very powerful, but lowers Defense, Sp. Def and Speed. | |
| Fire | Special | 100 | 100 | 5 | 0 | Summons a fireball. Works well with a thunderbolt. | |
| Electric | Physical | 100 | 100 | 5 | 0 | Summons a thunderbolt. Works well with a fireball. | |
| Fighting | Physical | 100 | 95 | 10 | 0 | This attack does Fighting and Flying-type damage. | |
| Fighting | Status | — | — | 15 | 0 | Evades damaging moves. Only works on 1st turn. | |
| Poison | Special | 120 | 90 | 10 | 0 | Lets out a loud belch. Must eat a Berry to use it. | |
| Ground | Status | — | — | 10 | 0 | Ups the Attack and Sp. Atk of Grass-type Pokemon. | |
| Bug | Status | — | — | 20 | 0 | Weaves a sticky net that slows foes switching in. | |
| Bug | Physical | 50 | 100 | 25 | 0 | If it knocks out a foe the Attack stat is raised. | |
| Ghost | Physical | 90 | 100 | 10 | 0 | Vanishes on the first turn then strikes the next turn. | |
| Ghost | Status | — | 100 | 20 | 0 | Goes trick-or-treating, adding Ghost type to foe. | |
| Normal | Status | — | 100 | 30 | 0 | Intimidates the foe, to cut Attack and Sp. Atk. | |
| Electric | Status | — | — | 25 | +1 | Electrifies Normal-type moves with charged atoms. | |
| Electric | Special | 65 | 100 | 20 | 0 | Damages adjacent Pokemon and heals up by half of it. | |
| Grass | Status | — | 100 | 20 | 0 | Puts a curse on the foe, adding the Grass type. | |
| Grass | Physical | 90 | 100 | 15 | 0 | Stirs up a violent storm of petals to attack all. | |
| Ice | Special | 70 | 100 | 20 | 0 | Super effective on Water- types. May cause frostbite. | |
| Fairy | Special | 40 | — | 15 | 0 | Lets out a charming cry that cannot be evaded. Boosted by Punk Rock (+30%). | |
| Dark | Status | — | 100 | 20 | 0 | Lowers the foe's Attack and Sp. Atk, then switches out. | |
| Dark | Status | — | — | 20 | 0 | Swaps all stat changes that affect the target. | |
| TM64 | Fairy | Special | 50 | 100 | 10 | 0 | An attack that absorbs over half the damage inflicted. |
| Fairy | Status | — | — | 10 | +3 | Evades status moves for one turn. | |
| Fairy | Status | — | — | 10 | 0 | Raises the Defense of Grass-type Pokemon. | |
| Grass | Status | — | — | 10 | 0 | The ground turns to grass for 5 turns. Restores HP. | |
| Fairy | Status | — | — | 10 | 0 | Covers the ground with mist for 5 turns. Blocks status. | |
| Electric | Status | — | — | 20 | 0 | Electrifies the foe, making its next move Electric-type. | |
| TM98 | Fairy | Physical | 90 | 90 | 10 | 0 | Plays rough with the foe. May lower Attack. |
| Fairy | Special | 40 | 100 | 30 | 0 | Stirs up a fairy wind to strike the foe. | |
| Fairy | Special | 95 | 100 | 15 | 0 | Attacks with the power of the moon. May lower Sp. Atk. | |
| Normal | Special | 140 | 100 | 10 | 0 | Attacks everything with a destructive sound wave. Boosted by Punk Rock (+30%). | |
| Fairy | Status | — | — | 10 | 0 | Locks down the battlefield preventing escape next turn. | |
| Steel | Status | — | — | 10 | +4 | Evades damage, and sharply reduces Attack if struck. | |
| Normal | Status | — | — | 20 | 0 | Befriend the foe, lowering its Attack without fail. | |
| Normal | Status | — | — | 20 | 0 | Shares a secret with the foe, lowering Sp. Atk. | |
| Rock | Physical | 100 | 95 | 5 | 0 | Whips up a storm of diamonds. May up Defense. | |
| Water | Special | 110 | 95 | 5 | 0 | Immerses the foe in heated steam. May inflict a burn. | |
| Psychic | Special | 80 | — | 5 | 0 | Uses a warp hole to attack. Can't be evaded. | |
| Water | Special | 15 | 100 | 20 | +1 | Throws 2 to 5 sharp stars that strike first. Boosted by Sharpness (+50%). | |
| Fire | Special | 75 | 100 | 10 | 0 | Breathes a special, hot fire. Lowers Sp. Atk. | |
| Grass | Status | — | — | 10 | +4 | Evades attack, and damages the foe if struck. | |
| Fairy | Status | — | — | 20 | 0 | Raises the Sp. Def of a partner Pokemon. | |
| Electric | Status | — | 100 | 15 | 0 | Exposes the foe to a pulse that sharply cuts Sp. Atk. | |
| Poison | Status | — | 100 | 20 | 0 | Lowers the Attack, Sp. Atk and Speed of poisoned foes. | |
| Bug | Status | — | 100 | 20 | +1 | Damages the foe if it uses a Fire-type move. | |
| Fairy | Status | — | — | 10 | 0 | Raises Sp. Atk, Sp. Def and Speed on the 2nd turn. | |
| Electric | Status | — | — | 20 | 0 | Boosts the defenses of those with Plus or Minus. | |
| Normal | Status | — | — | 30 | 0 | Doubles the amount of Prize Money received. | |
| Electric | Status | — | — | 10 | 0 | Electrifies the ground for 5 turns. Prevents sleep. | |
| TM99 | Fairy | Special | 80 | 100 | 10 | 0 | Damages foes by emitting a bright flash. |
| Normal | Status | — | — | 40 | 0 | Congratulates you on your special day. | |
| Normal | Status | — | — | 40 | 0 | The user and ally hold hands making them happy. | |
| Fairy | Status | — | 100 | 30 | +1 | Lowers the foe's Attack before it can move. | |
| Electric | Physical | 20 | 100 | 20 | 0 | Rubs its cheeks against the foe, paralyzing it. | |
| Normal | Physical | 40 | 100 | 40 | 0 | An attack that leaves the foe with at least 1 HP. | |
| TM83 | Bug | Special | 20 | 100 | 20 | 0 | The foe is infested and attacked for 4 or 5 turns. |
| Fighting | Physical | 40 | 100 | 20 | 0 | A hard punch that raises the user's Attack. Boosted by Iron Fist (+20%). | |
| Flying | Special | 80 | 100 | 10 | 0 | An attack that absorbs over half the damage inflicted. | |
| Ground | Physical | 90 | 100 | 10 | 0 | Can hit Flying foes, then knocks them to the ground. | |
| Ground | Physical | 90 | 100 | 10 | 0 | Those hit by the wave can no longer escape. | |
| Ground | Physical | 90 | 100 | 10 | 0 | Gathers the energy of the land to attack every foe. | |
| Fairy | Special | 140 | 90 | 5 | 0 | Fires a great beam of light that also hurts the user. | |
| Water | Special | 110 | 85 | 10 | 0 | Beams of glowing blue light blast both foes. Boosted by Mega Launcher (+50%). | |
| Ground | Physical | 120 | 85 | 10 | 0 | Fearsome blades of stone attack both foes. Boosted by Sharpness (+50%). | |
| Flying | Physical | 120 | 100 | 5 | 0 | A strong attack but lowers the defensive stats. | |
| Dark | Physical | 100 | — | 5 | 0 | Uses a warp hole to attack. Can't be evaded. | |
| Ground | Status | — | — | 5 | 0 | Restores the user's HP. More HP in a sandstorm. | |
| Bug | Physical | 100 | 100 | 10 | +2 | Hits hard and first. Only works first turn. | |
| Poison | Status | — | — | 10 | +4 | Protects user and poisons foes on contact. | |
| Ghost | Physical | 80 | 100 | 10 | 0 | After being hit, foes can no longer escape. | |
| Dark | Physical | 85 | 100 | 10 | 0 | Swings the arms to strike It ignores stat changes. | |
| Water | Special | 90 | 100 | 10 | 0 | Sings with bubbles. Cures burns on contact. Boosted by Punk Rock (+30%). | |
| Ice | Physical | 100 | 90 | 10 | 0 | Swings the fist to strike. Lowers the user's Speed. Boosted by Iron Fist (+20%). | |
| Fairy | Status | — | — | 10 | 0 | Restores an ally's HP. Heals more on grass. | |
| Ground | Physical | 95 | 95 | 10 | 0 | Slams hard into the foe with its entire body. | |
| Grass | Status | — | 100 | 10 | 0 | Saps the foe's Attack to heal HP, then drops Attack. | |
| Grass | Physical | 125 | 100 | 10 | 0 | Charges first turn, then chops with a blade of light. Boosted by Sharpness (+50%). | |
| Grass | Physical | 40 | 100 | 40 | 0 | Attacks with a flurry of small leaves. | |
| Normal | Status | — | — | 15 | +3 | Makes the foe attack the spotlighted Pokemon. | |
| Poison | Status | — | 100 | 20 | 0 | Attacks with a thread that poisons and drops Speed. | |
| Normal | Status | — | — | 30 | 0 | Guarantees the next move will be a critical hit. | |
| Steel | Status | — | — | 20 | 0 | Boosts the attacks of those with Plus or Minus. | |
| Dark | Physical | 80 | 100 | 15 | 0 | Chops the throat to disable sound moves for 2 turns. | |
| Bug | Special | 90 | 100 | 15 | 0 | Explodes on foes, but restores ally's HP. | |
| Steel | Physical | 80 | 100 | 20 | 0 | Strangles the foe with a chain. The foe can't escape. | |
| Psychic | Status | — | — | 10 | 0 | The ground turns weird for 5 turns. Blocks priority. | |
| Bug | Physical | 80 | 100 | 15 | 0 | Lunges at the foe to lower its Attack stat. | |
| Fire | Physical | 80 | 100 | 15 | 0 | Whips the foe with fire lowering its Defense. | |
| Dark | Physical | 20 | 100 | 10 | 0 | It hits harder the more stat boosts the user has. | |
| Fire | Special | 130 | 100 | 5 | 0 | Burns out the user fully removing the Fire type. | |
| Psychic | Status | — | — | 10 | 0 | Swaps user's Speed with the target's. | |
| TM67 | Steel | Physical | 70 | — | 10 | 0 | Hits with an accurate horn that never misses. |
| Poison | Status | — | — | 20 | 0 | Cures the foe's status to restore HP. | |
| Normal | Special | 90 | 100 | 15 | 0 | Dances with mystical power. Matches user's first type. | |
| Dragon | Special | 100 | 100 | 10 | 0 | Hits with a ray that nullifies the foe's Ability. | |
| Grass | Physical | 70 | 100 | 15 | 0 | An intense kick from the tropics. Lowers Attack. Boosted by Steel Feet (+20%). | |
| Psychic | Status | — | — | 15 | 0 | Orders the target to use its last move again. | |
| Flying | Physical | 100 | 100 | 15 | -3 | Heats beak to attack last. Burns foe on contact. | |
| Dragon | Special | 110 | 100 | 5 | 0 | Makes a big noise with its scales. Drops Defense. Boosted by Punk Rock (+30%). | |
| Dragon | Physical | 90 | 100 | 15 | 0 | Swings its whole body like a hammer to damage. | |
| TM59 | Dark | Physical | 60 | 100 | 20 | 0 | Violently swings around to hurt everyone nearby. |
| TM70 | Ice | Status | — | — | 20 | 0 | Weakens all attacks if used in hail or snow. |
| Fire | Special | 150 | 100 | 5 | -3 | Sets a shell trap that damages on contact. | |
| Fairy | Special | 130 | 90 | 5 | 0 | A strong ray that harshly lowers Sp. Attack. | |
| Psychic | Physical | 85 | 100 | 15 | 0 | Chomps with psychic fangs. Destroys any barriers. Boosted by Strong Jaw (+50%). | |
| Ground | Physical | 75 | 100 | 10 | 0 | Stomps around angrily. Stronger after a failure. Boosted by Steel Feet (+20%). | |
| Ghost | Physical | 85 | 100 | 10 | 0 | Strikes with a haunted bone. Might drop Defense. | |
| Rock | Physical | 40 | 100 | 20 | +1 | Hits with a high-speed rock that always goes first. | |
| Water | Physical | 85 | 100 | 10 | 0 | Slams the foe with water. Can lower Defense. | |
| Psychic | Special | 160 | 100 | 10 | 0 | A high power laser that forces recharge next turn. | |
| Ghost | Physical | 90 | 100 | 10 | 0 | Steals the target's stat boosts, then attacks. | |
| Steel | Physical | 100 | 100 | 5 | 0 | A sun-fueled strike that ignores abilities. | |
| Ghost | Special | 100 | 100 | 5 | 0 | A moon-powered beam that ignores abilities. | |
| Normal | Status | — | — | 20 | 0 | The user tears up, dropping Attack and Sp. Attack. | |
| Electric | Physical | 80 | 100 | 10 | 0 | An electrified impact that can cause flinching. | |
| Fairy | Special | 1 | 90 | 10 | 0 | Halves the foe's HP with the power of nature. | |
| Normal | Physical | 120 | 100 | 10 | 0 | An attack that changes with Memories. | |
| Fire | Special | 150 | 100 | 5 | 0 | It explodes the user's head to damage everything around. | |
| Electric | Physical | 100 | 100 | 15 | 0 | Hits with electrical fists. Normal moves turn Electric. Boosted by Iron Fist (+20%). | |
| Psychic | Special | 100 | 100 | 5 | 0 | User's highest attack stat determines its category. | |
| Electric | Physical | 60 | 100 | 10 | +2 | Electric bursts always go first and land a critical hit. | |
| Water | Special | 90 | 100 | 15 | 0 | A huge electrified wave that may paralyze the foes. | |
| Flying | Physical | 90 | 95 | 15 | 0 | Floats in air and dives at angle. May cause flinching. | |
| Electric | Special | 1 | — | 20 | 0 | Pikachu's love increases its power. It never misses. | |
| Water | Special | 60 | 100 | 20 | 0 | An attack that absorbs all the damage inflicted. | |
| Electric | Special | 60 | 100 | 20 | 0 | Shoots a jolt of electricity that always paralyzes. | |
| Fire | Physical | 60 | 100 | 20 | 0 | User cloaked in fire charges. Leaves the foe with a burn. | |
| Psychic | Special | 80 | 95 | 15 | 0 | Telekinetic force that sets wall, lowering Sp. Atk damage. | |
| Dark | Special | 80 | 95 | 15 | 0 | Acting badly, attacks. Sets wall, lowering Attack damage. | |
| Grass | Physical | 100 | 90 | 10 | 0 | Giant stalk scatters seeds that drain HP every turn. | |
| Ice | Special | 100 | 90 | 10 | 0 | Crystal from cold haze hits. Eliminates all stat changes. | |
| Fairy | Special | 120 | 85 | 5 | 0 | Wrap foe with whirlwind of scent. Heals party's status. | |
| Normal | Physical | 1 | — | 20 | 0 | Eevee's love increases its power. It never misses. | |
| Steel | Physical | 60 | 100 | 5 | 0 | The user spins and hits with its arms. May cause flinch. Boosted by Iron Fist (+20%). | |
| Dragon | Special | 100 | 100 | 5 | 0 | Unleashes core energy. 2x against Dynamaxed foes. | |
| Water | Special | 85 | 100 | 15 | 0 | The user ignores effects that draw in moves. | |
| Dark | Physical | 80 | 100 | 10 | 0 | Prevents the user and the target from escaping. Boosted by Strong Jaw (+50%). | |
| Normal | Status | — | — | 10 | 0 | Consumes the user's Berry, then sharply raises Def. | |
| Fighting | Status | — | — | 5 | 0 | Raises all of the user's stats but prevents escape. | |
| Rock | Status | — | 100 | 15 | 0 | Lowers the foe's Speed and makes it weak to Fire. | |
| Psychic | Status | — | 100 | 20 | 0 | Magic powder changes the target into a Psychic type. | |
| Dragon | Physical | 50 | 100 | 10 | 0 | The user attacks twice. Two targets are hit once each. | |
| Normal | Status | — | — | 10 | 0 | All Pokemon have teatime and eat their Berries. | |
| Fighting | Status | — | 100 | 15 | 0 | Traps the foe to lower Def and Sp. Def each turn. | |
| Electric | Physical | 85 | 100 | 10 | 0 | Double power if the user moves before the target. | |
| Water | Physical | 85 | 100 | 10 | 0 | Double power if the user moves before the target. Boosted by Strong Jaw (+50%). | |
| Normal | Status | — | 100 | 10 | 0 | The user swaps effects on either side of the field. | |
| Dragon | Status | — | 100 | 5 | 0 | The user uses some of its HP to raise all its stats. | |
| Fighting | Physical | 80 | 100 | 10 | 0 | Does more damage the higher the user's Def. | |
| Fairy | Status | — | — | 15 | 0 | The user sharply raises the target's Atk and Sp.Atk. | |
| Grass | Physical | 80 | 100 | 10 | 0 | Plays a drum to attack. The foe's Speed is lowered. | |
| Grass | Physical | 35 | 100 | 15 | 0 | Snares the target in a snap trap for four to five turns. | |
| Fire | Physical | 120 | 90 | 5 | 0 | Launches a fiery ball at the target. It may cause a burn. | |
| Steel | Physical | 100 | 100 | 5 | 0 | Strikes as a sword. Deals 2x damage to Dynamaxed foes. Boosted by Sharpness (+50%). | |
| Steel | Physical | 100 | 100 | 5 | 0 | Attacks as a shield. Deals 2x damage to Dynamaxed foes. | |
| Electric | Physical | 110 | 100 | 10 | 0 | Raises Speed to attack. The Type is based on its form. | |
| Dragon | Physical | 60 | 100 | 15 | 0 | Swings its tail to attack. Lowers the Atk of those hit. | |
| Grass | Physical | 40 | 100 | 40 | 0 | The user pokes the target with a pointed branch. | |
| Electric | Special | 80 | 100 | 10 | 0 | The user twangs its guitar, causing strong vibrations. Boosted by Punk Rock (+30%). | |
| Grass | Special | 80 | 100 | 10 | 0 | Attacks with tart apple acid to lower the foe's Sp. Def. | |
| Grass | Physical | 80 | 100 | 10 | 0 | Drops an apple from above. Lowers the foe's Defense. | |
| Fairy | Physical | 75 | 100 | 15 | 0 | Attacks with spirit-breaking force. Lowers Sp. Atk. | |
| Fairy | Special | 90 | 95 | 10 | 0 | Emits a strange steam to potentially confuse the foe. | |
| Water | Status | — | — | 10 | 0 | Scatters water to restore the HP of itself and allies. | |
| Dark | Status | — | 100 | 10 | +4 | Protects itself, harshly lowering Def on contact. | |
| Dark | Physical | 80 | — | 10 | 0 | Bows to stab the foe with hair. It never misses. | |
| Fighting | Physical | 170 | 100 | 5 | 0 | Attacks with a thick leek. The user must then rest. | |
| Dragon | Special | 160 | 90 | 5 | 0 | Eternatus' strongest move. The user rests next turn. | |
| Steel | Special | 140 | 95 | 5 | 0 | Fires a beam of steel from its body. It hurts the user. | |
| Psychic | Special | 80 | 100 | 10 | 0 | Power goes up and damages all foes on Psychic Terrain. | |
| Steel | Physical | 130 | 100 | 5 | 0 | Destroys terrain. Fails if ground isn't terrain. | |
| Dragon | Physical | 25 | 90 | 20 | 0 | Shoots scales 2 to 5 times. Ups Speed, lowers defense. | |
| Rock | Special | 120 | 90 | 10 | 0 | A 2-turn move that raises Sp. Attack before attacking. | |
| Poison | Special | 90 | 100 | 10 | 0 | Deals better of physical and special damage. May poison. | |
| Fairy | Special | 100 | 100 | 5 | 0 | Hit everything and faint. Powers up on Misty Terrain. | |
| Grass | Physical | 55 | 100 | 20 | 0 | Gliding on ground, hits. Goes first on Grassy Terrain. | |
| Electric | Special | 70 | 100 | 20 | 0 | This move's power doubles when on Electric Terrain. | |
| Normal | Special | 50 | 100 | 10 | 0 | Type and power changes depending on the terrain. Boosted by Mega Launcher (+50%). | |
| Bug | Physical | 70 | 90 | 10 | 0 | User skitters behind foe to attack. Lowers foe's Sp. Atk. | |
| Fire | Special | 70 | 100 | 5 | 0 | Foes that have stats upped during the turn get burned. | |
| Dark | Physical | 75 | 100 | 5 | 0 | If user's stats were lowered this turn, power is doubled. | |
| Ghost | Physical | 110 | 90 | 5 | 0 | Control foe's item to attack. Fails if foe has no item. | |
| Poison | Status | — | 100 | 40 | 0 | Highly acidic gas melts items held by surrounding Pokemon. | |
| Fighting | Status | — | — | 10 | 0 | Properly coaches allies to up their Attack and Defense. | |
| Water | Physical | 60 | 100 | 20 | 0 | Attacks and rushes back to switch with a party Pokemon. | |
| Ice | Physical | 20 | 90 | 10 | 0 | A 3-kick attack that gets more powerful with each hit. Boosted by Steel Feet (+20%). | |
| Flying | Physical | 40 | 90 | 10 | 0 | User slams the target with wings and hits twice in a row. | |
| Ground | Special | 70 | 100 | 10 | 0 | Throws scorching sand at the target. May leave a burn. | |
| Grass | Status | — | — | 10 | 0 | Heals HP and status of itself and allies in battle. | |
| Dark | Physical | 75 | 100 | 5 | 0 | Mastering the Dark style, strikes with a critical hit. Boosted by Iron Fist (+20%). | |
| Water | Physical | 25 | 100 | 5 | 0 | Mastering the Water style, strikes with 3 critical hits. Boosted by Iron Fist (+20%). | |
| Electric | Special | 80 | 90 | 15 | 0 | Traps the foe in a cage of electricity for 4 or 5 turns. | |
| Dragon | Special | 150 | 100 | 5 | 0 | The higher the user's HP the more damage caused. | |
| Psychic | Special | 90 | 100 | 10 | 0 | Shoots psychic power from the eyes. May frostbite. | |
| Dark | Special | 90 | 100 | 10 | 0 | An attack fueled by your wrath. May cause flinching. | |
| Fighting | Physical | 90 | 100 | 10 | 0 | Uses a lightning-like kick to hit. Lowers foe's Defense. Boosted by Steel Feet (+20%). | |
| Ice | Physical | 120 | 100 | 5 | 0 | Hurls a blizzard-cloaked icicle lance at foes. | |
| Ghost | Special | 120 | 100 | 5 | 0 | Sends a frightful amount of small ghosts at foes. | |
| Psychic | Special | 80 | 100 | 5 | 0 | Attacks with psychic power. Foe's last move has 3 PP cut. Boosted by Punk Rock (+30%). | |
| Poison | Physical | 80 | 100 | 15 | 0 | High critical hit chance. May paralyze, poison or drowse. Boosted by Sharpness (+50%). | |
| Psychic | Physical | 70 | 90 | 10 | 0 | Hits a foe with psychic energy. May raise Defense. | |
| Normal | Status | — | — | 10 | 0 | The user swaps its Attack and Defense stats. | |
| Rock | Physical | 65 | 90 | 15 | 0 | Sets sharp rocks that hurt the foe. Boosted by Sharpness (+50%). | |
| Fairy | Special | 100 | 80 | 5 | 0 | Wraps a foe in fierce winds. Varies with the user's form. | |
| Psychic | Special | 70 | 90 | 10 | 0 | A mysterious power strikes, raising the user's Sp. Atk. | |
| Fire | Physical | 120 | 100 | 10 | 0 | A rampage of 2 to 3 turns that confuses the user. | |
| Water | Physical | 120 | 100 | 10 | 0 | A slam shrouded in water. It also hurts the user. | |
| Grass | Special | 150 | 95 | 5 | 0 | A user-hurting blast of amassed chlorophyll. | |
| Ice | Physical | 100 | 85 | 10 | 0 | Giant chunks of ice damage the foe. It may flinch. | |
| Fighting | Status | — | — | 20 | 0 | Dances to raise Attack, Defense and Speed. | |
| Ground | Physical | 120 | 100 | 5 | 0 | Hits with a full-body tackle. Lowers the users's defenses. Boosted by Iron Fist (+20%). | |
| Poison | Physical | 60 | 100 | 10 | 0 | Can poison on impact. Powers up against poisoned foes. | |
| Psychic | Special | 80 | 100 | 10 | 0 | High critical hit ratio. Ups the user's Speed. | |
| Ghost | Special | 75 | 100 | 15 | 0 | A spine-chilling resentment. Lowers the foe's Attack. | |
| Steel | Status | — | — | 10 | 0 | The user hardens their skin, sharply raising its Defense. | |
| Fighting | Physical | 90 | 100 | 10 | 0 | High critical hit ratio. May lower Defense or flinch. | |
| Ghost | Special | 60 | 100 | 15 | 0 | Hurts a foe harder if it has an ailment. May leave a burn. | |
| Dark | Physical | 65 | 90 | 15 | 0 | Sets Spikes that hurt the foe. Boosted by Sharpness (+50%). | |
| Flying | Special | 100 | 80 | 10 | 0 | Hits with brutal, cold winds. May lower the foe's Speed. | |
| Electric | Special | 100 | 80 | 10 | 0 | Hits with a brutal tempest. May inflict paralysis. | |
| Ground | Special | 100 | 80 | 10 | 0 | Hits with brutally hot sand. May inflict a burn. | |
| Psychic | Status | — | — | 10 | 0 | The user heals and cures itself and its ally. | |
| Psychic | Status | — | — | 10 | 0 | The user lifts its spirits to heal and strengthen itself. | |
| Normal | Special | 80 | 100 | 10 | 0 | If the user's Terastallized, it hits with its Tera type. | |
| Bug | Status | — | — | 10 | +4 | Protects itself, lowering Speed on contact. | |
| Fighting | Physical | 120 | 90 | 10 | 0 | May miss and hurt the kicker. May cause confusion. Boosted by Steel Feet (+20%). | |
| Ghost | Physical | 50 | 100 | 10 | 0 | This move deals more damage for each defeated ally. | |
| Psychic | Special | 80 | 100 | 10 | 0 | A mind-affecting light harshly lowers Sp. Def. | |
| Dragon | Physical | 80 | 100 | 10 | 0 | Boosts a user's stats depending on Tatsugiri. | |
| Water | Physical | 60 | 100 | 15 | +1 | A punch is thrown at blinding speed to strike first. Boosted by Iron Fist (+20%). | |
| Grass | Status | — | — | 15 | 0 | Sharply ups target's Attack, harshly lowers its Defense. | |
| Steel | Physical | 100 | 100 | 5 | 0 | Furiously strains its legs. Harshly lowers user's Speed. | |
| Normal | Physical | 20 | 90 | 10 | 0 | The user's fellows hit one to ten times in a row. Boosted by Sharpness (+50%). | |
| TM94 | Ice | Physical | 80 | 100 | 15 | 0 | Ice-covered feet hit a foe and destroy the terrain. |
| Dragon | Physical | 120 | 100 | 5 | 0 | Foe attacks next turn can't miss and do double damage. | |
| Normal | Status | — | — | 1 | 0 | Revives a fainted party Pokemon and restores half of its HP. | |
| Rock | Physical | 40 | 100 | 15 | 0 | Hurts foe every turn. Double damage to Steel and Water. | |
| Water | Physical | 30 | 95 | 10 | 0 | Hits target with splashes of water 3 times in a row. | |
| Poison | Physical | 30 | 100 | 15 | 0 | Erases trap moves and Leech Seed. Poisons adjacent foes. | |
| Normal | Status | — | 100 | 10 | 0 | Changes user's and ally's Ability into the target's. | |
| Normal | Status | — | — | 10 | 0 | Sharply boosts offenses and Speed by using its own HP. | |
| Dark | Physical | 85 | — | 10 | 0 | User slashes the foe after kowtowing. It never misses. Boosted by Sharpness (+50%). | |
| Grass | Physical | 70 | — | 10 | 0 | Rigged bouquet. Always gets a critical hit, never missing. | |
| Fire | Special | 80 | 100 | 10 | 0 | Flames scorch the target. Boosts the user's Sp. Atk. Boosted by Punk Rock (+30%). | |
| Water | Physical | 80 | 100 | 10 | 0 | Hits with light, fluid dance steps. Ups the user's Speed. | |
| Normal | Physical | 90 | 100 | 10 | 0 | Tackle that breaks barriers. User's form determines type. | |
| Steel | Special | 120 | 100 | 5 | 0 | Lowers the user's Sp. Atk. Money is recovered after. | |
| Dark | Special | 1 | 90 | 10 | 0 | Summons a ruinous disaster and cuts half the foe's HP. | |
| Fighting | Physical | 100 | 100 | 5 | 0 | Prehistoric explosion that's stronger if super effective. | |
| Electric | Special | 100 | 100 | 5 | 0 | Futuristic electricity. It's stronger if super effective. | |
| Normal | Status | — | — | 10 | 0 | Creates a Substitute for itself before switching out. | |
| Ice | Status | — | — | 10 | 0 | Bad joke summons snowstorm. The user also switches out. | |
| Normal | Status | — | — | 10 | 0 | User tidies up hazards and raises its Attack and Speed. | |
| Ice | Status | — | — | 10 | 0 | Summons a snowstorm that lasts for five turns. | |
| Bug | Physical | 50 | 100 | 20 | 0 | The user pounces on the foe, lowering its Speed. | |
| TM60 | Grass | Physical | 50 | 100 | 20 | 0 | The user attacks suddenly, raising its Speed. |
| Water | Special | 50 | 100 | 20 | 0 | A shower with ice-cold water lowers the target's Attack. | |
| Normal | Physical | 100 | 100 | 5 | 0 | A spinning pointed part bypasses a foe's Protect. | |
| Psychic | Special | 40 | 100 | 10 | 0 | Mystical eye-beams that hit the target twice in a row. | |
| Ghost | Physical | 50 | 100 | 10 | 0 | The more the user has been hit, the stronger the move. Boosted by Iron Fist (+20%). | |
| Fire | Special | 120 | 100 | 5 | 0 | A strong attack but lowers the defensive stats. | |
| Fire | Physical | 90 | 100 | 10 | 0 | An attack that absorbs half the damage inflicted. Boosted by Sharpness (+50%). | |
| Electric | Physical | 120 | 100 | 5 | 0 | Discharges all electricity, losing the Electric type. Boosted by Iron Fist (+20%). | |
| Steel | Physical | 160 | 100 | 5 | 0 | Swings a huge hammer. Can't be used twice in a row. | |
| Dark | Physical | 1 | 100 | 10 | 0 | Retaliates strongly against who last hurt the user. | |
| Water | Physical | 70 | 100 | 20 | 0 | Pressurized water cut with a high critical-hit ratio. Boosted by Sharpness (+50%). | |
| Fire | Physical | 80 | 100 | 10 | 0 | --- | |
| Dark | Physical | 80 | 100 | 10 | 0 | --- | |
| Poison | Physical | 100 | 100 | 10 | 0 | --- | |
| Fighting | Physical | 100 | 100 | 10 | 0 | --- | |
| Fairy | Physical | 100 | 100 | 10 | 0 | --- | |
| Psychic | Physical | 80 | 100 | 15 | 0 | This move's power increases when on Electric Terrain. Boosted by Sharpness (+50%). | |
| Water | Special | 80 | 100 | 15 | 0 | This move's power increases under harsh sunlight. | |
| Normal | Special | 140 | 100 | 5 | 0 | Unleashes the blood moon. Can't be used twice in a row. | |
| Grass | Special | 80 | 90 | 15 | 0 | Absorbs half the damage inflicted. May cause a burn. | |
| Grass | Special | 60 | 85 | 10 | 0 | Lowers the foe's speed each turn for 3 turns. | |
| Grass | Physical | 100 | 100 | 10 | 0 | Type changes with held mask. High critical-hit ratio. | |
| Electric | Special | 130 | 100 | 10 | 0 | Gathers electricity, then fires a high-voltage shot. | |
| Normal | Special | 120 | 100 | 5 | 0 | In Terapagos's Stellar Form, it hits all foes. | |
| Dragon | Special | 80 | 100 | 5 | 0 | Shoots a beam of light. Sometimes twice as strong. | |
| Fire | Status | — | — | 10 | +4 | Evades attack, and burns the foe if struck. | |
| Electric | Special | 70 | 100 | 5 | +1 | Strikes first if the foe is preparing an attack. | |
| Rock | Physical | 95 | 100 | 5 | 0 | An attack that hits foes using moves like Protect. Boosted by Sharpness (+50%). | |
| Steel | Special | 50 | — | 10 | 0 | Launches particle blades at the target. Strikes twice. Boosted by Sharpness (+50%). | |
| Steel | Physical | 100 | 100 | 10 | 0 | The higher the foe's HP the more damage caused. | |
| Dragon | Status | — | — | 15 | 0 | Increases allies' critical hit ratio, especially if Dragons. | |
| Fairy | Special | 80 | 100 | 10 | 0 | Confuses foe if its stats were boosted this turn. Boosted by Punk Rock (+30%). | |
| Fire | Physical | 75 | 100 | 10 | 0 | A desperation attack. Power doubles if last move failed. | |
| Electric | Physical | 100 | 95 | 15 | 0 | An electrified slam. If it misses, the user is hurt. | |
| Psychic | Special | 75 | 100 | 10 | 0 | Sound waves that damage and prevent healing for 2 turns. Boosted by Punk Rock (+30%). | |
| Fighting | Physical | 65 | 100 | 15 | +3 | Makes the target flinch if readying a priority move. | |
| Poison | Special | 100 | 100 | 5 | 0 | A corrosive chain attack that may badly poison. |