Magnemite sprite

Pokedex #073

Magnemite

ElectricSteel

Standard form

Base Stats

BST 325
HP
25
Attack
35
Defense
70
Sp. Atk
95
Sp. Def
55
Speed
45

Abilities & Innates

Regular Abilities

  • Magnet Pull

    Prevents adjacent Steel-type foes from fleeing or switching. In the lead party slot, Steel Pokemon appear more often.

  • Sturdy

    If the Pokemon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP

Hidden Ability

  • Analytic

    Moves hit 30% harder when this Pokemon moves last.

Innates

  • Level 75Electromorphosis

    Taking damage gives the Pokemon the Charged status, doubling its next Electric move.

  • Level 85Levitate

    The Pokemon is immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.

Training & Breeding

EV yield
1 Sp. Atk
Egg Groups
Mineral
Held items
Metal Coat (rare)

Evolution

Magnemite
    • Level 30
    Magneton
      • Level Up (In Railway Cave)
      • or By Using Specific Item (Thunder Stone)

Locations & Acquisition

  • Route 38
    Method
    Grass / land
    Level
    20–23
    Rate
    30%
  • Route 39
    Method
    Grass / land
    Level
    20–23
    Rate
    30%
  • Railway Cave
    Method
    Grass / land
    Level
    25–28
    Rate
    15%
  • Railway Cave 2F
    Method
    Grass / land
    Level
    25–28
    Rate
    15%
  • Railway Cave 3F
    Method
    Grass / land
    Level
    25–28
    Rate
    15%
Explore wild encounters →
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Learnsets

Level Up18 moves
Level Up moves, types and battle properties
LevelMoveTypeCategoryPowerAccuracyPP
1TackleNormalPhysical4010035
1Thunder ShockElectricSpecial4010030
4SupersonicNormalStatus05520
8Thunder WaveElectricStatus09020
11Magnet BombSteelPhysical60020
12Electro BallElectricSpecial110010
16Gyro BallSteelPhysical11005
17Sonic BoomNormalSpecial19020
20SparkElectricPhysical6510020
23Mirror ShotSteelSpecial658510
24ScreechNormalStatus08540
28Magnet RiseElectricStatus0010
32Flash CannonSteelSpecial8010010
36DischargeElectricSpecial8010015
40Metal SoundSteelStatus08540
44Light ScreenPsychicStatus0030
48Lock-OnNormalStatus005
52Zap CannonElectricSpecial120505
TM/HM24 moves
TM/HM moves, types and battle properties
MachineMoveTypeCategoryPowerAccuracyPP
TM06 ToxicToxicPoisonStatus09010
TM Hidden PowerHidden PowerNormalSpecial6010015
TM11 Sunny DaySunny DayFireStatus005
TM16 Light ScreenLight ScreenPsychicStatus0030
TM17 ProtectProtectNormalStatus0010
TM18 Rain DanceRain DanceWaterStatus005
TM21 FrustrationFrustrationNormalPhysical110020
TM24 ThunderboltThunderboltElectricSpecial9010015
TM25 ThunderThunderElectricSpecial1107010
TM27 ReturnReturnNormalPhysical110020
TM32 Double TeamDouble TeamNormalStatus0015
TM33 ReflectReflectPsychicStatus0020
TM37 SandstormSandstormRockStatus0010
TM42 FacadeFacadeNormalPhysical7010020
TM44 RestRestPsychicStatus005
TM48 RoundRoundNormalSpecial6010015
TM57 Charge BeamCharge BeamElectricSpecial509010
TM72 Volt SwitchVolt SwitchElectricSpecial7010020
TM73 Thunder WaveThunder WaveElectricStatus09020
TM74 Gyro BallGyro BallSteelPhysical11005
TM90 SubstituteSubstituteNormalStatus0010
TM91 Flash CannonFlash CannonSteelSpecial8010010
TM93 Wild ChargeWild ChargeElectricPhysical9010015
HM05 FlashFlashNormalStatus010020
Tutor22 moves
Tutor moves, types and battle properties
MoveTypeCategoryPowerAccuracyPP
ChargeElectricStatus0020
CurseGhostStatus0010
Double-EdgeNormalPhysical12010015
Electric TerrainElectricStatus0010
ElectrowebElectricSpecial559515
Electro BallElectricSpecial110010
EndureNormalStatus0010
ExplosionNormalPhysical2501005
GravityPsychicStatus005
HeadbuttNormalPhysical7010015
Heavy SlamSteelPhysical110010
Helping HandNormalStatus0020
Iron DefenseSteelStatus0015
Iron HeadSteelPhysical8010015
Metal SoundSteelStatus08540
MimicNormalStatus0010
Psych UpNormalStatus0010
RolloutRockPhysical309020
Sleep TalkNormalStatus0010
SnoreNormalSpecial5010015
SwaggerNormalStatus08515
SwiftNormalSpecial60020
Egg0 moves

None listed.

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